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Other Gaming => AARs => Topic started by: BanzaiCat on September 09, 2019, 05:19:40 PM

Title: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 09, 2019, 05:19:40 PM
PART 1
INTRODUCTION AND FIRST SORTIE


Adler Haydn, born December 1921 in Munich, joined the Luftwaffe on his 20th birthday. Having skill as a mechanical engineer, but with no degree, his work on aircraft frames and engines was much needed, and his civilian status stuck despite horrendous losses in men on the Eastern Front in 1941. By the end of 1941, however, thanks to kindly comrades, he finally found his way into the military arm of the Luftwaffe and reported to his Recruit Training Depot just before Christmas, 1941.

Losses from the Battle of Britain and Barbarossa both hit the Luftwaffe hard, but had not yet curtailed pilot training fully. Adler spent six months at the Fliegerersatzabeilung, enduring endless drill and physical training, as well as receiving basic instruction on wireless operations and map reading. The mechanical and electrical side, he excelled at, but only had a faint advantage when it came to the rest of his basic training, there.

In May 1942, with the Reich resurgent on the Eastern Front and spirits risen through the ranks, Adler graduated to a Pilot Waiting Company, where general aeronautical subjects were studied. As the Battle of Stalingrad began to rage in August, he was finally assigned to an A/B Schule (Elementary Flying School); he’d begun to think the Luftwaffe had forgotten about him. He greedily absorbed the flight training he received on the Klemm 35 and Focke-Wulf 44. This was supposed to go on for another six months ideally, but again, losses at the front and a lack of a clear victory increased the need for pilots. Frantic that he would miss his opportunity, though, at ‘getting into the action,’ and also that he might be assigned to some transport aircraft company, he petitioned to graduate early. Near the top of his class, he was able to get into B2 school and graduated to fly more complex aircraft (specifically, he learned about the Arado 66 and 76, and the Arado 76).

Mastering just about every aircraft he came across, he was pushed quickly through the B2 program to get his official pilot’s license. On January 3, 1943, he finally graduated with his pilot’s wings (Flugzeugfuehrerabzeichen) and license. Dreams of moving to Fighter Training blossomed, but were quickly dashed, when he was sent to an advanced school to learn multi-engine aircraft. Worse, he excelled at instrument and blind-flying, so he was assigned to a night flying school. As the war progressed, the Allies’ trickle of bombing missions into Germany began to turn into a deluge, and defense against both daylight and nighttime raids grew exponentially; Adler was at the ‘right place and right time’ to learn how to fly nightfighters. He spent several months acclimating himself, as well as his crew (comprised of his Funker, a radioman/observer, and a rear gunner), to the intricacies of night flying. By the end of July, 1943, with the ashes of the failed Kursk offensive hanging in the air around the now-holed theory of German invincibility, he and his crew were assigned to II/NJG 2 in Holland…the front line of the nighttime air war in Europe.

Note: I do own a physical copy of this game, but for expediency in writing this AAR, I’ve chosen to use the VASSL module to illustrate. This is what you will see in the following screenshots of the game.

(https://i.imgur.com/04IIOlQ.jpg)

Adler Haydn begins our game of Nightfighter Ace as an Unteroffizier, an NCO pilot. He never pursued the officer’s track, fearing becoming a ‘dressed plum’ would deflect time from him learning as much as he could about all aircraft. Initially despising his assignment as a night fighter pilot, it slowly dawned on him that nightfighter operations required much more skill. After all, you flew blind in the dark looking for targets that might or might not be there – it took observation, cunning, coolness, patience, and a willingness to listen to those who had been there, to become a success.

He begins with no Prestige Points but does begin with two Experience Points. His crew starts with zero Experience Points (they do not earn Prestige). Adler has been assigned to fly a Ju88 R-1, a basic but capable night fighter aircraft, out of the Dutch base of Melsbroek.

(https://i.imgur.com/QH1kJLv.jpg)

In the upper left corner, we mark three things – the Dutch Base Zone, the Base itself, and his unit (II/NJG2). This unit, Nachtjagdgeschwader 2, was formed in September of 1940 and had served in the Mediterranean through 1942, moving to Dutch bases in early 1943. By August 1943, our pilot Adler and his crewmen are eager to begin.

(https://i.imgur.com/GYY5YuX.jpg)

Note that I’ve accidentally marked a ‘0’ in the Flight Engineer space; there is no Flight Engineer on this aircraft.

Before we go too far, though, let’s take a closer look at Adler’s skills. As an NCO, he starts the game with two Experience Points, which can be spent immediately on Skills. I choose to spend these two Points on Landing and Parachute, each which costs 1 Experience Point. ‘Landing’ is especially useful as it helps with landing (go figure!), while Parachute helps with…you guessed it, it helps with the need to evacuate a perfectly well-shot-up plane that’s plummeting to the ground without pilot intent to do so. Adler’s experiences as an NCO have served him well to this point and both now come somewhat naturally to him.

(https://i.imgur.com/a6yN8bn.jpg)

Now it’s time to start with Adler and his crew’s first Sortie.

(https://i.imgur.com/LtHVZvV.jpg)

Rolling on Table A1, the Raid Chart, the result is 12 – boxcars. Peenmunde is the target, which falls within the Bremen area. I now move our Aircraft Marker from the Hangar space to the Takeoff space in the Dutch Endurance Track.

(https://lh3.googleusercontent.com/0PjgC4cDO9QHGnjvp-8JeK0sUJPlx6_CzAVI57Y--95FCbfL3vAeZr5v1tsTcwgq2DCZfdiJ0cRPDkSL9O2DMEOAvnUcGlKuoseoL8O95VXOkZ8EfiD79fAB3aqIi75pEHBA6FHQHh7bp45S5qwdgcSE3lXNVzAqnKbUpDzJyaccTNycymfs2gdyC33HLNx7uxB2etHAzWTQ9OjoXh4rU4mt-0r6drRG59uByDJsXdLXr-Dtl7x3-bTIhFij8U6MgzmjPfSuGlHo3tcYdgZHJzSbeof_77Ji_qV8560gFR83NGQ9KWojwgsoput5F1-PxrZbotDixK3w_FAQSxPFR4PiRamUYuJ1soTHXtiBncGxikK60RcgA2Fg8Cr23oPacXXsKEhv0MK-pTv4b2ZcNdYaFSaBzj8fiPSpvAMjj5-sNbQmaJ3sraABhIkdLX-Ss4UeNtFafjsZX8gPDWcyB4qSYx-jt8dgUNIdRCppnOoVqitmYNX1ey23iC8Cc7XGofx45CjQ9YPQNaM5Bq9f3ShG2WCuR7Oeadd4P2mL69BMDH6j_f7UQFjXDtU3lyVqLWOJ4rZrArxKI9ECeEVsQPzMp4Ppq5WUAFsFSiZpBwS5u_omE4ahz2J1FTAqsWqHilwPNTEQt7awbBubYRIYKcrcqmxd3GO0qXPF3xdBoWQdDCxuvvBINRka0zr8UF2neMpQet0fRJzTUTvWvUikAIyjOC58xAk3jKaUcwmBnSMlmwg=w1157-h417-no)

Rolling on the Weather Chart, I get a 3, which means Good Weather. This only really affects the Landing portion of our adventure, so Good Weather means no bad modifiers – always a good thing when landing.

We also check the Moon Phase; according to the Pilot Log sheet, this first Sortie is flown in Dark (-1) conditions. The -1 modifier due to ‘Dark’ means the Moon is not cooperating with spotting, so it’ll be tougher trying to Intercept enemy bombers. We will get to that in a bit.

I mark both of these items on the appropriate Mat.

(https://lh3.googleusercontent.com/_UKKoph-nRS3h8K_xfgFMm4k0C8oNyysjqkCAdo2xYNot4y1RSSwnzXttaDZxuXU4hPYCx433bcTIh62q1eK0rpqUp4r8DBvHH1b7Zk5LM6LCTPntMtWQQvV78OsbTgH01cE7pBG1hIGYSWKD12P8oqHQdDzamxYOgzjRA5ya55sBt4dlqrFTVr4DksKO1P75ByC0mvc2kUPIQCex0XTv6bOBG5tY5ZeDpQPJs6uFdoMObUvWjEix0TMG0xsc3wOPdMGK0paBGTeL7C8yZceLTISBffmcQrfmbPCXG_hx1-RP3hlH_h4Xdn_29ISBRK9_N9_cpHOAV3v391W3bFPbz5TOCpQN4pKyLZq6upMpyFVx-wPQ6RNf1rUDJNj3bzcKncnchRTJh20mnK-oIyUqnaeOtgu58yrwG38tXKU8OgMUFZb8O3R5tfQ6iNI8kKDo4gerqOcwGpFLUl_K_XjzxbJVGcL94I7HxqXi_jnNFSSs4l__Qf3RVJam7QKoUtWIvUlUSXGSAUs0VBduc9X8doT81O6iRJBOKsNDaRmOEgVJTfuVTreJyH3EHuPBluaMJnhtbgwqht-2VFL1JlzzZQCF0aa1O1iYnEc7eCvV6w4CN0QnED3SHAhMXQytKFVZrvAdu-f2tjATFHKpWc026YCxXC6eBARo0rNF1FEZKPROBcdJUiPgXe6dUvDdm2a55NSt_8DEOqP7uMacwrd-UeVXM7NPIWPjuhtbVorXJz5adY=w760-h701-no)

Now that Adler and crew and their magnificent (to them, anyway) Ju-88 R-1 are taking off, it’s time to check for a Random Electronics Failure. The result is 11, which indicates a Warning Device fails; fortunately, our new night fighter has no such device, so we can count this as ‘no effect.’

Now, we get to move our Aircraft Marker to the Bremen space on the Dutch Endurance Track. Adler and crew are eager to find the British and prove themselves on this first mission.

(https://lh3.googleusercontent.com/MRsW4VSH0Ep0w_UDdSfgyGBH6RXeK8Zm8lffAyatumAP22mc5AyFBb9G_ovOJ-ksuSskYbGywG6_EgRl8fmaF06qP_VaWkTGcpS3r1xjtveb3qPDM-JRuH2jR5FYt3GLRBD9REKRVwoi2aQlAl3crbvVhQYqLnZsRIqvyU31bJ0804EsePs_mORTEZTUZSYzXUgQ2On3qA3hgEd5hKBtZyS798MWmsbXvqT6v_mVH_5oW7NdfkwkR59k5UaOQ-DRYS5TEFoEsJ0ZNsH2PKi3j4gfJooQtc97VuUj1zYNIi8j0uyY4PSq7OZIOgCwV6vmm0dCQz6sLtfx3_qla78U0DYOxk3jJr2vQa90XHMSkpcaTlas3T4NUY662ZhHWf1wKkKLScWzEXziG-GGMcaQ_6YmxB99NZmQDG4keiBumaik_AaMo1kNu6FfyxXgaDmfJQmQFa-ZrYzBV7xMDGu2HVVRGI-DOKZt7d_YVryyLedeKMAKztICDOmX2Kwea7AXY0BH_C2CbFCjcT_vHBficO3-5vnKp6TGUV24hYA_m9x7VBKLzeg9soYYRMLX5ql7MOBk-lBfO_hcJt7is1nSrbxc4qlq_jnwBeKQ6JsftOQwT-wXVeW5kjxnLb8_-QUTU9QYdJptyfI-CH7rq8mPKUEpswgLfR0Mvc7KNMjX_BmNL_IM00atzIJUT-eYKJrWW0Si9xcoOrxQ8c5l2M5y7YiS0lKOV6UEVV5kvozGOXMbeog=w1012-h376-no)

However, we’re not done yet. The RAF is devious and are, while in their infancy with this ability, nevertheless try to confuse our brave Luftwaffe night fighters by broadcasting bogus signals to divert night fighters from interceptions. We need to check to see if Adler and crew are thusly bamboozled; we roll a 5, so the result is No Effect. Our German ground controllers manage to direct our fighter in the right direction.

Now that our night fighter is in the target area, the search begins for the enemy bombers. This being night and all, and especially dark (remember, -1), we now roll on the Interception Table to see if we manage to find an enemy.

In this first Endurance Box (Bremen), I roll a 2, so we find nothing but empty air. This means we now move our Aircraft Marker to the next Endurance Box and search again.

(https://lh3.googleusercontent.com/ZLsg7aYAbGQPrgKr6g09CurH8DroyuOhpsYHWRD6YvayznUoC5ClHYa1I5pysRb1Z-JGQzKBFVVShAphawAQVT9oEECAzHK3_npQHNNVorpT4-uPq8iNPVi_asr4tj2_XLIhS26OLp1Pi-cQtZoHbqhqPB5g50GeEdEenzqrNXM8C79AGzb-lITKT2L3t2DqCNicDRFqEhI_S-bAW3WwCEoFe1RCxViGn2oLPG-aK2viLHSbCt8pQZ8wi4D8dDSjXFLifuQ6G77z3Io8DFekrEwPUXLSrgjU-QfrMhNmWSobtnMno7UxIf6xoQyHx7dWRQwiAbIDeajldoQlm8aKAbAOqebQIHva1qEQgPUnNkbEdLqOvZNGrUdUlFRKuRD2nohJBL4crwD9WzS8J5prhPLwbqCIlIXeeP74nlP8yRDdiTpTIY1Q06jfiBpixLrR0xdq_nBQulmb3TCP_-mhHApmwSzu7LNFTB3ufxDtVCXOaugjSn05iXP6mn2dHodLDdraqhyw7BBN1dd3bGKfsXugn5YVEAUocmpmCjHJ8tWli5VIUQMhBOpuYqmluvfwkngyijhoTFNoqzmR2btedK5vyfBwl9VyK_Lc4TuRZ_n43vaBXcLvz8SH59PnlmvXIEQkLKpTA0iUnSIBPHZasohsj7J7irHyGp3PpYJfzGaObQWLWol0h_tQE9ZC77YyNymYUvViuIhwWMYEU9khcCY-SXwfZLgpKNrrPXJVfJHNcfw=w657-h242-no)

This time I roll an 8, which is better, but no closer to finding the enemy. Just as a side note, that -1 modifier means we need a natural ‘10’ (or, 0 on a ten-sided die) to find something. Our lack of discovery means we move to the next Endurance Box and…try again.

(https://lh3.googleusercontent.com/fejj-5tB9iD1mRn7cILohQipNISBvQcAerCRXK0FJnHA9QX7JXsHyPoWLkZ_qDWnirmFaQcjQaMWkrV9nHQsdbiS9CKhuc8hiEC6BJoXslN0PLnliftayCBD3cYXCKosxTGfQ8JEn-qWmgXaJWpzG2Jm6-OvsV4HRWfHSewbfgF73eaQlvF1duEE8xbJL4AVchD9wvkRvKnOUvmioqGT-OP4TmYJaAO8_DFXLSbzooFo9SwjsGJGFdZa4rafQvJ3eM808u790MkAu4ol1BXAt8xJlah6-Svv4Pif1PDX5oD3HtM65DBIj60Np0ZWgyIAK50zFkePBPFdl36qBKtr2nIPjoBTilPgQWwMDhcY56yMmJmoIDKbjI3jTxAHoGqJpt4GwHbBzHPk51Bv4k5PL0YBvti7IR4mWG6wJSMIYEzp5SVOb0shr45oES5gmouKOFpqAd3nkdXNKxiNZIFSCN5x8elHBADRUkT-dW-a2ztd81HIZmEYqverv2YQYZn4xjH1YgHez2yGHu4MfyYmkRdLcuXu40ZN7o6e3j5ZEL9I-xIdKpquww2Ye0Tzy2Whbudde1FdbgmUFFWFS8oHR26QWSa_B2dmHBybBEVVmy3Q8Kc_79BuYAkp7-8tlmnvRTJsp7da5X-3Anl-JPSmyaz-tNnne0ocdU_JJnQTgZzmjbMpIHFh47G5nODj59e_LurSz68zkXBg4wFLJ0Iwyzw8HH4qThlyzSgdufwULblAtps=w1024-h375-no)

Another 2 rolled and another missed search. We move to the next Endurance Box…

Hey, I rolled a 3. That’s different. But no better. We have gone through our last Endurance box and found absolutely nothing. This means we move to the Landing Box and begin our return to base, disheartened that we found nothing.

(https://lh3.googleusercontent.com/5Sy0L6HlfJipf7VKNSmzUArUP1ZWSUeIa69K8h44AuS_Ew2Fxd75gQv0NiFysdIpsYlg8t1avBwKJXiufo8Q7I2Bh76AuGAb7cZ-nMkItVYDxjB0thNJssRhcSE2flP63ac7BEw5YaHQ_ZSJhL-lY49wk67I9y5O9HZ0XpACqWh-7RLGoYkOp4w_Ct6GeBkuIA73dQb5DRwodRafXD2IqAkStuF59Q38TN4CGfI8SQvs6paEWJunzqoNaqyz5U3VxQ1k8QvC8sa7iSgLJSRE6fIYc6PQ-ESCIKE4ghdvzgh2FqAH0_sIeAxdZ4yUtqP7FXlDoutfz2IMG_YFcH7aLzDylft-cSG4qZonrTWxDGI1LvEL7yArrhfHFkghEQBaNhJs_06Zt0C_z7cmLsciHv25BB1LZYDX-MELvZfudA_yFa9FyZ3IhHMteQqJ3O8BJ1J9Zte1wYv1hnRthQbpUlrkneX5l9-yzIRLFBGjncxKqORx1iy0aChjJZ0BRd8EbIApuJMiR5Qp3yCLuqjjMTv9nAX8Q7UuesHX8jb6zzUB0Rt1LAccXq_CvFppn3vcM_tEjV_nvEsqDjOVYb8qMiH6bJWowRAHJssDaKkGU7bw-_utwUsHLh1AXhxAocd7nn02LIG9iNZGtLbUUfxSjAMG8jidTpVXffSXf1UO0hRiPZCyAybTLMC2URnqRKnxdkX9W3bJ7ZBfW8BKhiBSgKY90HjYQgYOfG-8gdjsG5R0plQ=w813-h428-no)

Returning to our base, I roll a 5, which is modified to a 4 thanks to Adler’s Landing Skill. We’d only need to worry on an 11 or higher, on 2d6, but there are a number of modifiers that could make this die roll worse (damage, weather, and many other things).

So our night fighter returns to base after its first sortie, with disappointment abounding among the crew. Visions of finishing off the RAF’s Bomber Command single-handedly begin to fade slightly as the reality of our situation sinks in; after all, our instructors told us numerous times that finding bombers in the dark is like searching for a shadow in a dark room. This is going to take some time, patience, and skill to succeed. While we have not had a chance to prove our crew worthy yet, that time will almost certainly come soon.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 09, 2019, 05:29:47 PM
 :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 09, 2019, 05:33:57 PM
Several parts already written up. Will post the next in a day or so.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 09, 2019, 05:37:32 PM
Excellent!
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 09, 2019, 05:39:31 PM
I should note two things:

One, I make no claim as to the ultimate accuracy of the introduction...I made a lot of guesswork happen, there, though based it on a few resources on how Luftwaffe pilots were trained, mid-war.

Two, it's interesting to note that one of the R-series Ju-88 aircraft, portrayed here, was actually flown to Scotland by its crew and turned over to the RAF. Two of the crew cooperated fully, but one did not, and was treated as a normal prisoner of war. If anyone has reading suggestions on that particular story I'd love to read about it.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bayonetbrant on September 09, 2019, 05:48:11 PM
Several parts already written up. Will post the next in a day or so.


I hate you right now  :waiting:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 09, 2019, 05:54:06 PM
https://www.rafmuseum.org.uk/documents/collections/78-AF-953-Junkers-Ju88-R1.pdf

I also have this in my collection;

https://www.ebay.com/itm/Profile-Publications-148-Junkers-Ju-88-Night-Fighter-British-16-page-magazine/382901868482

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 09, 2019, 06:06:05 PM
Several parts already written up. Will post the next in a day or so.


I hate you right now  :waiting:

...wwwhy?

You want this on the front page?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 09, 2019, 06:06:59 PM
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bbmike on September 09, 2019, 07:24:58 PM
Several parts already written up. Will post the next in a day or so.


I hate you right now  :waiting:

...wwwhy?

You want this on the front page?

I don't think mirth has installed one of those yet.  :whistle:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 10, 2019, 09:44:39 AM
SORTIE 2

Today we get the alarm – an RAF raid headed for Nuremberg. Adler and crew are briefed and then man their Ju-88. Ground crew scrambles to ready the aircraft for flight, and in the spot-lit darkness, its engines cough to life and roar with anticipation. Surely, this sortie, we will find something…

The briefing told us the weather is expected to be good, but the moon won’t be much help (no modifier this sortie).

As we take off, we hold our breath, but no electrical failures occur. Our aircraft is in excellent shape as the propellers bite into the night sky and we climb, following the vectors our ground controllers provide. These vectors are good, despite the RAF on the other side of the Channel trying to send bogus vectors our way.

(https://lh3.googleusercontent.com/kB8xcKfL3ikmAO78-wjCNXrelh3NUS2ZGVQB_lH0CizbfgykBpgQVYhIVfACSgZ632FxgMYTETjJC_ISjmY-co2cduOlBNoghQ0RC5tVVITpe_rUTvIw2ZlwHZn5p4xpnstahNyfPviYHXGNmHEdXCTtrmknneBXXuQUw6jRptLi8qI8W-TS94_XL1HZNUKjWJUCQjyrBSymktVL1UCmPzQz7sF4Vlma6gbGV_WaWovfd5su4l6fYvz9M0l439rDSUpPM2ByMlMImxjp0LcjGEViUgNDvrXWKwuMT3WqE0fKpM6QjA7SegaLixhmD4v8C_CkIFhnEFI3Y641LeK20p4eIdnKpz7kNbMqdI3Fx9JHOMzuXpyqbfa3wYJxq3cLV6qKXWHgH8kYsl-CQDDsuPQGYV4xLtIsRi5MlS24XzHqZOqkODJzi9ohcikM-gwgqKEEyCV_bAw1QPKPSWsIXzLOVoNmTGTPaLEJ8yZFQaseJmAF1aOX1mfvtUZPqxEMEk0e4pRtVGUtFjCuNEa2CTjwDk3zAGB6FnRxZ-kNoW0Ot234mzST4ShM0Pa-0pnjdi8sZjQHYbRgmKOt0sgpiPMTYS3KK9HSx4m5xnoy5JhNl3tcsxUpx_aEqTOZylXAOdYi0mfO9tv2VjTKRJvFnkacRTgT9MK0z_W-ZQm35i-pLxCnYYyhcg=w1212-h428-no)

Our newness gets the better of us, despite accurate vectors; I roll a 1 on the Interception Chart, which means we not only get no contact in this Endurance Box, but also in the next one too. So I have to move our Aircraft Marker two spaces down the track.

(https://lh3.googleusercontent.com/DhzVioDpQE5XvjHCg5ZQ9M_rE93z8KrCMGiaZxm3QTSSimTgxcCYb-ouEiWSVUDHbmdzw15uFIxPrX0MfxGXtXQ7BHxeUGj8gFG4Eaij_i-UhxA8x_5gkbomjQr-r9EsnsIIXMJcolbO3McARbICJfOf52JMgc61j4Ip5glPpWtx_ga_AJe1wXTh5jpWwF6e-bRs7-MRpgL6fPSbTngdiFwDqYh_HPztdAFu-ZhbhS_zKCBAeEabXjJUjp6MBe_S_snPD8OKSQNR4-huqYPRgyPGX2DPSWiBfrgvX6GkFx-Chk_wGWP_65orwu_gnWErbvLrXEEiHsC2L1jP7Sx8SvRzdyuBqx02Nu3qYWcBsSdpyk4IRxJ19KmcCXJql81kNpzcAQCkcGKMvSJiC4jgnJqKeciW319ZNeaMHr7_1VFTFkxhDeBREaSOjtiTME_CMUApw_o9BloniBSBX4eZGBBfWv9z1zagIirWAF2q8JAbR7vmthOVrQAzFqpQKNxwPnoxflTopvGCHzDAg_saPYvE6AR95_PUe54jJtI5kEjUdFhgTdPZs-eW7_fYkO_3xvCpTwOx6a4iMaGmTjpqIGjlpN35BziwU4ybW4H6fWURsTxgsEgOOOA6MPTY9swSqrjb9MA87d7uEZ3kt8w951uF2px12HpxnbLWITj8SKzTfza69aT9MA=w1212-h430-no)

Our search for RAF bombers is fruitless on this sortie; we are unable to locate any enemy at all. This is made more frustrating by wondering if the bombers are right there in front of us…oh but for a way to see in the dark!

Fortunately, though, Adler brings in the Ju-88 for a safe landing. Another sortie in the books, but yet another empty search. Our commander tells us that any sortie we return from is a good one, but we ache to engage the enemy, whom we heard has had a successful raid on Nuremberg.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Barthheart on September 10, 2019, 10:17:39 AM
Do you as crew/pilot have any actual decisions to make? Or is it mainly story ride along like the B-17 Queen of the Skies series?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 10, 2019, 10:42:09 AM
Do you as crew/pilot have any actual decisions to make? Or is it mainly story ride along like the B-17 Queen of the Skies series?

A great question and one I'm addressing in my review, though I think this kind of discussion deserves it's own article, to be honest.

I cannot recall if you can abort in B-17 or TfT or B-29 or any of the similar games; I think you can in some of them. In this one, you certainly can choose to abort at any time, for any reason.

You can choose what part of the enemy bomber you want to target; you don't roll for a hit location until you determine hits. You'll see more of this when we finally do intercept a bomber (and we do in later sorties).

You can choose to abort an attack on a bomber, or choose to press your attack. You can select what range at which you engage them, and can choose how to engage them (if you use your forward guns or your Schrage Musik, if your aircraft has that system).

You can choose what Skills to spend your accumulated Experience Points on, and you can choose more advanced aircraft/rebasing based on your Prestige Level and Prestige Points.

Bottom line is you ARE technically on rails most of the time, but the game is pretty good at manipulating you into thinking you're making actual meaningful decisions. It doesn't feel like you're on rails, though.

It's a very good narrative-driving game.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Barthheart on September 10, 2019, 10:52:58 AM
All that sounds very similar to B-17 Queen of the Skies which I played to death when it first came out. Recently tried it again and it just seemed like endless die rolling and chart look ups.

But then I bought The Hunters and it's basically the same thing but I had a lot of fun playing it. Hunters plays much faster though so maybe that's why I enjoyed more now.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 10, 2019, 11:13:42 AM
This one is very similar to another Gregory M. Smith design, Zeppelin Raider. Which are also somewhat similar to another Compass game, Raiders of the Deep, by Ian B. Cooper (I had to look that up as I thought it was another Gregory M. Smith game).

The same Gregory M. Smith also designed The Hunters so I'm not surprised there's similarities there, too. It's my understanding he's doing yet another game along these lines, something around WWI German bombers (Gothas, if memory serves).

I generally like this system but there's going to be a saturation point sooner or later with this design.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 11, 2019, 09:40:46 AM
SORTIE 3

“Raid on Peenemunde,” the briefing says as we huddle inside the command tent, the warm August air still sticking to the ground outside, smothering us and our aircraft. Our third sortie is lined up, but we’re already pessimistic. Surely, we think, the odds will be in our favor sooner or later. We are reminded, before we head out, that we should be careful what we wish for.

We have a bit of luck; the weather is holding up despite the summer humidity here in Holland, and the Moon will be bright, giving us a bit of an advantage in finding the enemy.

We take off, but our ground controllers are confused by particularly effective bogus signals from England, so we lose an Endurance Box automatically. This only gives us three Endurance Boxes to check for an Interception.

(https://lh3.googleusercontent.com/nR4Jd4gG20HL0IGcV1yvKLZbLOQMulgBOxwoHrGOBRFMGBIl4IBw6Mcxm1fHUiByr3oYx62ChQhCxrJ6WyBoIl-0BHCnJJZBvo2VeIDBUEqry4xhf8_wJ43f5T0BUNaxBOQWU2kKKR5xawNOnnq4Hhao37-YqjXO4aI7GMSDQs7Ke2hJtyKCmQhzL546EtOO1M3U3I7I-PEKBeQoJuzX4PTT0MhEe6lEHrNMQ4XjDZKxDvVlNp4ihgauVD2qcvqE0yExi4rGl0QlMx4Zbr_hZN03mUzPJR5uI-WyayfUx6O-jgGclG4KlR8dQ4F79SqreVxs2lcNYaFhpKH_xPpcjAgC7t9kLPTekbOk4M8v48_MXH5RMQmjvV_4mtRiushZ_5TH8m7cCGnKbqSIllz8O4fj0MqJq559cy0ZRNo0Xcdaff6hKU9jXo-P9w1j83eORwnyGI2PhWNizB3VaHYVSLZ05nigHArbHtGgke6rdl48KFIAlzU8-_p-XnhQnSuPZMHlqoUdspxeBe866ism8g1GixK90c7QcaWKRyqEBjdXjyVkst5LYBr8non3zhA7UumT3exCxscb9RNg0Aacy1nYo8PKBBPUEYt-bx3DXWNCGWfhPNbNeB1jEDxt3sWJ1kzkIvPoIZjq_2R82fAFd7SbPacWEVC5Kia8qf2efXduH-xAO2V1Qg=w1227-h435-no)

Again, because the Moon is bright, we get a +1 to our Interception roll. This means we will succeed in finding a bomber on a roll of 8, 9, or 10 in each Endurance Box.

On our first try, we roll an 8! We find an enemy bomber. Rolling on Table [A3], Aircraft Target Chart, we get a 6, which means the bomber we find is a Lancaster.

(https://lh3.googleusercontent.com/GQxLCTk54-SW07l-NaxkQ1o9YedJstvQeslLJn45IggwnI18GxeTBc01p3DPoLwtz5EcGkz6OYp7KptIxTetRZUoTaxoi04P0CE2e4mYb-zh76pUwRpnUyujrj3xTXB1Cv4z3RYkY-9ODjmTA24mpi1rnS47MeUJOL3yLC6z9N-m_dyQ4_uwAOfgfmuuDmG-lX0wQhMPj4UVqUkPkY6FogLcHjgpr9eub2oUJTBXaAvPbTUNYFgWwsPWc2m7gt_M_eliEQyCPP927qT50_xG57JwcRhpcgZWnD4YKdM1w0AENW3qG_k_Tdl8BW_j08vJGkKe48gtf4KLFzTZxxg-3jdPV-I5UNUx1UH93JViq6OFBYi_uxsBo-mmh1ire3fa8GlHFHvSWsrzQ4yx5a0CwU_uY8d49Xk9g38tsT3bSwXG0b_6x0JrX7R24XkaV_ogjZEcvxOjb0hZwNPTTnlwhDRWCRBoKF-8dKP7vfbpXx6CMsuypxWI6an7Wqr9R9eOjKcpUaPJg5LJy4earKNpD5UAB1k0YtiuwjA6cu63jMSho9TXqjDTV_Tvb1eyn6sgtIFpUUob2HIbkL1LWpVYA4ebdVUlbAt7GFBkadfq2tx64JVJbeP4QwqT1HltIfHrdo2yj3mqFZU4rRi-W4jSTDT4rZ95Pea09cPim8_TkBp_V7s8r6I2WQ=w436-h575-no)

We move over to the Bomber Target Mat, which shows various enemy aircraft. The middle one is what we’ll use for the Lancaster.

(https://lh3.googleusercontent.com/HTl0s1O8JCKxERtPH0O2lLYT7cGkWcwEJonwBlVDgct0YQ_MYfhF05eQek1OXCs2e3-S1i2nF0qwIhKWPraVOBMcZm3cw7Lp4wJNS5NEZJHbQbGx2Z0JJ6crodBf8D9_BDne1FGBQ56NHApbkewZMCVorwmMGLSdq07tFHxmbcRJfTzZBfHlXjt1xPSCSZLatD8FS1sv1--Ws6GjgtFfwvqfjjbivojhQL4s5Yf8cCTdP4CktuohA8GpfLRCxUiDZjt1CmTIH-4b6CowPxXx-ip6oU6aazvovemysmA5OJvZHz05ma4WJk5xnslh6_hOmuHXYdzUl616WcLq6eHul-o_lPqksVOBL2NN7t-dKjX-4VTGkdGfZ7lXhEPGJLy3x2GAqP9YtePPqBfmZnIq9wPtbmdBqwzvtuwyCHdRObtA2NI85SiP0Ofwn8luxkxYKtjvpZ1PhPCR48Q-YOPS3sEnyrL3GwIWYyQt7G9y-BMxQ1mOBGHDHXsFQkSAIA9PA1dkFQTsmdf33javq7vxx3BukkWZqwBuvpznnBub-pJQdR7wVEm1LpsO6HVDjtm56hhcAv-a7lWmxiq86c41mPLu95d5Spyo3kMm0j8ZtE7cf9gonc6j8I-bRVqN2Xfk54Q8ol0TWAbt8DPj9ebb7bFYy2a4gPtYr2RJEUpgSXCqPzjF71Sqew=w472-h644-no)

Notice the columns; each Hit scored means I place a Hit Marker in an open space at the top of the column. As more Hits are (hopefully) scored, another Hit Marker is added to that column. If we place a Hit Marker in a space with a circled X, that’s all she wrote and the bomber goes down.

First, we determine if we want to attack with our Schräge Musik or our forward guns. Since our aircraft has no Schräge Musik, this is an easy choice – we’re going with the forward guns.

The next choice is, do we engage at Long, Medium, or Close Range? Engaging at Long Range means one less hit, while Close Range means one more (random) hit. Medium confers no penalty nor benefit; Adler chooses to engage at Medium Range, so the Range Marker goes there.

(https://lh3.googleusercontent.com/NbcPJ_4S7S09X82ExOAp-i9p3eD_47EnDztCBfEGq_rd3I4t4awFuXmQudlYH48MI_dHqZMXgk_wPFUXZdiSJ00ot1gOPy2SJnVX-N6QGOE0r_8R8qrNNhXU1-x_WvwiEC-zORqB1O12jxCm7R41BHP_2b7Pr1GXTLkcuejuCy8Oe43JAyFOTocAGpMbOQYvE4uk9NXMx-1JfAb3uc-z4-r5Wa0y1wlfgzkVukYsop99pR2LuVb6hVZtUj1L6E87HoPpWGkuXkPIsUxUnOX1CL8yiFlFOrKKC9UoNj10j1D4QRy1gf5nml0L2_4BpKb5Ihld48i2d4yavAZ7wgAe3FldsYoYj10jP8vpMHuOy05yRmfHfMJsI0E4Fm4r14yfk0Y_1unJZgJH8ROidiXThgByL_hBBnuraZkP1BoPIzkEZZIf8maOjdh9WBlayNbQ9_3pEA4rsJ4sFw_uC9x-mHNuwWSpRxppxOvUNfKri34iXfVW3mSiP0xn4HpiMXyDapu_mWOW6sru39fPRLi78YdU0T_dDOgfWOBLmTO4FYjTyXKyeCLFLx6hOBB1Hs4R0l3n9h3muJ3dT7DKrNRrh2UUwBsXvasDxvm9QHwp36JNtMugjnIiGCUeKWsmL2W7_n2q7-oeivDBZSwnqw3AAIpuyX4aio2EYGWzl9jNRq5pGOCU0_vIkg=w405-h446-no)

Now, where to aim? Like Adler, I’m of the mind that a Wing is much weaker than the Airframe itself; this is very true on a Lancaster, which would require five hits to the Airframe to bring it down, whereas only three are needed to shoot off a Wing. I’m going to have Adler aim for the Starboard Wing.

I place the Aim Marker on the bottom space of the Starboard Wing column, which reminds me three hits are all that are needed there to blow the Wing off.

(https://lh3.googleusercontent.com/kndbWB3f4Razv9B9OC8OAh_G2TO9mDpsa-7s8PX9-NLY-mkHoqeTirhEsJFEN0VnEzvcyuRCW56xNh5jSs0ox2-vi_CMIYIAYPhU4_GFxUYhMydI5Yr5gYFrcxfvGcC1HsNDtqVp62ZBT9QSj5IkHwo5yzl1h8Lx1LniceFAOOEphG2KKW-Akz1DHDHo4JPV-KRFhmZlHrcr-0J3JouRgeO2DCehEDxlCNjvTdOEceOxoFfKSWX7JbuVxASr1JoA74KjDa-2mAQZq4kGuiT-yHcbppUYi1tHxhQRNZtz0NhTkcTJsQeCDjVzL1uAw2_xCv9B73LXZBeH6CzhBGjXKJH6JvpkNCde2FrFACPpjnjujTS9UMgi2UyhuCdGzQlRz1qZFGaPwBO-C_j--XP8j8HI23SsX85tdtZ8Hrk9QGoOX-Mm8rFBBQervf5Aar45zJFq5Nb-cz2lHZxKWhNHPY-Uzy1h4Dz156RfitJKtEFL8110axt-OTzjobruU2Lda8-yOiUQRXzoj8UmKAShXInPChHoXFVf7xoYzqyFyeHLXiAevG4yRnH5OQzN173h9cGI4Utadub8r7GLfGvLiANoPbzHvti93U77ZCpvfJo0UFMBjHhpUGnYrV4MYsiSXZqvMSqnuCdFQbYgvNg3DmqRHuSKlFTGexPvcev4YgWpmh8SErJFtA=w540-h644-no)

Looking on our Aircraft Display Mat, our Ju-88 R-1 has a total Firepower of 12 (9 for the Forward Cannons and 3 for the Forward Guns, which are machineguns). I have to expend an Ammo Marker from the cannons’ supply (which can hold four Ammo on this aircraft).

I could choose to do an Extended Burst, which gives the chance of additional Hits for the expenditure of two Ammo Markers, and a good chance of jamming the guns, and possibly even blinding the pilot. I’m not quite comfortable with the risks there, so Adler chooses to fire on them normally.

(https://lh3.googleusercontent.com/7s3mxxd-rmo8lc4WveYp_0HYocUTi6KNFU1Q5JLughRUvjaEN4x4mXAY7FWmD_1xQDnxTtX9bmmxb6x9r3vq-DijKgS9oSInwhac-PefaSPO64qGlwOaG-M1Cl7PtdPe-Ez14b0QIF0lIyEcw2_aYq0nHsC_Rbc79c9-lVBebVSiaESyU0BhTW4Kn4F0ZwJvh1Mp9oLoNwFOA_0hnEp9fOEz1fu93ytsDRRWab5VxuMmxB02csHkLaXNjB32-7M5unkK4rMzi4QwZt9rPvsfUEX5xENSuzLWex1xsQggzE-NQ9a-oZ7R_xBeTu5g78Y8HIIt7Vjhbv9JQBqIiGO3o39WnBp3lswySTmQZHx_ELHg7z9USZTm49wUFQcL0FOmnwAL9RvYBqfjmTcGThWkyKEYXu6F0xjT-ZGg416A2Cmsn2Px4bEtJnsUDga-cy7jcupqDRz9_T7TSpLaKW-vvFTG7Y-HP7VpNvO53og3FwhsE3v876b_N5r_MlZ2Ehs8SymyNcB13AVOtKy3uvrbJ1imhZ4MKswQxX1Zg0zkFpYh08VAssjX1jxhyHR4y4KplgEv6Pe8dEobP8orEY2oY59LATYjmsKRGe__V1YCsLwFolUpdRAczij9y0aXlP2s0Oegk46lZNxjCe2QjCaRtqfi8txBVJmrMFLsDNc3ScaA2hnkPbM9aA=w798-h495-no)

Now comes the time to resolve combat. This is where the Combat Cards come in; I draw the top one to see how our attack works out.

(https://lh3.googleusercontent.com/TA7OpG0WJdpd2VAamyxtlddNIn0_x8Urk6pWBm5t8g_8Q4ZYqB66VD743qUAyCtgoc-yt4h5_XB3vQftFtW3Z3iIyeG1YXSTnQRS0YJfMdPFHd61YXRw4qffHWnp_egqB4b4oi9xD0UY6TxhTxldhMK2wLY-dHbcwGBVn5UooLuAKa12gYeP-vlDVfSCKLwbja_4cSiPuvgfRyvz62w-Alj85fBZI8eQDN0_JLqiqC8L1qqeu_6F9Lv1gY6dB8inbpXcPZYriJUM7YbVUzwrnMCXqvHnEmuAt3NsN0nhoTrr3bulnyZbjkkjNHUYqitCLlEid8WvwX_b0lMRVLrUhKhVRtvldPFe828csRNOcW3uxVT8ygeZgTAY1xsIz1a6H_8e-QRgMd9D6YfH_h-EhYF4bBks6KZINpnsp4r9kjlZD6Wps7YvuVNIULX4ksMvK71vd_kSIz_mUoua63TDOO-VKi7aTQZYIXyPqMU5ual51Tk65YQ_maaCqinpn2HTZW-Kbn4NyIk9VHjubzV526fWoC1Fqri1WyWl3WB7CvaUrULNbF2h77PdscHFvSRMUSgwiVlfa_TZ7e5ZpQxs9-L3XqjkgqQmHW0UeqE0bKm3anQ9oMc62TZq-DW6CmCm3uDCCo-JlU4pNyCLJ1yj8yiO0OXXaaoJCdVuEh0pKbPeZ4wkQhMp2Q=w443-h608-no)

First, we look at the Contact section; I see that the bomber has not spotted us, so we fire first. Normally, combat is simultaneous. There’s a chance (albeit a small one) that we could shoot this bomber down before it gets to retaliate. Had the bomber spotted us, even if we did shoot it down, it would get to retaliate.

This Contact section only applies for the first combat.

Note, too, the ‘12’ column. We use this one to determine how many hits we land on the enemy Lancaster.

These four hits we score are resolved on the Bomber Random Damage table, using the Wing column (since we’re targeting the Starboard Wing). Rolling four times, we get the following results:

6 – Engine (in)
7 – Engine (in)
3 – Wing (Starboard)
8 – Engine (out)

I mark this damage on the Bomber Display Mat. This is not the best result; though we’ve taken out the inboard Starboard engine and damaged the outboard Starboard engine, game-wise we’d have to take ALL engines out to technically shoot the plane down – we’re not even halfway there.

(https://lh3.googleusercontent.com/Knc0_duiNAFlkp25uKk1wfzfgnmv2jU6KKKOoqrzbQuqKGBM9vtx4jzOj_b2cxd3Lg_5jENd8ix1z3MwhlHUaaNx2CwUtTFDhIuwD2KfLsGF0BQglRfly7Zzu0TDVsN1d7ukFxYliHj5Xgqyt48yi06QxZrW0quYGE1arzRb8E60HFaXnq0J05e5-c-zD2CXRFJdrk4MG_0e0h9k5H9v58DQ0QYVkpNHZO0zQ6JTipvJ3HYjVg8FW9_CHbfRgVb8wka4fUOS4Yab7NQFPtfIaLemF9H92-GknXBW8iHyPI3oSnMbgl-MHLgxutTR5zOqinlj0az7w5QZXZG2diYdPYzahzlPgljW1sSlpHH8B9a5zUQabzeFvUDmzMRnVdka26VjPJviQ-ZbSp38pJuaSq91EQYc6T-GN54ZqgFY5RRtgnSu6xs_jI-mcCYHHcIrMJaqm8QBT9D5HxIZGFlm2IB6mQgGAGeEd0UGXkQ0WxFZFT0GEZ7vfoKZP6WwiNDdxZoiEbLcpFIjXLMyoz_ROTykB7RQcNymYuSgLq13CYwUQTG_qCqYqGobJBtTGqhvTK9xFd6s3Iw3iyQb20vJKPDoW8AXrveS_4HD6efuGYjYduodLB_7Kbb9fVYMEOx36H0ApRO9nyWtaMSqIZ_gvdXdg0YEtsrAYJr7Zd8Vn6CbCSzKzFJIqw=w421-h644-no)

Normally, we would draw our Combat Card and then draw another Combat Card for the enemy, immediately, to determine how many hits they get against us. Since we didn’t shoot this Lancaster down, it gets to retaliate.

(https://lh3.googleusercontent.com/xKTIotzwU-CO7dwdUZ0lF1IvnsZB4AggzrMIPZ_AHDCpeMFKfaAJuYdQl98_BXC_sl2NlzYd4TpCy_ZeZ-1tGo6Keze0ZxYYxsWK_k3oHZwrXYAdyNfdz-hONrqRiQj5_TFdsbM8jlVyQndoVMGeG7H1sqTI8dAf3_STLWao7p9jV8yh6_T3h804eYhCBxztXJ0V2fhLno6F7lo4Xh5dbnmKGNOl0AqhM01WNh9gJ_w43HOpzx76C17I6-uHutD22WqDMaWwz6q-0FQI32VHb0N6WAaa_p8kudleXMaq418EgbjrcCzZhDMEY4lB6dXXbBiOxOY3IAbOUdCi-gECfit3vJEqctkwCwSQkaL-LBiy4h1T02rUX8_7VIOszWD9Wcg65N9GpJfRokRaNWpTn6pn3gUk7QpaZDWP6GNUxz5aNTVZJxtYJGOjInktUYlmem2xpgFIiHgi-p5BX9ROSc9xGmoKGBfByqyHnu8P-mzy8EyxQK3ZLnrllavvWJzrWTCC077WWNb76DZhTiwPYVx_oyylKHSmusjvmuBG3RlFeBMN63SGB7RjLa1VUb-WpR42mco_GH-zo8FNzKpdXYIZt879NVwTKYepNGEeQ12ZYvR2eTkQOJ-M5ewtlXONmxnN4-kvVfWcQfeiL0075Qt4QphPsGlx9I3DxZk5DRCQDyCYvLPkjA=w443-h608-no)

The Lancaster gets two hits on our nightfighter. I roll for both of these on Table [B6], the Nightfighter Damage Chart, and get the following results:

34 = Crew Injury
52 = Airframe

The Crew Injury result takes further rolling; referring to the Crew Injury section of Chart [B4], I roll an 8, so the Funker is hit; I further determine he gets a Serious Wound. This is NOT good.

The Airframe hit isn’t that bad, as we can take three of them total. Any hit, though, is just that much closer to getting shot down.

Given that the Funker has been seriously wounded thanks to a lucky tail gunner’s skill, I have Adler break off the attack and not push his luck. The Funker needs immediate medical help and pursuing a damaged Lancaster with him bleeding to death is not the greatest decision. I break off the attack, which doesn’t require any special rolls, and immediately move our Aircraft Marker to the Landing Box.

(https://lh3.googleusercontent.com/MMEUgc_Q-xX5mdeuD9hlbDJNPzYxl3QYr5DTLE6yh56bB3pGEqz3SWCn8Uqo0rKB7-QfRkHqYkQ7-DSAIwmHXTdPjWgTP_9FH0jG031yhrqu5ZK-GJQsF03ZNjlv01Dt2VMsSxAqNG-0jTUGpq5QhR1PfIATqjET3h0FCFkUFDfmcNImBynAFVs_0ZTIzjJlVu1scJRMs8ghzt2SUS61qskD2cSxTT0zdCs8gl9vvdJkxQTDqqjuAODcUyolPW5gdGp83OFT-4AwZyI8iSJ9WP9Un1MKRFkEfT4TdTpbahHI1HxG7OsoE34NkbhHBSV78mdzflP1AMknDKQ5gAxkFie-iS57YXLh6MlCtLOP_PWZJzBvQYH4KHOmxUNd1wRsnPJbT4shtDg7A_BZ7IU7BrtLETXs6vsRBYhJWm5chxB2b1e3RDtFC7Qv4A-WAG4HbeF_PQR8WemYt-5PvOmaqKdHg4ZENFzACe1gCMh5HMs_5Di0LVKTBaHEbG4s2HjZl7-3D-x7atX3z2wSfGjo8UUTI5oX3r4n1l6Agvq3XjWilbrAIyqF_SqcUKHXaYw96XPSS8poFsFq8ATp6mFqHerwXeb7VBpfJaUTqfh6Idh5U9iSZWEslfrZXawb2_jLGXYcAokJsp-IPWgg4wDnRlpMA8DDPG7xaYG0XPHGroCSR-9uezZx8Q=w1175-h332-no)

This isn’t the worst of it, though. I roll boxcars for the landing, which is normally a Crash Landing; however, with Adler’s Landing Skill, this is lowered by one, so it becomes a Rough Landing instead. However, this means each crewman receives a Light Wound. Fortunately, it takes two Light Wounds to equal a Serious Wound, so a LW on top of a SW for the Funker doesn’t kill him. It sure as heck doesn’t help him, however.

At least we’re on the ground, now.

(https://lh3.googleusercontent.com/W7dmgBHsRWRle94ExH38S_j5DGPVlt2esMGg9-rzhso1A0UpMjga2ipq-fugUlwh0O_xaWAHvx-orMj2P0YMise-a64-abw10u1ux8DlQk4hVE2A_1M73FF-dYuQ3tlV4adNWg7Ku85yk5iCkYWrVJ_KbtJFGgabEUvO3dGbuaMQqWxZ2rdsasnaSNlDOIP1MvcBIhk97qvq_CynvwMQGbCeJi1fw1VKOcdLOq6PclFi6kJIq27fw82CORuA2zkC1ZGGRh6QH6yMhOlw9Rj3dicEFVF6L7iJuiO5f2AAH5rXnlowycZCQMyrluCxCDCP5KAxEL5XwaBtggNBmnEUYvuU-AIa6pmn4tcZPRkrDd1fn60ziTpJqJlIiqOyq_5L3M18zFKr4coA6Ni4bDBwi6r40gI-NUeSuFElX3XYOLbtdKlDS8EtL_ZdXxGbN8tq7wjzI4CH5z80VCsq_FMGjAJ_K0SOCqTW00QNs4SUUQ6nEMvCR5bAU6bUsbG9Xt18DnZ09lIMJ0z4vtucVlUD0PHZr6i52DC_61-ZbRECnkYVcICcdfTp-MIzcq3utvVjdesReLiQ0qTgqvhPr1EUyoYJzq06ZPzDkfaOsDqWp1JSr8JkaVMlGK51yKOLgRlJEOyuPCS-b77a6BpiDXQRl9PMdXCI0I3M2hiCvkF7QxMLjiPZQOYkLA=w803-h286-no)

There is a rule that lets you roll for an enemy bomber that has suffered damage at your hands, which you had to break off from, to determine if it crashes or not. The one engine out is a bonus, but I roll a 9, which means that Lancaster gets home safely. Figures.

Now that we’re on the ground, both Adler and his rear gunner must sit out the next Sortie, which is noted with an ‘R’ instead of a Raid Target. The Funker, though, must have the severity of his Serious Wound determined. Of course, I roll snake eyes, which means our poor Funker is the recipient of a double amputation.

Though it’s not covered in the game, I make up a random injury location and roll 2d6, and find he must have both his legs amputated. A terrible injury that ends his career in the Luftwaffe, not to mention no longer flying with us. We now need a new Funker, whom will join us immediately. The thing is, a new/replacement crewman has zero Experience Points, but as we’re new, none of us have Experience Points (remember, Adler spent his two starting Experience Points on two skills).

It’s unfortunate, but Adler and his rear gunner must sit out the next Sortie, representing time to recuperate from their minor injuries. This is unfortunate as we finally have a Full Moon during the sortie we must miss.

(https://lh3.googleusercontent.com/pDYlKadi27A70Y-Ulzcw13k-cqOVj-SqhlntkpKYP6NZek74cQpdCoJcX47qn0YdsVxVVj5lRBElvFEugAsgmf-iZP1yPhODLp8K_hsyrh4hju5Jw-SwK03Dt5LAuuCo8DVvHo3v0TJv1MRKrcm2ZA1EqlZJckLbsDb2dXFBKDZg3jnCxy5j9PqQWOWenDEBhPBh2aCTd8zXHntSfw3AfTZDOUIK9aBzfQ2oLJ330Wh9Qq6L2iWsOgoMaK9fMjkasoZO3rYyDLLPOsiMBbjbv6Rf_QovBR4WsnEhBRAPzKGrUZUKSRGUT4f8ptEr-9bBtSUaoOBSSbx1Ft-ClxY-mq7598ZIX0LiffjRU8jE7nF9xgZaB0Z2n6ADIeAA3fNAf6Ybh9NedjyHialeEAkjq8OU6HNHAqwj152QUAAr9evuYehb6UOFhdtj5XMpLtb2lxyW4OM7QyakrBqLb5GM1qLqGSn2bpBaA5ZDz3yCuAmdEt5F-FVwterv6WhRKizoiSM-QBs8Knkutm-LYQu2WzYEKZdItDha0qBVRglbgbmJwXzZ-FuOljQDmOQGkW1E6P2tqPsA_HL8-AF-iJMHz_Rr1E_d-rIu6PrRfXVMj6BNqqL--FuXC2wdyJt9pcO22iSIjEZ6p4H4bS95OfOF2FtMB41jPhLQp5CsarUEf3WKyrbrDjt9fA=w1227-h431-no)

Note - I know I spelled his name incorrectly (as "Alder" instead of "Adler"); I'll fix that in the future. Maybe. :)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on September 11, 2019, 11:18:37 AM
Damn! This sounds tougher than the actual war. Da Fuher will NOT be pleased.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 11, 2019, 11:24:14 AM
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 11, 2019, 11:39:23 AM
Damn! This sounds tougher than the actual war. Da Fuher will NOT be pleased.

I played the board game itself for a few days and over two months managed to log three kills...luckily. The game is VERY tense and gives a risk/reward push-your-luck mechanic in combat.

There's also a rule in there (a "very optional" one) where you can attempt to kill Hitler. If you earn a Knight's Cross or higher award, you lose a sortie as you have to go to Berlin to receive the award from him personally. Since this takes place before the July '44 bomb plot, and there's a documented case where an officer was admitted to see Hitler with his sidearm, it's very interesting that they included this. If you decide to go for it, you roll to try to inflict wounds on 'Da Fuher.' If you fail, you die. If you succeed...well, you die, but you're considered a national hero.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 11, 2019, 11:41:29 AM


Pretty much. Originally I tried to include a song for each Sortie entry with a play on the word 'dark' but there were too few good songs and too much chaff out there.  :)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on September 11, 2019, 07:36:49 PM
What do you have to roll to kill Hitler? Three sixes perhaps?  ;)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bbmike on September 11, 2019, 08:29:27 PM
What do you have to roll to kill Hitler? Three sixes perhaps?  ;)

That would create Hitler.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 11, 2019, 08:30:44 PM
What do you have to roll to kill Hitler? Three sixes perhaps?  ;)

That would create Hitler.

Zombie Hitler....this game just got interesting!
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on September 11, 2019, 08:34:59 PM
What do you have to roll to kill Hitler? Three sixes perhaps?  ;)

That would create Hitler.

Zombie Hitler....this game just got interesting!

"Sudayyyyten... Sudayyyyten... "
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 16, 2019, 11:18:12 AM
SORTIE 4

Back from hospital, Adler and his rear gunner meet their new Funker. They have a few days before they are called up to briefing – yet another raid on Nuremburg.

The weather is Good, and the Moon is bright; both good tidings, yet fat lot of good it did us on the last sortie we flew.

Checking for a Random Electronic Failure, we get ‘Secondary Radar,’ but as this Ju-88 does not have a secondary radar system, this is ‘No Effect.’ Our new Funker seems to be keeping us operating.

(https://lh3.googleusercontent.com/PCLeBpGeX4p8mFHxKKHcxlhyySMP61gmbr78sX7NVy8vBizLH-e_nqfxbkzE4LXTO0A-9qUUXzLIF-ZTb3Ho6sWsjMvEGHQU_x6lyVlcA17gkVCNhDVvP3FXpgYPt854vEqtZRgH9BzRw1oIS1OmQRU7Y-2Rk-pYp5YqJ20oCg-oY0IfUU5ij_EfheVs23axLi0xPygI_is4fi3y5zgHApllQeuUXrHyIpE8hiLO_6KfC_vW8EvHTzWVqi3wqgaY1mXyOp-hKQypq9QC05H_2TndfF0z_eXdvsQoQiM0Q0W2vm6aHoHgicDfMDRndu6YD0Uv20vzKyi_3kPHls3l3qOMEbLzZ4iYy0uF-xP9emZflCL0qEMc-U7UTS7OdqbWkWsb4JTS5e1QqMmYd1GbjemDPu4O_3Mnqxp_dGw4Ncz_J88fYdXqBOabgCxRA1xQZbJJaAPDZ8pWL_qfAvkTApcOtt3s35M7IFbt0GPC2LOF4-chtnK1GzF2EjGF-KwXrmOFpLpOU6cHL4r7ro6nt47bJPQNH3LYV1fFseiQX4L2L6-hPDCKaXN4uCnKp6uM1QDkJZ6_VeWhRFHCs9r2deugIH-ye96rpIFw_tcVF2rRZel9Ng-402Hg_Kh8raD8SqjE0WLBudWQeKAiWNVDtcCmbUx91Ahhzwa8XBlmtXgmWk5saeIwRA=w593-h496-no)

Also, fortunately, our ground controllers set us on the right vector without us having to chase nonexistent shadows. As we look to intercept the enemy, we get a +1 to our roll thanks to that bright Moon, so we need an 8, 9, or 10 to find one.

Our first Endurance Box (FFurt) yields a die roll of 8, +1 for a 9, so we find a British bomber in the darkness…a Wellington.

I go for a regular attack with 12 Firepower, aiming again for the bomber’s Starboard Wing, choosing to open up at Medium Range. I expend one of my cannon’s Ammo Markers.

(https://lh3.googleusercontent.com/RUjY_vN1RddE2I3HsnmULyaiywW2LuPy8jCdSx8NHMPQkwpiHYFZb_VhsLwZDaMYOIx9ThriUW7eZXQVqN03y2JiGECB6g-18D_C9rMklQ-Uzxn7Ou_H2j-CvbFi1IOzJkRUi6pZOhR-A7DVuE7oCOKA9t4MGRgRlXaayjTTQIN2vJrmUcYL4AQIl6xhzY1Evxx1tFvKCzv_0hCIsfj2JBfNfmioLqEZMv9aQsBFXNZ0KrzfujQgtQGaizb1blaPpvkn0HqcJPKOyDeMgQAcc0tMDi2fEr1jq-7e2XNK4YGVWZKQAORiDpP9aH1FIY0OnRUhILOaoviJSfIMNXhmyzmBXs0XPumhAxP5p5tgMugKMoMnNDjC6sGb1h1AG8EOWB5gROWZ9Qu3CdOzmE90IGA7ZKwv615RdG2ROuV5-C20MVcSdjz5Twtuy0YQHFPKEcXeak3De9CV7HWbNQ2H6JBjNfLWUtJarexZV3I8H0cUcFW4FWobbwPLudiKM8MuAy-w3aNZL5z4hpnAf02aqfH1XtAC8feHigqCRNSTIVfqxkzNLxfU-LZClJ_i_8coT37vDG3Tg5R8CUK1pHt-HDWxyaWbpsXU7ohyXYYFSbd8gNZ4286mJhtHy8w_7aoryyXiNukaF0IyeorFLcHNVd4zQOA8gYn3ddOhUBpTZLUe-PFA-qQweQ=w387-h708-no)

The first Combat Card I draw is this:

(https://lh3.googleusercontent.com/JfmXkzaE9M1g7_eI5Q0cL1YGV8VpwnMmNkNydPp0qSj4zZ-RzIN-roTptHFheL0HMUvMpYVce8HXJ3U2J1znTrq0ih7xiPAOFEA22bx7kjLPjYP8QVum9iFiyHq2F2iLlfUA7c8Uk1CDBm0tGRd6egt9KoL0zQxxKwtRZswFlD7NUICj1t6JyylxhnWoHCmcrm7cw60GrL6GokBwaSKljsPRm5Cji7LYNJ0foZ29ONasWPAFlToixA-pRsuGkPv-HtBSOYiPI6lbE_9ZasYi1mocIvO64tl_CCG5PruiikEWupz2UOBWqGyt7pl0XsfLfTEFwQ4prhuflbvA1K6jxyPk9dMWAaaFq3zY77TEqW4u8vorNCEhmB8dBc9Cerpg9JMpYBjMS4VHyX2vcMbTivfEded4YR-3JyP-79PlEtwel6R1LmC95Yq8160b218d3vAEcnHyaS9x0lnsAsdIQN2uBVhYmD_yTTIae5e3Zhaw7SKA_mKHpZU5-kDVoPeypmaJ-h_HeAQAEi_ikWCKMkF5Oz-4exfIPtmjB24kdQCCgsSCcWb2EuB_cPDTAuqvWIM4KOQ5W2q2M1FBta8qUJv4Mn51aBUNLwdX3wIAAD4aySXQIgCRqZ5zvqYBzMMPGJHdliplxt3CRBiUNv9a2Tw42VrwRfWBM_85R_tuwiNvBz-XG0mKlA=w443-h608-no)

We’re not spotted! We get to open up on him and hope we can shoot him down. We also get FIVE random hits on him – nice!

The next Combat Card draw is the Bomber’s defensive fire, if we fail to shoot him down. This is what we get:

(https://lh3.googleusercontent.com/o-oEAo4Jgx7Aelpf8U5gA0jM-Kim9_16C4zIFoO-TtFn4RwIGMP-0xxymqdEvDv5PtW70BOxVxOs2JuTw5Lw8iqP0FmnWFF9FdFVKgP4hMT1vCNCRK1UZdw8dz30eq8aUHVIi9qEfuGFd6l62-nuycXOObGgf7cl3n6YKgTinF1mw3u6LhEPYdPQiPqePZWQ_RWs3NZM38V5KTdxNdU8mevKzTdL04ETSkXKwCp2O7yWr3lLTFOZN9xfqkTYk3nl3kZvXTCoOja5pSjRmw2OVAO7G12oR4u4Qeh3pILK_ol590UobdB2T4cH1GAVw4KbYA69PEriDafwKkm3BhSIZH3Jf5WE4cTHQO6gvd7vrRQ8ht76kPpSV7wH-pfQQ-1SzQpCL6NMzUlt-mkLlaKJ97b6ZyIda9iy5sYg8mcI1KfefuHKGGyEYmf_WPK9TmafnqIeJVmdkdEdBJxmnel_6D_bFmPTxMUMqtSYt6EQtnL2RGIMFcGqFwhD8fo1UnRkQGTTetckuI8xE5AQFtSKghAKI3clhkzvE0YbL-dTYDDfbMvxXwTWHp5eFnvREbfuxoGujV1Yxnn22tnBXp_Gzp98ZJHruveBL-Cth744fuMKziS9XwnI4LVJL3R0I8f8w7rCkubY40tFfw0iYdDW7DsdbUF2SFpG_Wu-F-3o8HGjwamKSDU-KQ=w443-h608-no)

Only one hit – not bad.

Let’s see how we do in our attack; my rolls are as follows:

4 = Airframe
6 = Engine (starboard, inboard)
4 = Airframe
7 = Engine (starboard, inboard)
8 = Engine (starboard, outboard)

The Wellington only has two engines, so the extra Engine result is ignored; we have, however, managed to destroy its starboard engine, and landed two hits on its Airframe. Not bad, even if we were not aiming for it in the first place.

(https://lh3.googleusercontent.com/VHoXyZoBLlMPZGUOPb-2hXDmDhcnIN7lw9axDJIYEWcMN3vllYvf1T1LSkF1P4bWxT1xgy1rVIw2Lh-5bu9AqzbvxKiwYkdT7LIdWnbAcDQVAuoREyaXdThII62dRJ4c3P2nKUurqm9jjJVp6wWDnKrMv92iXbCHzfuq2yuAth83AVxmTR9Orbrn4RqhAcZq_hSZmd3xyRFkaJuboRs7HWDK5qMSSBnan-xUs83ZANWO3FLnB-nkSDt-WHl8Ogc--MY4UPdHMeF5PZEVTnDX3kXIrca9tGXzf4BnsiqHmU8Q-yo3sHEBIo7kpHzUSHSvbRVrxXxvLpP4p20CnrUq-qz6o0F8XGd8lDKEgqh_6s-VKTehbY1SePESS3Xix4YKAxy4yDYn_ZWQkaAsCu-g5DZsYZAa7-5AgfcyYvL8zy6WEVhEglZhmq9Uwneq_GwnWividWvDRCj1Mka9Uw9VXSO6CX2T7DhfnaRN0__rNKtu-c_DdaIxnFo7So73zwPFwfub9BVsD03OQUTHVICAz6JFe2pDi9dMV4so-UY2KcmsPopaeKdoPHtkAHE_dy8cR8swC5cTkaaxx8dqk1uvrLiB_duQqqIS7OB59WCqtTikh-jruTkj9aLZxppNoj33_PCdMRduCyX2tfWxVruG3CwdIVnP8U8rzwZum5twb-Gs930q_hQ6OQ=w458-h652-no)

Since we didn’t shoot him down, he fires on us. Checking for that one hit, we find it lands on our Main Radar – scheisse! While not the end of the world, this means our Main Radar is inoperable, giving us a -1 to our Intercept rolls for the rest of this sortie. Of course this would happen right at the start of the sortie!

Adler decides to press the attack, moving us to Close Range. The enemy bomber begins to corkscrew, which means -1 hit, but at Close Range, we do +1 hit, so these cancel each other out. This time, as Adler can clearly see the Starboard Engine has had it, he’s going to now aim for the Port Wing. The Combat Card draw for our attack is this:

(https://lh3.googleusercontent.com/AThkSnJCga8uIEjF9iUiUNDelhUtFKPaN5_tL5RRz2kq2mvxroqfng0lT38SfMrW9w3-87NlZ5nWq6x7QZ2oxqbEPeB_o_51A-dQDtOKexOnLuoczkJ0PDY9gz3qr3IrSRjbdGGPqYUtzXgjknKaWEzD8U6u2agPho6UYjoTLmTWsgeO2But2OSAPGnR-54jpI87bDEwdQC9YpI7kisIXFFP0HvNP8zB95GymqkkLiPnqiBcQSBG9gnEKpNfAtUb3FJN2bwx-5K0yEVnFGjlUpLGl9s-YRIuei4pzcJcxvUkvpAAee_QWy2xs-fNqMa8SzcLWL4YT0zk4Q6J1d-JzQJ9P3MV7j9OlMgdCXnZl5UuMPFTzbzrjuMHhzSBz4U0os8xzwuJJTWco4xRRpMbywshIlPP1mmYC3aJ07mXVvoAzkwVWtThEoHerTZ4vHR2Uiw2yp1EhLRAk-vj0ST6WVxC5URviXLjjbel_cq1woqIGS2NSSQXYXzex1GdEfyGX0SolHLLPpHG_zUgHvHeURLn5jjomCODfPlO1CyU5BxTOsmuC1ybEt1a4qgxKELJTTvx9qrWWLWxkv7VYmBMZN56V9C1bkKGvwPv-yUDveodfDiu6FhSL2D7dzgvCz0vorovB5-HAc4d-7jJ4id7mpakzOb8PXH4HK9JEzRbm41QSFeM1tE4YA=w443-h608-no)

We land five hits on them. Now for their defensive fire; we draw this card:

(https://lh3.googleusercontent.com/Rbl7NMGQ4NXdIdFycmcs27SJGzJOJKNC-erBrtpBY8CZvQsJiOHuQ86shsdUfhYtx67iGrwMwOyDZUYvEqCIBidSSyO6YqPTtR1x9MefXJ24-sn1K0qvZuJVI00XU3vQWS7XsjPqpdXDg37ESob7aoYmL7pBbKTbXytTgbYQJf7_B8H7yPUSDtgA7v8tfSplQMP-293MDB2aT60x-6lSSc5Xa_kCgY_AOgkksLpas2OAhVLYTBcgy97hcMZh5iaWz3mQe2GbuwKSDWIADflGQHkZAeOt5667NdMjt9UAGKNdFT0wcfPEInOrt3I9BzMYURLnXD0jqntzq7ALY0uGeEk6R4qtbqFah3ouyW4fdgdtI3JMJ5KoCQZIunIzXdpmFslLNI94htUDE3CpVIXLmAi0JjIpE7Vu4t75asMz9loSUYamDJaacgVEXpTXG4n-5tfMUPCIK4aAgCUW6L9YYSozALXJZavA0Mmc1XQguHvcx-GXPEmHTAOxFPGovvx5U0qd40HXuoeBwYn_bT7LC16SVH8IYOwCV6RZMnrqR3dojyrjyiM04YXpDJWB76nTcrokpxZKuC1cdunHmPRyhdeOk4LRl4Y7C7P1NhdPEqZKrDyz9B44SXWXpJtqpmJfAMFq0skiWSajNgXS4qZjX5CXmOn6EC0VTHU82JQNAOhOFSgJCfzyYw=w443-h608-no)

They get four hits on us. This is going to hurt…

First, we’ll resolve our damage, rolling five times:

8 = Engine (out)
9 = Engine (out)
7 = Engine (in)
8 = Engine (out)
1 = Wing (Port)

Well, that die was rather focused on the Wellington’s engines…which is just fine, as aiming for the Port Wing was a good idea; that engine flames out, and the Wellington is shot down. We have just received our first kill, though our bloody radar is now out.

(https://lh3.googleusercontent.com/UVf-KOMf-ckdOcGnUS68CZFslN1tnsRuEneWxI9AkFgjECDGP7lCtqqF8tgfcRqUVSNNa7ip99DoNy1bXI90ffWW9kr9zIGYt5IGQISFtUShF12b5anTxSIiG6HFdbIbdaWR8OulbFkF1OlntG1QXBL3IF5wnMYJ8kIsmbLLoioE-6VLTaTh1wMd7NVoICYwuRp_PGNs5o5HbZlt4uZspCkvAD3idBacbqalB78rE51iF1bjPgmmIvmjR9m5e6gh5svF2DeJepsf8AbgnCkkgjAv9UPzZ4rtUpOYmX98cplY4n6Y31ZKimH6m7imPHCBzhioGkPAXUudYvB6ek6AWi97DMY7DS7I5keHYvMDCACkwPDSXoPuqfWZVTytcNVT6J4wc_y_aoYYMRrY7Aqt0ES0n7NBiJhA7gdmlG7duIkliRJT5vY_GE8A7ImFeBS7gNVzVmF49297qKTIMWlLk06fxaAPXwfO274oHa82TnVhemHNonk01xtWy8Vy7nXsh6mflMyP811PUKtmXIUGEaOHzDsD0Z0yskX2NiPOsvqbWTCbjVNmksad6AxhAtuWA1SgsJmmSQ1bBAc05T6UCKJQuVMEKEp1Z_Hdd2qnGTablxw6J-Ym2N6xqk5dT4lkcjZuhJPz3lTturcagR5QvGnOC1pXALiUIlPCe-vYpyr8F6sG2nBK0Q=w450-h638-no)

Now I have to resolve four hits against us…here are the die roll results:

42 = Port Wing
15 = Main Radar (no effect as this is already out)
66 = Fuel Tanks
35 = Airframe

That Fuel Tank hit is extremely unlucky (it’s the result of two 6s on 2d6); though it has no immediate effect, one more and it’s lights out for our nightfighter. The other damage is not that bad.

(https://lh3.googleusercontent.com/eU3LMN2SbR2tQURlFn3ANXIfXOW6Izzmi8J_cpyyf83Qbndu4g-h5VOxvLBfa68U1kAsXokgn1uwO7Dtjmg1lFe9LbF-Tvw0yrmBsyXfFIW36CyA4AtasyNLi_LjI96Wlnd_ZkGS6S6l_tUTdEAMeG3GsfmuNhgTnizR2x09g7Fo24j_4KTz85m_WUF2G5lBb2f9ogS59Ss6GUPP3ahtCH0y7nANFRu80um39CxgJHH06YdVIsPqI8us1jEnxcjicfTDoSqWuTkSbjfLr3lpQPT3KM2OjAH52oBQa8hckFYNbjqumIOlUwmU89yapOvBaQF27HEIiVwrkwsT6Bj9MRfkbkiZUJPZfPKIGwaP9QcjA6QOnV_umxQCa0KDP45cQRPGVhEW8cOxaDro7FsiPa7WCDWFygTPQFDZaMjPksrs4zBZmEBohlcBfTLpIlwe9Ixs_X1YJzN12akdnoBpi7oFmXE-A3ruACE9tWQivrGTbo9eN_rDk9dFbYrHzAUdPwDTMUmeCtgzilN9tHr0ENhl3S4KZ9P61lqfyoh3ihy7znYRXr6J3UfZ0KQ1OUPoT4-T43Kox2cfvdTpysVBbtHcdEd0reuok8086bC95vvSMYCmJIzNgqWLM2TXHMfnxe0I6H-Uh9p61zhb4Kvk4BNgEUMR4GPRLFdu_8RdFNLT7xB5iAUUjQ=w1367-h630-no)

Considering our luck thus far I’m loath to abort this sortie. Even though our radar is out and that means –1 to Interception rolls, the bright Moon mitigates that. We can still get an Interception on a roll of 9 or 10 on 1d10. Adler decides to press on, flush with their first victory.

We fail to make any contact, until we enter the last Endurance Box, where we roll a natural 10. Interception time! We find a Stirling bomber awaiting our attention. I’ll have Adler and crew maintain the same attack profile…going for the Starboard Wing at Medium Range. We expend another cannon Ammo Marker, leaving us with two (I’m still avoiding doing an Extended Burst).

The first Combat Card draw is this:

(https://lh3.googleusercontent.com/xrt4BEDiL4ta_gDzejQNIUkxkIGmzfvLSRLkK2IPwLIP2aQVi2LpqcV_WhJyLDgD5a4FI639Qdq2RpNZ4BK59QAqCbO0PbRS2jAt6lO109Pp7zR6hkRjWARPZYlDBesKyyve2brMWO5iub4VjrvkJ656023SAS3XS3xgglUsgFsPu7wJX6zlWacolvHkViye1BAmH8YVMrgC9OYqlGFS6BWOFzd-5Q7MyDEYpHmZypXGh4x9O_KxobxnSgBw1P52HzzEe9itPVDVlrY4HFs-VZ6mQXlV2WL9njyTbxitr1gufAVRx8dBQLi0upGm5yTcRkpgF93-tCEp6YnZwzx7C-X9syP-EROmSLvIcwV6EMB8UFW7QnUOgSSSGpbyYxnGwdE0Qat1zdBEPuQFU6IRb3CHxmjza2N70YZsWD94x8ac1CXt3vMGCCEQg4xCiINvdkbbfDUd_0mdRihonArnrEB3gXJZ04D4NGscn_eX72A0JJpS-lqbOwXlSozbSDtn0T0BbSsIVQ2tWlW_UHU7WlOAiA4luOD1P9xK_CGZy00Pf91RGIvzoP9BvH7iKw5pAlQ-S0Nj-hKJ8d9FxZ1cnx_Ky8hS_eabEizspNqSmn9r9o9WeGpyTfe24c1KdKzqaRqCH4lasXpuGp-DyynRRN00i6A8KQkzJ3_9Ad-kqGoBen4nmnFiTw=w443-h608-no)

We get a GP result – before I get into that, let’s see the defensive fire result. As you can see from the card above, fire is simultaneous, unfortunately.

(https://lh3.googleusercontent.com/CTyHIEihyjpDOCWB8gwiF3HO-GbQF_RKzLTikQNVFS4WgIBn5UpPtf09-a4sqnFNEyLMahdFS4tAO-pOwSSGCL0SP-tlDCormLsLhoN5IXm1wmpAg804qAoWQfVn-JvCVFtmN6XX5kD1EHmqBIYqGlJlLhOcB7VJmD15gWGyunzdTTlixU7mokJ03b4-3INoqO2IxjJl6nBPzh5qyIs0wv_lHqBzbMOcgtkYCI9uz_2gUxoXv8mv5FAiAPvq9XcwB-2nBTNVaYzJDgr133sFkyJYeAi8K0v2TnqQAfR0_vVwhdBCDoPK2N6kfBjsRKiCb2-8MAumqe-5Et0GnTGGLU39b2ucJwykyqwBGSjciXPIqSsH5XE9whkdathuwS5-furmyBCJmsEcK3iwqW5eEob0N_lyko1n-p_MHYt-7DXDurUW28N8U4Eh1DcHqRoBuKlCy8zEKmEoUcz80k9WZTWuhnlCg3CTomesqMADXzIUs0IEUKbkSV0YIaVH9cJTtaTp7W7_Oi32U2Q0ugS-08DEo84uDb_DdnBIBJRReXhVsnHvZJP_WvLWF-H-csX4-vZlFwxMYWxHyR7ZN9HKOMQK8CWXWGU9kJIzEznKYuIlOeOpc_z2f_ns-gPEAAsC89ubSe1J8tEDgkl7jEdVWbLBiUxYcaJzbaZKwXMQM7eJFeoAyp61pg=w443-h608-no)

They’ll get three hits on our nightfighter. Let’s get to the ‘good stuff’ first; GP is ‘Group Damage,’ which means we do a ‘set’ of damage to the Starboard Wing. In this case, one hit each to Controls and the Starboard Wing, two hits to an Engine, and one random hit on top of that. I roll a 4 and get an Airframe hit.

(https://lh3.googleusercontent.com/aZ0WMODAgoHsEL88U3l0_7JEijMIrO4nvYcNKEPshEOMRtKtmdDPgpIokQJvWN86fQjNzHPDNuEBIRryK9dJm4ryzHaeQ8kNsSAweCYjRD1j6S_y571ESEL3RmS956lJczJSWZJJLoUryw76rlfrNmOhMIdcWolUpU8ZDVbJQKbBMTGuZSVf9tcS3o4RQbdqt9fnmGB-nBl8iTvzreC6UT3eKRbJbNR-zjwLlNTOZiAOXJHVc0-J9zwuCyVVvAp4gKztpB10BMV5IGR4V_RJYx9Pd8TmxiOe6ZUWqaHdp34StYihsdzETI2l8kLuc6NUzGOpYN2cjFPmEaAgzGDIEzHZOW2dW_FPlPBwvXKHPBUnYk2zUYBOpG6I2M3IRO4smx5uReFO_6wGWIZL8tkuTL4ptbpGwcFkjqgG-QDXnuYgLOSh-LQkjI3rx1ditdCjg2cFbPbaeSdi1iLljR202mDbXbNZA5PSc-EWcp5HgoiM1-Tqp3jcRT9XmvtR-D3GTjTaJw3n-D89EdYcZw0PZdl_wVkqIycHMMdOO0rjzZ7YFvhvAWYWntGB-oRJXOWjXul2m8s6XSr0x8B4WNvpgbtGw6WWbPZ2gdMUPLw0yAILMiSuYNbxo06k_SGDHDI3NA6D0YyoKDQDcA738OBj0LI3lN6TN6YKUwIBtdJJzIBYVwo6XmOSMg=w395-h708-no)

Not very impressive. We did take out one engine but need to take out four to make it truly count. The rest of the damage is more of a scratching of the surface than anything else.

Now I roll for the bomber’s defensive fire.

45 = Starboard Wing
62 = Sch. Musik
41 = Secondary Radar

The only impact is that Starboard Wing hit; the other two count as no effect since our nightfighter has neither system. A stroke of luck.

(https://lh3.googleusercontent.com/1MDwDpa3XEJFC8AWPA3DaDpGfNHwz68lg3UDwbCrYmDrVOuNgAtJ4t4QKbF2O_QblX7m5LFqDRnsqDOKrcjb7EVhPrZsbsaImK83oBf1Pq7JCJpd2lKECUI77mgkQS0cRfYQZFG-nGhkRWjkj5Fxudq3ALR9TdKSdQgbzCIvL03G8ctA9okhg0BKbUYVv6uQ1awVi0rdddQ2W8EF0qp5RWQB1RSZ-V1Ueb4bZW9BNuqypfp0lQfeM3BqH2JdVxHQ-1LH7MIBt89PZpScnl9mYEQcssRhQwU1_YUEJ5l2IfG-4Zq_fmEHOeJvobT1IrNNxQAGWox47L-_Y0EQMUhLtipymrblerM8zjoUa9oE_nohfWweGcBXzVN9IhNjl5zSjvhKCVXNMPLw-hXRsC9HTPi3BYqjbtjmFT90XJCkzcP5N8YGC8w2PhohrAGCsB3qBymLmKH2LvmoCvyy7raiw2W6kX3cwZyBj5zawBBkSWMbwD5XKuIY15lrO5nqfOFignFqdoGnfs_ovvxak6LJYPUBlL8Yjkfgkbu08ZFlpfltRVwAUmPZeAC_fAbHxT8xhPWGSkwY3ZbJThBVx5tIp7FwMFzAbIQ7Z6H33S83ljfH6klcumrmMeKGPLtce8pnq4JfobkxBH9Ru7DiG6yLBUUr4bYKTofFXBQSCeSkBn8Ux4jU4GRkkg=w814-h295-no)

Our damage isn’t too bad, which makes me want to press the attack. We’ll move to Close Range, which means +1 hit, but also -1 hit as the bomber begins to corkscrew. Let’s draw our Combat Card for this Close Range round:

(https://lh3.googleusercontent.com/mog7tnk_C49aX6rOE5V5sYA-mbeBZ7ePVTnacqNOpUe-SxAjA4LIWoE4Cpd9UyDyAUz6CjIbhEo52dCvmtiTFul-XEm_uW6y-mqSEfGj_NopmcgmqsxpYvV5HExjeTZf-bVCyHBRWhTW0NmBwiEkFEHSuhTMSSyWUrJoh4UzKBUEGejm_CJsg_KTs0_ZHNYXNWtV78oodUa1BkPWiLheW-oDJypYfE9BnOOMjo_xeMkXcHIQjP0Lq-kKvx1GnMJOMEIzg2owG3NvXTQUU305LNMcCHhW5X53Gpd7vqgWgJ-2ISotwPY7Gsa3CLTMbcfcG5V0te7nXV89pKlo8FyAtJm8cnAFdvlPezeNtzlzEikk6B9YthYx_XNSyYrZ51KcGriL48jeu9aGYJQl_IGxr_9PRyVvR25bcfNRlgShu8opMwWd0_bsdOkOq033ROez4p8h5ZzdxaNStueJS72TGdfiOSzOtol6odnFVGBXUAl9_BZZlqL8QhxSLezfJX6OswvU0nt8uBnOKnTWz7jaPOI8VOZFtZSfhkuxtYyuDf8oQIToeRqQKkqC7mvmeZjzPU77Wmawy-_5L8BAVh7hU-8DIENWehyGOdheCCWyp0xmfw4PkDSsoIAjVGmR1QJZ1CkcbSe_k-tNB3wETyU_QBZGFYjRHxWjbnE06A-ixVZiFn5sjUysgg=w443-h608-no)

Bah! Only two hits. Now for the bomber…

(https://lh3.googleusercontent.com/vJqZe3gBEQogiGPpbRxdSDmxdtDCwCq2wDlPv6Y2YSu8JGBQxXzUc6_NwL_fvT1Q0J3S1bz0W5BJA4z_oyRa-vGplFIvfqqF5zPbxrfTchUuNf2p-f7g-_pazf8UrDjk216nVD-FyV9wNLkXxpRTmiShgxSD9Rih_Jrv338hM-TleSCIEb0ihOFc_9kH65g5ILPZP1axkTfu1iznMJTzEUDfbT4l82gBRbTxQSRDq3H2iM3NQmIGIl3fjGHW2sl8wQszcdddXR9osMdFiEwReHkMOFD2gEvk97PZOB-f2Cc8rplQv7T9U7uGKr2T54umnoRIEvej83Iu7B2uyE9Hffal10NF4iyqWfSUTsjpeByGjcqaPr-G5ib-F_QvsSclHurHcSmKmHqvHSoT22bbyMIQQurA7A-Sfefq2GvKZO86qdbSM0WOi7FLjX-cMerlLN6XokOWxNeyjPLaKY4Nkzlat5VKf8OurTz8TWFNfCukXl8wJbGUC7rO1K0gYdm3OuH1zP0FLTykMjr9Ejjs3GTsN3CAB1xAj4vbLVZNhZszmnEA79pP81cJSh31TRZ3fD2fVgAVGVyrMFDfSCFg3HWBEzcGHsPZxOCt6fJ67nKz2g-5QsGDs-SjqyRYpsneVISIgocQUVNDEzIoy48za0Zy3NVPsrjKBEBZZepZbG4qh42WLxNLfQ=w443-h608-no)

Three hits for them.

(To be continued in the following post)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 16, 2019, 11:21:01 AM
SORTIE 4 (continued)


Our damage is unfortunately minor, as we hit their Airframe a second time, and manage to damage the other engine on the Starboard Wing.

(https://lh3.googleusercontent.com/NeNRWAVpYfsySVPyH1L_jSCcyY6io1uSnKSOmJ-EOBk3U7zoM5sWq7ezfwNyS1cPKj5hCEFs8pi5iO0kVWfO2LXh7I6Io3Yb3tyF10NrXKhFeweMEPXNDER07bI5ApjcWrApQQ5xzDMBKwkjpPD3ds11xpx17v9Yni3Wg2seOneAD7o_by4aBaekvEaSBeL7h1scrik0imEZjpGvsVtC2DbeCIVtpUCWPiDfcscmhFenlJbpWIogT6R92pK064gcEM5w5SgF3PSJPFDmCa4d4IIBJh3uwslE-CHLSHdWPnRIowRP_ObpwmjK2YAvHz40TS8u6-2LN62WRA3l1rqE3JchEMuvJ3ixf7PyQMc-WEMxzVP9dZNWUuzJXdUGgG1Grps-lqIJPbdlh4ITnflcLUI0KRMPcISCCUqzwOXvXxeYhUppMtp-pwAUD3WDiciXh6wPhHF9tgpi7mO0oIWaddPaSs9lCkRVlFzBJeLs_gUQQpDz4rpnOBa6paBBKB_ry1nwPgjcfpl_1Jv1-Jqa7aAhjYyDhQ6pfjfzF3Fjx6UBrV56Ne5thPpnvmDNQIFThcCH8PJ0MN6QNIOTyCY-SwdOFKjuru047FeYuzWAcwZq6hbSnvXvk_nUQabsbTIraYafbleKEuaDGduNxVRX-GW3YV7_7rJLWqUOOwaMSvKV2kdaFQ-kag=w428-h708-no)

Their rolls for hitting us are:

52 = Airframe
31 = Starboard Engine
16 = Secondary Radar

(https://lh3.googleusercontent.com/U8gfVesHvNRfvot4hZpflaZk9iDUdofDuNdAmljpv-YG0NIWRMLqg8SDdgtRdmvvjQ1eYEN_mtkKBRqcu8G-MMy9apINDil8gQN23_6Glw_DkUCgXwLSIC3Knb4MV0jUu7u7oX6Wu9ySNhRmIgvj7L2WRNgxblnyzbiAmfy79puirtRyXvZ4oToul9zDZzEEN38K9HnPE7xAodVASrUxiP9Hhq-667rx7eyTwwAy1EQoh4Pn1M1nhrBQuzW25x2u3XPKhSlMmQgiiVXyrOIwwZbtY1SLPaSMo4WNyqxNWFzSopJoIQ-_66-5pRwZzE69XV8PIaf8e1kLuC0mHL4Z20KwwqrZgSQy9s4iIMumckO6YLmDlYT-A_tBbbfP6g9q6UnKVLUz-FR2lqXLgik3mb43FmjBhq2mEl-driyTKowsaBJKlXip2HQXLXX_jEDEpZ2Cj7QodAbOX-xG2xakNqCyUT7jwrRichpV1EOtJKBDyP9v1tFyRkcLxdcYq3tXpbsexVYOEEH9qy9hsBYfskWsDlby-tjw1xqtjNS_DtdeJMRzvT37kPTIbKftEKtiUfUVmRySzTzSYanljI328aG-mvNjyiQFm_2GjzZT6lQRv_RFSKXPodsk6cHNiPWIb4LTpsDw60lS3l5LLME8Xe3A9OdaLn47cnwU5vI-sd2kqqBEwXlo2g=w809-h289-no)

Things aren’t looking great; one more hit on our Fuel Tank or Airframe and we’re cooked. I hate to do it but this Stirling is proving to be a tough nut to shoot down, so to speak, so I’m having Adler and crew abort before it gets worse.

Cursing under his breath at their shoddy luck, especially with the taste of victory already soaking his mouth, he pulls the Ju-88 out of its approach and disappears down into the darkness. Wild, inaccurate fire from the damaged Stirling lances the air, but fails to find them.

Soon, Adler is back on the radio to ground control, getting a vector back to their airfield. Still steaming over the poor attack, but relieved they finally have an air victory, he puts the nightfighter down gently on their Holland airfield home safely.

Eager to report their victory, the crew heads over to the command tent. Adler, however, is taken aback when his commander asks him, “Just how many aircraft do you think you shot down, Unteroffizier?”

With some hesitation, Adler replies, “One…sir?”

The commandant fixed him with a steady glare, almost disapproving. But before long, he cannot hold a small grin from escaping his otherwise stony features. “Incorrect. You shot down two.”

“Two?!?” replied Adler, unable to contain his surprise. “Sir?” he added hastily.

“Yes. HFS-219 Actual reported a Stirling with starboard engine damage went down before crossing the Channel. Given the time since contact and the lack of any other report, it must be the Stirling you engaged. Congratulations, you have two air victories.”

Despite having abandoned the chase, I rolled a 2 when determining if the damaged Stirling made it home or not. Normally, you need a 1, with +1 for each engine out; in the case of our Stirling with one engine out, that means a roll of 1 or 2. So, success! The Stirling lost control and crashed. But…that’s all nice and all, sure. How do you tell it was Adler’s kill? There’s a caveat for that in the rules – roll 1d6, and on a 1 or 2, another German nightfighter sees it go down. I roll a 2, so we get credit for the Stirling! How about that.


Our debriefing this time is going to be a bit different. For one thing, both Adler and the rear gunner get an Experience Point for having flown four sorties; our Funker has only just been on this one, so he does not get one yet.

(https://lh3.googleusercontent.com/BPsOQJr2qk7XGU9jDtZDxgZ4rAmo4lorjMBcv4BoSzQv4dj5yW9YP5wGl1V10kAputa4uc_mGYBlxvxjr7QNzaEN_zNrasklvOdIzqUWzbU2iDkE8sbJWtVhtdhArL2chbgf4Hb0apWTzMV-KhGYduLIx9PFHhitf3cXNaBvWrJTbIfKsV0taefZXbF8kmp8GzOKFbZJ7NKFHey1xi3wp0yy15FV_1gyhD96Z5uT5i6_gnkpRR4d0ZiW3pcqy7qeFVkpox139wASSBvvzi20J7kg7UA4Qkwtm_9K-zrhPqW8v1EKCahqiJamVrtL3k21hBl3kY8dpabDxMN7lzhe49hZSPyaR6Rk07-x-Evj4HQpF-7EwRyPsi0VerQO0KgCdZ0ScOGXFLpZN_iLqHfST92kt-7HpeftJR-Fi7agD2x0FtBxqr1h94RWZ8b4lRXggjoJDNIsD8W-YSoZ1wXfgu7IzK8Ue-EYWWm2EdhVoOhh7nHAIdab0KstvP4re50ImkNoSv3pgy0psLVQb3fOuWXM7GjsX-k5mkXtosm65oGpQWnQLwpjhrEGtT_efiA4CYcnSJHbv3jH1a0YKYCafvRcpUdoiWMWpuKk9zlkUsU1wD1z1X_uEPueiKgr-tyBlVrMdqt0iUlBrP0NwI1JFuQM9NKxxlX0EJXOP8mc_0iAHI7gVfAl4g=w392-h329-no)

Furthermore, because we shot down our first AND second aircraft, Adler receives both the Iron Cross 2nd Class (for his first kill) and the Iron Cross 1st Class (for his second kill). Each Award gives him one Prestige Point and ups his Prestige Level by one.

Here’s our Pilot Sheet, appropriately updated with Prestige and Awards.

(https://lh3.googleusercontent.com/VJTYsA8tJp9Yk-yXVCO7F7sYxjKxlIMoI4367wUR31UtvY_Iygu1Jkl51YXC9CjZvqfRkqKBkKo3dZWPmvE7_g1N83Nch42LiLHjHJXgmOjhVj_9jnmxE0GMQF-Hj4Spvy_5mAQegkbW9jOCNDJ2cHy7uIjMV3fvXN15f4eersaSZeg1V6yTFU825IlVczu8Jg_S1oQWzVdLjvOMK_KVVV6UdlC-5FFMoTv6hBY9Z1et0Xl04NuaX98dUtv7FMIFEI8xajRBEaUBINqI1ipQmCgNANN2NFn81Qlq5dcdM1VYL-JZpoBkf04mgU9kp4sTPYA5iP1x2BULOXvTq2m-KxEN4SlPWilyTaYR76JfOsbBEtvqN3q86zLOa66ypMIUg3bfqf2o8PWrR6qdgGZluP-g11PTHw_J1boLIX5IGGWO6mjW2mIRffOsynOhiQw9Nu5kRyqaKCcRz5N1dEVVXzNFMyaZAC6-xKQAVe0ux2Ku2w-qhYQ-ZGesMeetnC6rz5ogrMGkQM5b6xzBPAamu9lFaITeGdPFpb_nDmjsUbV9evlJ-HDHE6qmAlUPrmc2zvuxNm3O7FFWvRHriMgMKa2XwbSZ2YWzVlzWPq1jF_KSwYBrv7CB7BwuLD6-wh0Imkzc87SFa5c2uM5dP9mcA9jZvFt7mZ5oc5oAEA9FA3VM0koSRu2J6g=w609-h708-no)

Adler is beside himself with pride as he receives the Knights Cross 2nd and 1st Class. He’s already coveting the next level, but that will be many, many more kills away…



Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 16, 2019, 06:11:44 PM
I just realized, in re-reading this, that the pilot should have received a Wound Badge in Black for the injuries sustained in his landing earier.

I'd just assumed that if the wounds were not received in direct combat that he wouldn't get an award - especially not get an award for mucking up a landing. But the rules clearly state it, so that means another award and yet another Prestige Point.

I have the fifth sortie written up and will ensure Adler receives his award after that sortie so we're all up to date before proceeding. Call it bureaucratic red tape.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 18, 2019, 10:16:01 AM
SORTIE 5

It took a bit of time, but Adler’s Wound Badge in Black has finally arrived at the airfield, and his CO pinned it on him with little pomp and circumstance. “Don’t break my planes,” was all he said under his breath, both mirthful and no-nonsense in tone.

Here is Adler’s Pilot Display Mat, updated to reflect the Wound Badge in Black and his new Prestige Level (3), and his new Prestige Point total (also 3).

(https://lh3.googleusercontent.com/aGpL6KeveTDBH8A20h_AjkxDeSVTztNYLiMcOnv1WVrXz5682Hv5P6xpvPAWUa44k3pU2OeMzVBJbN2OJk0Bg8pqaJ88BhKWpGM-tRAw6pIwvGJlx93_gufeJwd7KM5Wy3XeEXg3FeEt2FUGHm0xVzI7U88hd9siLahhCs1ddHcuyLwrk0K5XF4e43VrYJigZp82jcUbzR28h1qJy9X9YrrNJ_10WVJxLzy2_OTa7mMF-GrlPr4JEVi5nfHYxYIzaM-0FuYS6e9I27wkokbfIR0z67IeGvgOFcMI75zqhmH-y2RaYUBXVHAwUAeM6HZvhCmwMTxJsiNzLLfhVPl6jj0b27jobsiq7gkIQP-wydjKyCTngCJ2cA972ZXeHXF_Wc6hqz8XabhsWcdC7QuSDidasMlGEkKBR0c4B_V5O8tIi7w5CWzhn6kNNAqqG2ef-oJDUwBQp7fnxIdRJWoY-srcd9Bwn71dz13wzJrRcHYQ3KGGjcJNFlQEuDuFURyFpFauCcHtnlyLqToGduZRRcBaZ4-xyYUMNO_3ahCJlDUHQFhR8Lrtq7Ba_jc28fRq9be4inIcYWpkM2H9FBuWGG6D61RAW8NG2a4dqzpJWJ2g_jfogarDJ3agQTJHqi4c8dEVfCzCpdh_cNh6ceM7dzRP3Eop5tqS5vS0kI1amFYbHc88tPXmgA=w438-h564-no)

The raid today is on Peenemunde, in the Bremen area. We exit our barracks to head to our briefing just as the skies open up a torrential downpour. Drenched, we report to the tent only to find out the weather has socked us in (rolled a natural 10 on the Weather Table). Cursing our luck, we return to the barracks, having been cheated out of today’s opportunity.

This just moves us ahead to the next Raid, so technically this is still Sortie 5. In the game, we lose a row in our Log Sheet, reflecting the advancement of time.

(https://lh3.googleusercontent.com/S9U9si1PEaX5lv4ASkz6xZbqja-TDubL_Wwvq7a6oD7SYBhbMRHDxtsWafuyHGTrp3smUCXXyCpFlNLm33fqO_5m2ZNMBivw8baJbQQ76ncRdhT3tCOIQiRkSpFmfi2ZqnRaTAaqtRL20S4RGUUr7qk2M1PlK7p7hWeVXsl6Dv2RTHgKiHypAs4QYG2JrISHW2FW0-leNMQbpdSYFrpYMzZjD1YZDG_GZAxLly1F-w61OzVcm4b7WgKnLpDwNoVGIYyv0CLlgvzJigdkDF_ZYjGDBTY2ap-_qAXJWU5CLRWF3v4pTS_2owv19X_Xt1rSd5vJ-1qLWycCuj32EeJCPEb9536gIIsSDtTphJmNDLmOxNFQu1amtvAGPNDEcnfCBNSkyPtlEhSFV-mpN4ckrldgdd8whNpVALyWpF-fBDYy94ylKin-gP0PKjgqTFzT_m-Yd1ohjW0fuso_bk4Jz2wmoEY0xYlyIBvS69O2GkTwF69FzdGgwd6OWSPxguDVWv6aRE77L8YRCGMGmh6shlK46jehmnE-Xm0NyiDz5MPwchcrA9MO7CqDUwq7iUVLCEOjxLY12P3irn5Ey4B3aavcR5DHkzSJpISima1TbKqKimuxLPPTIdQoy8PiUJOxrU0yh2PrAs-eZjuzU4p7L1YzeLqmHcIxhIU9ufqihoNMfAUSM_SNmQ=w1142-h379-no)

The next raid is yet another attack on Nuremburg by Bomber Command. The weather today is fortunately good, though the Moon is going to be Dark (-1 on Interception rolls for this sortie).

For the Random Electronics Failure, I roll a 4, which is a Homing Device – something we don’t have on our Ju-88, so I ignore this result. Last thing we need is something like the radar going out!

We take off fine, but the RAF rascals across the channel are particularly decent tonight at getting our ground controllers confused (we shall endeavor to blame them and not our crew, ha). We lose an Endurance Box thanks to the British effort to ruin our evening.

(https://lh3.googleusercontent.com/qbjL7dRY-bWpI_0eXdjAunuZxNm4hZJ5u1kFPEknDd3RHHHFHxI7IfTDaG0-ghKBYXg6ArGRtbwVQ7EabFn6fL8S_nT69ysoHOGZ-iFNODN_N0P0PZlaUICASeU-9ENNubEgtmRz0eImTIf0kFBbZvYDDzaye8fnmEe7D_B7RZdO1PaNq8gbuazDXBGQB7y8c_KgVReoK-bKNLPnuHv7cWPUgBeRccb71mi7UfGTY7Lan36V__Q1d27uE8f_WxVegT4XLTlsrKaEk3-d8CA1HoWNKRyQrjedIy7v6AUmOgUvpWWZm5Cdx7PPrZwGoc95nEtORN82lUR9NCe6yvW9UrR1kKmPq1TmixE-iTgGBKJyB3zSre54AW7y5rspnG7E-KsBgXvm3C0QLNDf66hvONLE4ASsVtEkvw1pekDhu7GVyQHiku__qPT3jvr26GzPgN5o-Z5qWOfqmsZ_WAcbA6jSre7VPn25wJ4ZxYazXBVqjnvgQHp02N0opzJorWojWtK53imvUU8sZWNoslS1zOKmF6igLOP8dLX6NNob_7NHzkSKf0paLH_3Nd62d_20KJqIwaPDecPad0LwS5AwVs0AXRDCuUR9rPiFaXBe2CiXJqOnwHOK39trmu0v0x_xK2PtzzMjmWRUEB2HfmNe7dEQqNvI4m0DFwmYUzfrKYvdjr7gGYQzug=w977-h351-no)

Unfortunately, we do not locate the enemy bombers. In fact, we manage to get slightly lost in our pursuits, losing another Endurance box. Chalk another empty sortie up for the boys in R-1. Our landing is safe, which is nice, as we don’t need any interesting events at this point. At least the sortie counts towards our next Experience Point.

This is shaping up to be a short report, so let’s try for another sortie. This will be the last check for the month of August 1943.

For the next sortie, we learn of a raid on Berlin. This will be our first time hitting the RAF bombers as they attack the very heart of the Reich. The weather is Good, but the Moon is gone (-2 to Interception), so Bomber Command timed this one just right.

The Random Electronics Failure roll is once again a 4, which is the Homing Device. Woe to us when we actually DO get an aircraft with a Homing Device, I think. We do, however, lose an Endurance Box thanks to Spoof Raid interference.

(https://lh3.googleusercontent.com/XPA2n-DmI9KtpWtPNUUZNIQE5EfnanvFS0HiQ60kDBbpJ1LSidQafTN-zf6bJ31E3j8p4-FYwZfXNW99mzhvM0qeIYSAn3BNOijs1Yzzr4CX9cIgLIQDN7DXqUBu7gBCF6vxbC5l683ZQCeNC1hf_yxXw9XCwzqWVGIOT7HpHLq0dRuXTpKUlkBD4RO-U0n0oWh6eroeQt58xL4BzVC6fuXg7otYlReJ0dm_pVR6KOKD9Tv62oHavgAXuA9MzCSAI_-tbfQfigyP2uTzzw4i1rtvjYjdEkzF8JYIzyGWTh_CafQnd9584RqKzeRGba4gptr0l8ym2BRgCyNZpHP-biVGan9pozgUpvv_63OOMhiQI3OhaE5-YjhzYij1FZ78srOK_h8S1OnLJKMkW86hy6rB6GMGMwZQg42gYsqTPf8iZhrGt2s33DRTbEMkHfPA_3-314PNU0t0MPX2uuRrAhWe61OyD2VOu3im2mHY8WmhD84QmFMOY5o8Zc6ixsw0NuYoIc6RBgF2UBE2LBRnxJhkKUxYYpAW2XT4XxhidEyKkmJN9LZebBj2VNiRPXpzejwFW-VRxAYKwh_gLPawZeHK1JYjMJQ1i-7VttRtLXebAfags6jyVOoli2cp0g_pw6aKD1O74E3NLeDIfjeZPQdLThPNwfmI_0rMwhcsdRvTGBCFl7_UdQ=w931-h340-no)

We have four remaining Endurance Boxes to accomplish an Interception and fail miserably in each one with rolls of 2, 2, 7, and another 7. We needed a natural 10 to actually get an interception. Frustrated, we are unable to take down more enemy bombers. We land safely back at base with another sortie under our belts, but no further air victories.

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 19, 2019, 09:24:15 AM
Just an update for anyone following - I'm unfortunately going to have a packed schedule through this coming Sunday. I have Sortie 6 mostly written but want to get a few more played and written up before continuing. I should be able to get back to it by the middle of next week.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Barthheart on September 19, 2019, 09:30:45 AM
 :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 24, 2019, 05:44:12 PM
Finally had time today to finish Sortie 7 (not 6; I mis-numbered them somehow after we had to abort one of the previous sorties). It was a rather long one and will be posted as soon as I can get a few more missions in the tank.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 09:47:11 AM
SORTIE 7

This is actually Sortie 7. I was messed up by that one we had to abort without contact. Go with it, I’m labeling this as the seventh sortie for our gallant crew.

It’s time to start thinking about upgrading our aircraft. The Ju-88 is a solid starter aircraft but now that Adler’s Prestige Level is 3, he has a few choices to which to upgrade.

Right now, though, I’m discounting the Bf 110s from consideration, so they’re all out. While they have decent speed and some of them do have capable electronic suites, their lack of firepower is troubling. My goal is to upgrade to an aircraft that has MORE firepower, not less.

After reviewing the Aircraft Mats, we only have one real choice – the Do-217 N-1/U1.

(http://www.icm.com.ua/uploads/posts/2019-03/1553678412_do-217-n1-1-48-r2-11.jpg)

(https://lh3.googleusercontent.com/_ADc5qRW_pobcsUBBq8W1rzfIsjXbZjW-vnM8S0Tb9zR7zSZqnM-_HmdAChztV6ZvIxudBiEPwn03G6p-Yu60Q9zOzb3OfDPHEBR4pT_rO5TQIn1eOcSaH4VVRuyojb9TKPK7X-PlAevdRs0BO2fZmPqleI-001Mz8EioYpfPkxjKd6YnySdQ2KTHBhSuqEuvJcC53RykR-iZJ1S6zU-P72ZfNajy414B0jYHM9gINGRrIBggcAFfMnQS8l0d3_gNV9t3ZLxbt9Y_J0FFZhTjLSpGoAAE8TZyiFCKtYrrWmDirHMLbs7oQPLalhHLtpVeuZ_w8fQM8qSYxkcXjUmWr_i1jUPuph8yxcSXXDkH6pVn6cU7yku8aJ5Gm4GSHn4LaiuvGl374lPy9f41LgrhcXMrcgVqmI2GWeM1wnoUNXLwIfQEIXR4D7iZ7dP35H7H-ZrrbvweZycnRKaz6sWTKjkHHOz52FcJh4gIYiskrj8_MStEIDm9tVzzCIt-nFC_YtJbXUPWrY5I2M9OI36ixsFtRl9aL_t9MyFjlTs4KmS4xr2wZyTsHDmw9Tt6_P5cXHr6wJS_Yd9nTniOJ8jdx_t0Sj3eqW9b5JaS12N1xQ_f36tZO1A-RBGGOzK0zNhhzi5d2g7ZV7xw72X1LWXuRSU6WBAoSusbUkbqBOHR_ii9XQNNb5NQg=w777-h603-no)

With a better Main Radar (granting a +1 bonus to Interception rolls, as opposed to no bonus now) and more Firepower (16 instead of 12), this one is an attractive choice. The Firepower alone would put us in the next higher category of attack strength on the Combat Cards.

However, this aircraft is not without its drawbacks. For one thing, it’s Speed of 16 is one less than our Ju-88, but that’s still enough to catch any of Bomber Command’s bombers, so it’s not too much of an issue; we can’t overtake Mosquitoes in the Ju-88, and we definitely won’t in this Do-217, but that’s a minor thing I’m willing to put up with. (We’re not quite at the point in the War when Mosquitoes become a problem.)

Another drawback, which makes me take more of a pause, is that the Do-217 is a more fragile aircraft; it can’t take as many hits as the Ju-88. Thus far I’ve not had issues with damage, but this could change fast in this game. Nevertheless, I’m willing to accept this weakness, as the Firepower upgrade is potentially enough to make a big difference.

Done and done. I spend two Prestige Points to ‘buy’ the Do-217, leaving Adler with 1 Prestige Point. His Prestige Level, though, remains at 3.

It is now September, 1943. Historically, it was a bad month for Germany; Hans Jeschonnek, Chief of the Luftwaffe’s General Staff, shot himself after mistakenly ordering Berlin’s anti-aircraft guns to fire on some 200 German fighters assembling near the capital city to fight off an Allied bombing raid. Nearly 600 British planes carried out a massive raid on Peenemunde. The aborted offensive around Kursk culminates with a successful Soviet counter-attack that all but erases the German bulges formed previously to the north and south. But, of course, Adler and crew are blissfully unaware of these details…

Our next sortie is against a raid on Berlin. The weather is absolutely wonderful (rolled a 1 on the Weather Table), though the Moon is Dark (-1 on Interception rolls for this sortie). All electrical systems are fully functional on our new Do-217, so we head out into the inky darkness, confident of our luck on this sortie. Our vectors from ground control are good (no Spoof Raid success this sortie, fortunately), so we move to the Berlin box on our Dutch Endurance Track.

(https://lh3.googleusercontent.com/uOFfUBziRMOWcx-BsWX4SGe_TD57fa4HLpGNsGuffiB2JWGR3TrFjAbM-k_ArM6YpMndXTxuaGCOhhq2Z7p-utbanp-buJaTaZO9ozCnmOjXfiKKStDjLTX3FxG-0BZffYqUyXAwXP2E4XsQKXQSO8ev2n5NdbtioUWCR4dpaaGJBHph_ueIV9nLaFqZZGNIPRJ0HMF-WP9Z-eff9S-dMHi13PH4MoKQwo6t-qbAKzzbgnMwYpkV2QNeowVbxe00VIIBlNwr3NG4kH9FCKMpg1eyvMoBS9b3WjGHjj5YrstOH1NNAZw9XCRNixBr7AXkQdaWmbAJzaKGyfzrGG2CQXioUQcAK1NOTbhHLePKmd2_gIDatjereRUqffuqS_R91i-ENN2MKT24rPgrYDG3uqTRWwTWoCjISUBxfmeWqIdDiGu-Ttsdnxdrcx2Qpk5OdsK3Y25FQ2g975sNip9IPaLsn2gYKn4Eh4vM0u8vMdEPUs-lzyKV7X6AberYYBDac2q1E5g7ICMKnaQ8dS9UL-uh6y5kUUTFVcbq8vBkpPE5xJ9bg2z1F8p8Nz3GkkigerlXIatLFew-nvsATZ2MDyxkqjbj-EQgCL23ldGW9MJXkmn1piEdfcV0RC95B19x9zc1TiQO3ehgMGjHxM371247KIX4lK7GTW5sZHAc1A9nDM8d92k0Cg=w1137-h400-no)

Our Interception rolls must be a 9 or 10 to succeed in finding any British bombers in any of the Endurance boxes during this Sortie; our +1 main radar bonus is mitigated by the dark Moon (-1), and no other modifiers will impact us.

As luck would have it, as soon as we arrive on station, we immediately find a British bomber in the darkness (natural 10 roll on 1d10). It’s a Wellington, one of the weaker bombers! We move in at Medium Range and Adler aims for the Starboard Wing.

(https://lh3.googleusercontent.com/QNPRSkDJUiL3oBK6WJ_FUxhZXxNOhapxshAvB_KMnCPqkufQm0oDgs4oLJwWZ0AAYKHDfpKAhXC_z8cc_pMUtQxLtjxJ64TSj30wtwgYph_HSLJNa6ptexUdfpB1X8MJ1ebCvcwRn2gSrM4lM5ImkITto51-7scMlGJ3slNovSqS7G-xpQEfBW-cIbFdpAsbhwsYCavAiwH-gj-UWDw01cCDbBmDGyptKksoh6I9VXkxvVBy7YFpt_uqLEG343zGcz5JmaJNB21-T1pivui-5urb2Rfp5QFSSUVepKTRFULJ-TsBwXk1h7V0G8-uGkpGnzrNdDywJmFChioiFEg8aAkw-1jDbv6t1k3CFN4avHAqHrN8ql_kXBei-P5-FkyAPeXJiXPcazR3FaaghII3elQMPPZ7g0_sHBwor1BikMIPh63WNhIyOOtV0JGYb6dMXTldECk8Jh4EH2c_ZIC-UyxnWh3iBybEIsllCecriOGVbcPcMvcQ_MFUZSFucKVdLDxIO3Zd26bOKrqNsqIwVhWSZFSgr4Q-cgCzakFx_PzH52tEvYtXuE6_MPwjJAa5EYFIz0-xxA13NtJiG51gXQeKhg_UcKW0ymzjlN3wlTv9DuI5XUxpvOXYoLMq7cFK4D7oB7opqvxirXwn4D9CuTv4J-XUNkaRY7-jfGWJ9jG_D7lcxE1hYQ=w419-h603-no)

The first Combat Card draw I get, with our new 16 Firepower Do-217, is only four hits. Disappointing, but it could always be worse.

(https://lh3.googleusercontent.com/PLQcOCgnW-jNm8u98uEFZNg7lSHYiJr1k6GoX5-UiMlRfU2QNLLEKDa-Uxo5jWUnNfEOBiGv4usePTIIpYnUOQK48Z-sRTKUEaej0t72OazaRrgVXxaE22zS1GcxVtdcWmed2695HqxS4C9_H--L7NrLQfA-okROifWVR8meluhfmAJ_sLZQ8TS6dZ6MHv3FftSSrz8IwNAp_xgoGo2VepBGgtcszaAlKcDFyEwppMUQ6fpmqRjbNqSOE7TWJ9nfXS6Qn1BTkgxkh_u2Ej5tE6wPzcbmiuUpBo0Ds9E0n2a8Op0_527oRsewTry5t97hK99vP54UP0olhO74pef3AH4ajACsRj7Ucbrf11jYNxdkjvJWCeJn5vXhfd1ug_GvlvLMqxCHUbLUvnn28DK09Jhldyb6gXSsjum3z_dATWlQIiMelnghx7XhNyx7CI8iPqwf7xOQhFg34rxie_EzflDDMdScIyvsD-07RnKUkZYxK_tTaHewp8mk_AZS7-bSGnZuMMpthP0wL6RVNcLvlMUTJb3SrtIqvcCknnIQvXllF-jdV1nfmzwg0l8QcoOw2yJwQ58-A04wADAxFo2wg9ZvY17caYMaKKoz2DrUrBAh9PhkQA_tzc4QlhGKuS4E64NznkD7kjJmH6lsJqjDRjZbosTi6VnXGDkTSpEXUneCkxeZIoBIFQ=w440-h603-no)

This card indicates we are not spotted and therefore get to fire first and apply our damage before the enemy bomber gets to retaliate – so there’s a chance we will shoot it down, though with only four hits I’m not entirely confident.

(https://lh3.googleusercontent.com/aMPIvJqJRJnF_r8kqaQm1TZTEzgQENkf_iEoUkjPyj4mvdm1AuRhcuMA2zolW8aCeAFXMRwZUzMzmC-L0eoxpSly7LzoijiVi1jEVZ0lGzGNFsk4Njcsbp9lOOrSpBEGzb3FK63iUPSkYIrLMVFbmNCWMlXyRdaiA_6Vz7UOtocmZLVI_7mQvzhF5vnZfJkfF8dwcsSNoPdeWtti13KbNgZRUO0wCD-PAN5ezogRhJmUKVzdYgZy8EdsQGauNmsCUUEzLLCdBhbsTpP6QB-KCyhpiHdwaQADJ9pbOxnmIS8xZP3JWALo_VNNpp0X2edMrmJYoq4OkQLBbx9G4BA3sSeZr31R9vJL10KpvA8AL1ggXrNCZKDfuqV6VKrb1Ou7nH1XSi1hzQ1MFB-oyWzOdkcjHJ_GIP_36prEGVsHfX2FHzJY2LG01UnttV3x53qHkyA0xN1H2hxzBjuBhXd64O7TjTpimH24jgJ9RIv9mTDyIM9-h_fggygjDuKKXkpTHf7QYXzudufc3_gLombXkquux2ieelEVTTXnqahyBl3tCH4o0_y3SRlOXM4b1EukkYioecGLQZR8Q11l5lo3mHYS5efyBNzAsHy0w3IGxmAEFEay3spN67863Pl0F-bAffEW9jCaB78ZomrjaQqA7MLGZRmvZQ-dGR4GOxkOTOhvy0TuLcRx5Q=w440-h603-no)

The draw for the enemy bomber indicates they’ll get two hits against us.

Let’s see how Adler and crew do, first…

4 = Airframe
5 = Controls
7 = Engine (Inboard)
4 = Airframe

The damage isn’t enough to take down the Wellington, but it’s close to getting destroyed via its Airframe. I’m thinking I need to change Adler’s tactics when engaging Wellingtons, because I seem to get an awful lot of Airframe hits when aiming at a Wing.

(https://lh3.googleusercontent.com/J5p6Yw-CH-CdFP8a5hMWbCsR-687Flm0o7BT_hC0J79VyA3ejQ3ZqpAzdDt7XWwnrwFRhOEkSay9Lxfm1ppePTM5CluechtRByob4VCJSAHag_fz-LoOsGtj10Vd-bJ_bSD9txqjsSn5DrU0xLUNUiPqSeMg6-T5E6HPwLS3LFTRrjTtlN8bQ2JtV9QAsrmZm3TsHQG8FtBf7AB9bCtk_sa8WlnmDmaURrPkWibiZnU8mhXeIdIIwTFud76RSkiaUUbPoPUM0_8uVnm8TKtdnuy5h3OslPqWtnilYm_VE81q1OmlclSFNYpHPayNmHTOhJtZDKlLq_8PGdZieD2cazUzozMGwslkEyJ-lYOuw9TAYIUj0r7Ska6Dw4PjXS_VccB-WeIrmaHjIM6cTVSWIENcxqY7d-yHJRjF5Ootr3wVH76QXKdakuSNbIF4KhI1wBfdYrvn6HLe8rmMqXAIQSjpXo7VuKAcStRiJ9Ol64PQFFARw4xuB7pT2-wGvEZI4Ri4GA_dsWRIvwXOFC7Dg-A0lH0CefnpEuqSJz4hwbItra0YGgxGC2Yap0z_FczwFmPC06qkq0bIwQqua-b1H0MgbLZCNGHY_EE3tpGSaTyorIiai5U3Q0zHfflGL1umJPvYVHt2WOveVdtbkeP0ga_H_B45m5MLRR9XSbLIraA0ioWTaJOnBA=w447-h603-no)

Since the Wellington wasn’t shot down, I now need to roll for its retaliatory two hits…

26 = Controls
62 = Schrage Musik

The latter hit counts as ‘No Effect’, but the Controls hit is bad. One more such hit and we’ll need to bail out. It doesn’t affect how the plane handles, but it’s certainly got to be noticeable in the cockpit.

(https://lh3.googleusercontent.com/QFbe7CfQj-SxbTww6_RRhiOuPBNWHy1UzMdz_4KCEh9MOq8c-TcE5HeFhQUiS7bXjdcoaNYe44RqCIU31yV-9Iq13reBAm6ldrHF4gXtPaEf_DqsmJAWF68jUdfPgcjQt_U5j3Jleqf1LqDqPtw47tezOvazSBSEX-oX0_DvHqMDzmcqkpjkhSOw-Q_z2Mwlwug27DXKySRbFowBncdhMMssVCaeSAi7Ix8c16IVa7OirYdVVGq29cDDUgrrHmo_QyzjNAZ0TRu0fA2iGu8Tc_rE8dLnB81jRSW4ak6eHRoNY8XDwuO8fO2uIQRPsH-fOeJ_7Y4fucQQSnfH22Xnj184Ct8jDNzuA-x9p2L8UWVG8O2WLEFkXZwPpqM0XwLGsPFQc8J_Od5YJh7AV55Ur-GRwRKsfcAoTxa58eoh3YlvlPnsWtKxLQ0Wm1Hg0OMGHUYGO_ASriGBZi_nkLpiuStjtpB087Gu1LwL-aooEmqMtIs_SjQH1F1_w35cyHgTGC0Vz9zuWzg94RtxKzptxmVT7PyDvE07ag_8On_vs3hftDV9cJtEYx0JUmi6GLNHspV28AE0G4EpTEMCj8zxrPYjxr442esq6mE5C_r0zW3dIqutJycJRw4ZMJ-TkYhlQHHpCRplWKNiQvSMA5uBAGdgwtUz_1BbwcgAW_POyV6UXXOdJR5xgQ=w1003-h360-no)

Nevertheless, smelling blood, Adler is pressing the attack and moving to Close Range. We’re going to target the Airframe this time, as Adler saw several meaty chunks of the Wellington parting with the main aircraft in that last pass. The Wellington will corkscrew, meaning one less hit will be scored, but at Close Range, we get +1 hit, so that effect is mitigated.

(https://lh3.googleusercontent.com/_vJeOyHXarrYG-foBRimSh5j8LetUT0c4YiIF18I_cJwlgbIJywF8RXqttwQSJi9nKeAItKgdSetWvWh2HE6ZnIoSYIera1lFtzJNPWz2bDeMqwCERjvvJv72cl1h2BtWztfv4WSFU10yB5of0A-UCE43LNjAYhevakvCy5b9IUyQx1lYRUeCK6d0UzLvWUEaDxQxtW3Rtl0UoQy-ee9qbw0XGp7R3UdeIGNHLbwTH3wdMPs6CJhs7vz3EameKcjDpkA81T1gRbGbc0SOPoR_2k6Nyjh-FICmVCf_h-gvsLZGzfiXBGxF5rz3078CxJ0D85JLt1kiN8JXB-4TiQaDZ3gJXrfufWNnXTTRNIQqCcaUD_oQzmzcmwEE4BeK8KedMg2FhYdvaGI01eYyVvknlf2sWoQYXuj7WuYhsjDA6L34njxhCPwA0egFK9FAzGwSbrA7DrU1ehIron7y8OZF6E0jBckzB-n8Ge6vN8-p4atjp4hXj8fpd4_rJjWqdopbI0DjjkCHnDa05mFaifsMVv-WUGXrKivBFTZ5ohz5ZhTTtnrvrU8w4GyvBRcuI2UqZImLzYuIA-5z7pfsdQRo9DaVB6bXIhYII9cqyn8lceWsPUXq0w1XwB84BJwFoCQVRjLgw6cn2JVAB_V9YPoanR46olNIaLdMl0tkUF8EcFfEa0CL7QeuA=w440-h603-no)

Our Combat Card draw is a DE, meaning Defender Eliminated; it takes place immediately. Pressing their attack, Adler pours fire into the Wellington, which shudders under the impact of the Do-217’s shells; it then breaks apart, in flames, plummeting to the ground far below. Another kill!

(https://lh3.googleusercontent.com/ncoZ0RYUx5ORPKEs-xXuRFxoMZSLKundY1JcNlIihcPviR4mDoy_yNq_JdjnAFc7NntARaWrIHWPDr3NJmWnmm67zMSHXbMeOZA1k55a26pr3bjzbqyebF887tl-O9ipHzIMpv563Qbil9vcnequm9p1El2NWy3_wf1t2fHbkWQjNawDs2gaU-2Ff0p9YesOqvJJDDe5yRBGDHWLD5Xkpexb1SnT2RiXRI9zl5SpRC7_6iFpMtvQIwWd6Wn5TYovzzPk6F9lIA59Fkxu7UCp9nTJxExXl2ctzY3uDs4G1BZQb8oVUoS9Kk4rySBPesQt_IZHJ73ze3GjOxGeYYN7c9TpGoULVtywMXHX9kX2Twh-ls8SXME0fBlprms6IyMgpg-1vxKqZuIP71UN2EDFrzbIEH23SZ5SqCLDTnBDesZFRE2J8D-hEpDmP4DT4MUrCdBOhe4mz8RNxzWYfv_pST8TmMDtdDeaDiOTycA5T5tPCmITdl77BnIkWMH2pDXYEDNm6SedigDU6tDkgVGtJP_jd6x2oz5_RWoXrhIZGEPMSvygkiKoiHZtJdOuKSpZVKwN6WtXh2tn9lnakQCGGBh2DjicCBqV0BIA08yfhCDG5xB0cYECLOAcKa-BKd3cUuDVug1x8NjHoWNXXy3VAHw48E5qvW546uD3T4paJlkUT-oAhP-d8w=w1100-h417-no)

We move on, elated by our kill, but come up empty handed for the most part; we get lost almost immediately, wasting precious fuel to find our course, and then just as we’re nearing the final legs of our patrol, we are vectored to another British bomber stream, and find one in the darkness.

This time, we come up behind a Stirling. I’m sticking with what’s worked so far (more or less), a Medium Range approach and targeting the Starboard Wing.

(https://lh3.googleusercontent.com/bF36GCQU1c3mkgZ1U0jN5HGXsxTvXQ_pq6OMiUXDUb-17X0Ss-Dt-MEgQsd_UieUTtDV-PiPaO4u1_RLKSShMqjbxndNAV4OMeo3H9kzLxhYvGyrD-99M9sjJHcutOupupsXUZOd9IUO85HWMa4nYxxSmbIz0SyALM93SSfHldpQLmbKBNpVd3VnYk3FmSsj0U52Tud6-PpKgyA-SuLCTPCA8leDXUUc-2b9h99Yht0IQvcCgJ2yV9eUV1mz02johzDNHN4W6pth1BOI-WLEonJb3Dj9Oaxjuqzkw7QCX6i00BfdnNu40_kmkDYJxdZhzoORwOFA_tIfTA6rpO2j_IDT9FM09MwYvCQXNIkHBtNGhTegLFRljW-KU0rG0pJ5NidHokh5JWdYwqzMlUumW7pF82LANSv2nDVnMId_-EhTMwKiUqieJBbveofqRnlL9sExfHuti0yFg5tGFxu-aZ6xI4z5lpOsPvKMY6S8z9u2kUiS_s9etrbt_GvLXFBb_k25pwXpYgjpN3D65i2nW3XC_qILh8Q6GXGoa6fCmRJF4lAwTe7fmhO2ReRxbg8NnPTsy9MNGYuj-EtEGpDu_Nm5xULUHs15OoYPR5O8QUq8plkelh0E0hY2hEgQ7G-yOrLUFVpuo4KjLcaRi7M3o3Ei3FmDZ0BGLzcWhZcASfPslebn_1fd_w=w335-h603-no)

Our first card draw is a GP, meaning a group hit, but it’s made worse by the fact that we’re spotted as we approach, so our fire is simultaneous.

Here’s the card draw for the enemy bomber:

(https://lh3.googleusercontent.com/U0xaZRxxSEG8p98sPBVhhrgFAqxvcmhi_NI9iVtmRONqWKMXSatINsta3GiJ8JoP89ofpxpL6qRJsLaAbonZz-9MkyG5h4v5NAMsWq7og9HPIKV0akCCYcu8v829iZzb6LwnObgwK6P_WyZEQ1tpZPXFrvhE2VogiVixjt2m2149W60C9ZuQTe2ju6wG4f7dSShuymsnB3khGAkC0SwwS7G-QlJkdWq_YQ4YmVAlQrFztzmhuxF9dfPgs8ASr8RN7LUyhzc6tnFluj0KLUi3j1g5if97DBUCqiIYPuzxgPshm6SB8g7yxywI1XzWB-XDqcBjIxIPrSwHWhW8NK__2EuNEgw7ky2_YTVph22WFjN7M5swbrSVRqkh2rDW_Vdq6sSdHPTCa0aLPQAODvKKVUK8uV5TGZWQ3rKSRh6uM5kOpZNT4bk71YJVMM0FSjynWNdTUq-mO_rksisGa74sNNS2o4z3e7dDEHQBBcQV2J1OJRGyzDE0s2rnZwzzik0zMFE98DJ-3DNS2fDVrzxzByK6DvjeFg6Z1wRPd0mcFENnH4YmKnG2rfHQU64XROYRR9NHWuzPcS7Jlhq95GWGHbjXkZomDYhBIB2IWLW1kTjFR0wLfYr8TGje0l_8MGubwLxTS9e4Lk6716gSZTCAuRU7-Aa3kLHsS2aokvcB5U5-Rc6UJQRUKw=w443-h213-no)

Four hits. Ouch.

Let’s start with our GP hits – that’s one on their Controls, two Engine hits (which ends up being one hit each on their inboard engines), and two hits on the Starboard Wing (one of which is a random hit result). One more hit on the Starboard Wing and she’ll go down in flames.

(https://lh3.googleusercontent.com/bBaeGzy9DUsji5jCZz_IusW4Aw19JM-JlQnPIdMAVxtj3Oz2d75tCYSnin3Z25h5fsLfFNZS9WxJfCJGfUKOkzIaYfOD94gwC4acEeVOuB1qO8Con_RV1wXMP4z_sG_tf61qHkWfAVHGOGRnesT-at5XdW286ZpvGBqIiGF_N81PPBGmAvG9Nm8sSRsYNodpG4sJ2DkkhEY_Ml_MCiM5Ls8oIhHvhsAEW9nq1X28XURSJGLxYFOHAACbTvDgF8QXlPaJffuuBn4YGsXE6kH4wH4tB8BHDSyHVNiURPqZPsmybeRpEOq6b3owmlmNoIF5WHKYYnAvBVI4dLIhq6q7BhR1Coe9plUAd92RvVP_tfIB0r9mQHoxZSU7mzcx30aU3TpE4QgKn-mFAyNrrCeP8cMNIT26ZjaB5_pOKI57teRERk7AePZyQX09o5y01MhjRO1EFpH6hrQh5JrKu9Dh6hEZCGnncejOzezj3tCdTG0wt52P-VPb6q6qStbutwOSwneP8hdP692vmL_wOInpaAEeZAx4G3RZ-vT07KjdFyYlWUw0QSPAswuA3J2qbKzSm1LyMA3DwH0JyX0Deuzcegwmfl8V0VsOyi4XRQWX5gGRebpYZrqbXdrC8rQ8_E_ly_O4etAXYBvoVu6yd_PvBmG6_bJx-28rkxUQBqSJqiUN3w08hQJQ_w=w377-h603-no)

Before we can try another pass at her, though, the Stirling gets revenge…four hits’ worth, too.

24 = Oxygen
52 = Airframe
35 = Airframe
26 = Controls

A minor disaster, though it could be worse. Fortunately the Do-217 can take three Airframe hits before losing integrity, but that Oxygen hit means we are forced to abort immediately. We simply can’t stay at the same altitude as the British bombers and must return to base.

We land earlier than hoped, but safely. At least we have another kill in the books, though. I roll to see if that damaged Stirling falls due to its damage, but it does not – she makes it back to England. Another day, perhaps. Another sortie in the books.

One more sortie completed and we’ll get another +1 Experience Point added.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 09:58:48 AM
Is there an option to fly a He 219 'Owl'?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 10:08:51 AM
Is there an option to fly a He 219 'Owl'?

with Schräge Musik?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 10:28:56 AM
No, that was fitted to the Ju 88 night fighter. 2 cannons mounted in a rhomboid shaped mounting firing upwards at an oblique angle. :-)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 10:30:14 AM
Yup, there's no less than ten He-219 variants in the game:

A-0
A-2
A-5/R-1
A-5/R-2
A-5/R-3
A-5/R-4
A-7/R-1
A-7 R-2
A-7 R-3
A-7 R-4

These all require a Prestige Level of at least 7 (some require a Prestige Level of 8 or 9). The A-0 is the only one available at start, but requires a Prestige Level of 7, so that ain't gonna happen for a while. :)

I just checked all the He 219 Aircraft Mats, and it looks like they all have Schrage Musik.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 10:33:02 AM
No, that was fitted to the Ju 88 night fighter. 2 cannons mounted in a rhomboid shaped mounting firing upwards at an oblique angle. :-)

It was fitted in the Uhu as well.


https://en.wikipedia.org/wiki/Heinkel_He_219#Specifications_(He_219_A-7)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 10:33:42 AM
Absolutely right - I stand corrected.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 10:36:42 AM
It was an excellent looking aircraft. I was just reading about it and I didn't realise that it was the first German aircraft to be fitted with ejector seats (using compressed air)- and with tricycle undercarriage.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 10:37:34 AM
It's a good thing they didn't produce more of them.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 10:38:50 AM
Very capable aircraft. Indeed a good thing they were limited in production and deployment. And they're relatively well out of reach of a player in this game, unless they manage to live a charmed life.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 10:43:49 AM
I would imagine also that by that stage of the war, training pilots would have been a problem.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 10:57:56 AM
I couldn't find online sources that offered much detail on nightfighter training. Hoping the book I picked up recently will shed some light on that. I keep forgetting to bring it with me to work to read at lunch.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 11:01:07 AM
Let us know if you find anything - this is really interesting stuff  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bbmike on September 25, 2019, 11:19:36 AM
(https://i.imgflip.com/3biuny.jpg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 12:26:20 PM
Some of your screen shots have vanished.

Looks like they aren't set to be publicly viewable
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 12:47:00 PM
$#*%

Using Google Photos and didn't see a problem on any of them as I posted/previewed.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 12:47:37 PM
Just went through and it doesn't look like any are missing...
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 12:48:15 PM
$#*%

Using Google Photos and didn't see a problem on any of them as I posted/previewed.

because you were logged in to the account ;)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 12:49:25 PM
I shouldn't be logged out of Google at any time. I leave it on so any time I go to Gmail or Google Photos or Google Play Music, it comes right up with no login needed. I don't understand.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 01:13:30 PM
I can see them all OK.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 01:18:40 PM
I can't see any of the pics in Sortie 2 or Sortie 3.


(https://www.armchairdragoons.com/forum/index.php?action=dlattach;topic=1233.0;attach=692)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Barthheart on September 25, 2019, 01:19:22 PM
I see none for sortie 2 and the first 3 of sortie 3 are missing.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 01:22:13 PM
I see none for sortie 2 and the first 3 of sortie 3 are missing.

Correct. They are not publicly viewable. BC sees them because he is logged into his own Google account.

I have no idea how Bob is seeing them, but he is known to have 'powers'
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bbmike on September 25, 2019, 01:23:45 PM
Are his 'powers' related to scotch?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 01:24:16 PM
Are his 'powers' related to scotch?

most likely
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 01:29:11 PM
I see none for sortie 2 and the first 3 of sortie 3 are missing.

same here, now  ???
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 02:08:19 PM
Great. Well, I don't understand why some show up and some do not. They've all been uploaded in the same manner.

I checked Google Photos and cannot find a setting that hides or activates a photo. I've no idea what's going on.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 25, 2019, 02:14:51 PM
Great. Well, I don't understand why some show up and some do not. They've all been uploaded in the same manner.

I checked Google Photos and cannot find a setting that hides or activates a photo. I've no idea what's going on.

The story of my life..................
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 07:46:04 PM
Testing. Let me know if you can see the following image.

(https://i.imgur.com/inyULbz.jpg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 07:52:58 PM
Yes
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 25, 2019, 07:56:00 PM
Thanks.

Found an account on Imgur I never use, so I tried that. Looks like I'll be migrating this to Imgur.

Meanwhile, are images showing/not showing consistently? I might go through and replace them all but that's going to take some time. :(
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 25, 2019, 08:22:14 PM
I use imgur for all my image hosting now. Decent UI, reliable.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on September 25, 2019, 08:37:39 PM
Hey B_C...
Don't be surprised that Adler & crew found it hard to knock down that Wellington. It was designed by Barnes Wallace (of 'bouncing bombs' v. German dams fame) with a geodesic fuselage frame that made it much stronger than most of its Bomber Command stablemates.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on September 26, 2019, 07:18:14 AM
Yup
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 26, 2019, 09:21:57 AM
Yeah, I messed up that Pilot Log...circled the Wellington when it was the Stirling we took down.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on September 26, 2019, 09:25:50 AM
You flyboys....always exaggerating your kills
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 26, 2019, 10:03:55 AM
Strange, regardless.

OK I'll go back through and update the images. I keep them all in a 'Used' folder so they're separate from the ones that haven't been posted yet. Shouldn't be too much trouble but will still take a bit of time - I'll replace all of them just to be safe.

Thanks, Google Photos, you jerks. Though Imgur will be better because the URL line for each Google photo was way too long.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bbmike on September 26, 2019, 10:33:44 AM
Until Imgur starts charging.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on September 26, 2019, 10:57:35 AM
Until Imgur starts charging.

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 03, 2019, 11:08:57 AM
Sorry for the delays...I've secured a few side writing gigs for pay, so that work trumps free stuff at the moment. :)

SORTIE 8

Our eighth Sortie is opposing a raid on Hannover, in the Bremen area. The weather is Poor, and we fortunately have no electronic failures upon takeoff. Our ground controllers are on the ball, resisting RAF attempts to confuse our night fighters, and we are on the right track for interception.

This Sortie, there is no Moon effect, so there’s no plus nor minus modifier in this regard. We do get our nice shiny +1 modifier due to our Lichtenstein C-1 radar suite on board, which means we’ll get an Interception result on an 8, 9, or 10, on 1d10.

Our rolls are pretty terrible – 3, 6, and 4. In the very last Endurance box, though, we manage an 8, and with that +1 we get the Interception we’re looking for. We come upon a Halifax H2S, so Adler and crew decide on their ‘standard’ approach – Medium range, aiming for the Starboard Wing.

(https://i.imgur.com/WGoBwLx.jpg)

My Combat Card draw is this:

(https://i.imgur.com/s7lB9n3.jpg)

We score 5 hits on the Halifax! Even better, we were not spotted, so we have a chance (albeit slight) at shooting it down before it retaliates. Since we might not shoot it down, I still must draw a Combat Card for the bomber, to see how many hits he’d get on our night fighter, in case he DOES get to retaliate:

(https://i.imgur.com/kmbOihq.jpg)

Ouch! Three hits is quite a bit – we’re hoping for the best.

Adler’s cannon fire lashes out at the RAF bomber…

3 = Wing
8 = Outboard Starboard Engine
9 = Outboard Starboard Engine
7 = Inboard Starboard Engine
6 = Inboard Starboard Engine

Pretty impressive that Adler’s Do-217 managed to chew up the Starboard Wing so badly that both engines were taken out. Lit up like epileptic firecrackers, the engines shake and shudder under the impact of our shells, belching fire and smoke, causing the bomber to immediately yaw to the right.

(https://i.imgur.com/6F05qwW.jpg)

The pilots, realizing what’s just happened, managed to gain control just as the bomber’s gunners wake up and begin lashing back out at us…

65 = Airframe
62 = Schrage Musik
32 = Minor Damage

The bomber’s fire proves to be erratic, striking our Do-217 but doing little other than cosmetic damage. The one Airframe hit isn’t good, but it’s not going to send us to Valhalla.

(https://i.imgur.com/PC2VaKP.jpg)

We can press our attack.

We move in to Close Range, which will give us +1 hit, but the bomber begins corkscrewing, which means =1 hit. We’re once again at the mercy of the card draw to see how we do…

(https://i.imgur.com/phtSQC2.jpg)

DE! Defender Eliminated! That’s our fourth kill. One more and Adler is an Ace!

Despite the Poor weather and its +1 landing roll modifier, we return to base safely, knowing we were once again lucky.

(https://i.imgur.com/eyNTZT0.jpg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 09, 2019, 09:56:02 AM
Just a quick update - I'll get the older images replaced/uploaded just as soon as I have some free time to do so, hopefully in the next few days.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 09, 2019, 09:57:59 AM
Excellent stuff - keep it coming, BC  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Barthheart on October 09, 2019, 10:06:27 AM
 :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 09, 2019, 10:53:37 PM
Congrats on the kill BC. Keep it up and maybe you'll get to go clubbing with Fat Herman.  :hehe:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 10, 2019, 08:43:28 AM
Congrats on the kill BC. Keep it up and maybe you'll get to go clubbing with Fat Herman.  :hehe:

There's rules that state when you get to receive the next higher level of Iron Cross - I think it's the Knight's Cross, but I don't have the manual in front of me - you lose the next sortie, traveling to Berlin to take the award from Der Fuhrer himself. That occurs at each award level after that, too - needing to travel to Berlin to receive the next higher awards - which I think include Knight's Cross with Swords, Knight's Cross with Swords and Diamonds, etc.

I talked before, too, about a "very very optional" rule that the designer included, where you are welcome to have a bit of fantasy and assume you're allowed to wear your sidearm in the Fuhrer's presence, and you yoink it out to try to send him to his maker. It has absolutely bubkus to do with the game itself (other than ending your game, whether or not you off him), but it's just another layer of great narrative the game provides.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 10, 2019, 10:33:21 AM
Probably NOT a great career move.  :doh:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 10, 2019, 10:35:10 AM
Never mind all that medal nonsense - get up there and shoot down bombers................

...oh wait.............
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 10, 2019, 03:20:17 PM
LOL

'Tis just cardboard, Bob. :)

I'll take this moment too to once again tout the book, The Other Battle (https://www.amazon.com/Other-Battle-Luftwaffe-Versus-Command/dp/0785814183/ref=sr_1_1?crid=BRCKN7NFLAPC&keywords=the+other+battle&qid=1570735150&sprefix=the+other+battle%2Caps%2C195&sr=8-1). It's a fantastic book that thoroughly yet easily describes the growth of the German night fighter and Bomber Command's night raids, including challenges and technological breakthroughs along the way. I'm only up to about 1941/70 pages in, but if you have any interest, this book is great.

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 10, 2019, 04:03:55 PM
Its now on my list  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 11, 2019, 05:52:56 PM
I just noticed this;

https://www.compassgames.com/preorders/interceptor-ace-daylight-air-defense-over-germany-1943-44.html
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 11, 2019, 07:28:04 PM
Yep.

Price tag was too steep and I thought Nightfighter was plenty for me. But, Interceptor Ace has a very intriguing dogfighting system...

Regardless I'm not going near it, not until I've played Skies Above The Reich a few times.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on October 11, 2019, 08:21:19 PM
Regardless I'm not going near it


...but the flesh is weak... sooo weak...
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 11, 2019, 08:51:33 PM
But it's also broke...so broke

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 06:26:42 AM
Anyway -  we want to see you get flying a He 219, not to mention the Ta 154.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on October 12, 2019, 07:51:59 AM
Anyway -  we want to see you get flying a He 219, not to mention the Ta 154.

Oddly enough, both of those are among the planes in the Interceptor Ace countersheets, lower right corner:

(https://www.compassgames.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/a/ia-counters-print_1_-1.jpg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 12, 2019, 11:40:46 AM
Anyway -  we want to see you get flying a He 219, not to mention the Ta 154.

Those aircraft require a rather steep Prestige to fly.

He 219 A-0: 7 (Available at start)
He 219 A-2: 7 (Available October 1943)
He 219 A-5/R-1: 8 (Available January 1944)
He 219 A-5/R-2: 8 (Available January 1944)
He 219 A-5/R-3: 8 (Available January 1944)
He 219 A-5/R-4: 8 (Available January 1944)
He 219 A-7/R1: 9 (Available February 1944)*
He 219 A-7/R2: 9 (Available February 1944)**
He 219 A-7/R3: 9 (Available February 1944)
He 219 A-7/R4: 9 (Available February 1944)

Ta 154A-1: 7 (Available February 1944)***

* 26 Firepower
** 28 Firepower
*** 16 Firepower

Those He 219s with 26/28 Firepower are super-deadly craft. They'd use the far right column of any Combat Card. The Ta 154 "only" has 16 Firepower.

I'm loathe to 'go backwards' with Firepower to be honest.

The only one I'd consider doing that with, is the Do 335A-6, which is a "what if" aircraft in the game. It only has 12 Firepower but it's a WHAT IF aircraft!  :D

Note that the text is dumb in this video ("Rage'd?" Really?), but the footage is impressive.



Anyway. The real challenge is living long enough AND getting enough kills to get Awards, which ups his Prestige level and points. Getting to any of these aircraft will be a challenge in and of itself.

That said, the game does have something of a "head start" in that you can choose one of forty German Aces to start with. They have a starting Prestige and Awards, so it might be easier to attain those aircraft. Starting with a clean slate of a pilot makes for the ultimate challenge.

We shall see! :)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 01:30:13 PM
We have every confidence in your abilities.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on October 12, 2019, 01:34:42 PM
We do?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 12, 2019, 02:00:51 PM
SORTIE 9

At the end of our eighth Sortie, we each receive +1 Experience Points. That gives Adler and his rear gunner two Experience Points total, and the Funker (Radar Operator) one Experience Point. I’m going to hold off on Adler probably, to buy the Gunnery skill, which adds +1 hit. That could be devastating later.

(https://i.imgur.com/flwGoDM.jpg)

Our next alarm is raised; the British are going after Bochum in the Ruhr. The weather is Good (damned near perfect, as I rolled a 1 on 1d10 for that), and our takeoff is uneventful. No electronics failures thankfully, and British spoofing efforts fail dismally. It feels like it’s going to be a good evening for hunting!

We move to the first Endurance box, which is the Ruhr. This will give us a lot of time and endurance to locate any intruding British bombers.

(https://i.imgur.com/iAJmMif.jpg)

The Moon is Bright, which will give us an easier time of hunting (+1 to Interception rolls), and our Lichtenstein C-1 radar is in working order (another +1 to Interception). Almost immediately, the ground controllers vector us in on a promising lead, and the Funker latches on to it with our radar. We lower our altitude, coming in from below (to better hide against the dark ground), and see we’ve come across a Lancaster.

I’m feeling lucky, so I’m going to have Adler come in at Close Range (+1 hit), and on top of that, we’re going to do an Extended Burst! I’m hoping they’ll be able to down this gargantuan bomber quickly as a result.

The Extended Burst costs us two Ammo, reducing our forward cannon’s capacity to six. Adler is going to aim for the Starboard Wing as usual.

(https://i.imgur.com/FB5dZkb.jpg)

Fortunately the Extended Burst does not jam our guns nor blind Adler (rolled a 10, which gives +1 hit). Now we draw a Combat Card to see how well we do.

(https://i.imgur.com/HfpRI5Y.jpg)

Unfortunately, despite Adler’s best efforts, the Lancaster’s gunners are on the ball and spot our approach. They get to fire BEFORE we do, and start to corkscrew this first Round, blast it! That mitigates one of the two extra hits we were going to apply. The GP result (Group) will be done after he fires, with +1 hit applied.

The Combat Card draw for the Lanc is:

(https://i.imgur.com/cekpDZ8.jpg)

What a relief – only one hit. But, we need to resolve it first…

53 = Schrage Musik

Fortunately, it’s a non-existent system, so their one hit does nothing! Now for OUR turn…

The GP result means one hit each on the Controls and Starboard Wing, and two Engine hits. I randomly determine those Engine hits to be one each on the two Starboard Wing engines. We also get one random hit, which is upped to two for that extra hit we made on the bomber. Our random hit rolls are:

10 = Fuel Tanks
8 = Engine (out)

That takes out the outboard Starboard Engine on the Lanc, and gives us a juicy hit on her fuel tanks. However, she’s not going down, and we’ll need to swing around and find her again since we’re at Close Range. My little attempt at downing her in one pass failed miserably, but it could have been MUCH worse, I suppose!

(https://i.imgur.com/UkOj46I.jpg)

We swing around in the darkness, attempting another go at the Lancaster; fortunately, Adler and crew spot it and I decide they come in at Close Range again – gotta try to keep that -1 hit from them corkscrewing from being applied (rolled a 3; on a 1-2 when attempting another pass, you lose the bomber in the dark).

Our Combat Card draw is:

(https://i.imgur.com/XoAm89Z.jpg)

Defender Eliminated! Adler’s shots prove to be right on the mark, and the Lancaster is immediately destroyed. That’s number 5, making Adler an Ace!

We still have several Endurance Boxes to go, so I move our aircraft to the next one, and conduct more searches.

This time, Adler and crew happen upon a Bomber Stream (rolled a natural 10, +2 for Interception, is 11+, which is a Bomber Stream). This is a nice result, as we keep checking for Interceptions in this same Endurance Box until we get no result. If Adler had the ‘Bomber Stream’ skill, he could Intercept as many bombers as he wants without having to make an Interception roll. But, until then, we’ll need to make rolls.

We come upon our first target, which turns out to be a Halifax. We’re going to do our usual Starboard Wing/Medium Range approach this time; with this attack we’re now at half ammo for our Forward Cannons. Maybe we’ll get lucky…

(https://i.imgur.com/cKdcvs5.jpg)

Five hits are what Adler scores, and we are not spotted before we fire. Our damage rolls are:

10 = Fuel Tanks
6 = Engine (in)
3 = Wing
10 = Fuel Tanks
10 = Fuel Tanks

Holy crap! Not bad at all – THREE Fuel Tank hits. All it takes is two and BOOM goes the bomber. I’d say we overkilled that one a bit. But we’ll take it! Two more kills, and we’re still not quite done with this Bomber Stream.

We roll for Interception again and get a 1. That means no more Bomber Stream, and it also means we’re now lost. So, we lose an Endurance Box, moving two down the track. We still have three more to check, though.

The next Interception roll is a 10. Another Bomber Stream! Maybe we found the same one we just lost…

Now, we find a Wellington. Adler and crew approach it from below, at Medium range, and Adler lines up its shadowy Starboard Wing in his sights…

(https://i.imgur.com/UG7jGUJ.jpg)

We fire first and get four hits. Something I’ve not technically been doing is, drawing the Bomber’s result. Now, when you get a DE and destroy it I think it’s pretty clear that you don’t draw another card for the Bomber, but even in cases like this, I need to draw a Combat Card in case we do not shoot down the Wellington. I’ll try to be better about that moving forward.

(https://i.imgur.com/8ECisYh.jpg)

He’ll get three hits on us if we don’t shoot him down.

My damage results are:

6 = Engine (in)
6 = Engine (in)
5 = Controls
5 = Controls

(https://i.imgur.com/zf3U7aX.jpg)

Adler’s aircraft shreds the Wellington’s controls and takes out the Starboard Engine; while it’s beat down pretty hard, the Wellington is still going, and he fires back…

11 = Crew Injury
46 = Forward Guns
21 = Landing Gear

Looks like our run of good luck is about to run out.

First I’ll check the Crew Injury. I roll a 10, which is a Bordmechaniker; that’s not a crew that’s present and as such can be ignored – thankfully!

The Forward Guns result, though, takes out all of our forward-firing weapons; it looks like this Sortie is now over. Adler and crew are no doubt cursing enough to give the Devil a blushing fit!

Worse, the Landing Gear hit means we need to make a Crash Landing when we return. That will mean an Injury Roll for each crewman.

Adler and crew can’t even have the satisfaction of pressing home their attack thanks to the guns being out. Ignominiously, they have to now turn for home.

I roll an 8 for landing, which is Safe, but again, the lack of landing gear means a Crash Landing, so here are the injury rolls for the three crewmen…

Pilot = 2
Funker = 1
Rear Gunner = 2

Fortunately, they’re all Light Wounds! Well, ‘fortunately,’ in that it could have been a LOT worse. Their Do 217 is a wreck now…but we’ll receive a new one thankfully.

These two kills in this Sortie means we’re at six total now, which confers an Ace status on Adler! That’s +1 Prestige Point and he goes up one Prestige Level, up to 4.

(https://i.imgur.com/Ry0IMca.jpg)

He also gets his Wound Badge ‘upgraded’ to 2. It’s still the Wound Badge in Black, but if he receives another Wound, it’ll go to Silver. Unfortunately (or fortunately, depending on your outlook), he wouldn’t get a Prestige Point for getting the Wound Badge in Silver. Here’s a look at the Pilot Display Mat, as it stands now.

(https://i.imgur.com/zdyv0yo.jpg)

We’re going to be a bit further into September 1943, but Adler is well on his way to earning the Prestige needed to get a good aircraft when the time comes…if he lasts that long. We’ve had a LOT of good luck so far in this game. Time will tell if it holds up.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 12, 2019, 02:01:21 PM
We do?

Mirth is now the Funker.  :whistle:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 02:15:11 PM
 :bigthumb:

On both counts
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on October 12, 2019, 02:15:58 PM
More! More!
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 02:19:37 PM
More! More!

Well, OK, if that's what you want. ???

 :bigthumb:

On both counts

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 12, 2019, 02:29:04 PM
I'd forgotten to roll for 'Bomber Loss due to Battle Damage.' That's when you damage a bomber but have to break off. On a roll of 1 or 2, the bomber would go down (usually it's just a 1, but you add one to that for each engine it has out). Of course, I rolled a 3, so pffffft to that.

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 02:33:35 PM
Does that count as an unconfirmed kill?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 12, 2019, 04:00:27 PM
No unconfirmed kills in this game.

If we have to break off and a damaged bomber gets away, I roll per the above. If the bomber happens to go down, I have to roll 1d6. On a 1 or 2, someone else spotted it go down and we'd get credit for the kill. Very honest chaps these nightfighter pilots.  ;D
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 04:10:46 PM
 :bigthumb:Thanks!
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bayonetbrant on October 12, 2019, 04:29:46 PM
We have every confidence in your abilities.


We do?


It's all about expectation management. If you don't expect too much from his abilities it's easier to have every confidence in them
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 04:34:08 PM
........my brain hurts..............
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 12, 2019, 05:40:01 PM
If I didn't get shite from you guys, wherever could I catch it from?  :-*
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on October 12, 2019, 05:42:01 PM
Your wife. Your MIL...
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 12, 2019, 05:44:49 PM
Let me rephrase...if I didn't get shite from people I like, wherever could I catch it from?  :-*
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 05:45:39 PM
um.......people you don't like?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bbmike on October 12, 2019, 05:55:53 PM
(https://i.kym-cdn.com/photos/images/original/000/566/702/3f2.jpeg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bayonetbrant on October 12, 2019, 05:56:20 PM
um.......people you don't like?


mirth already said that  O:-)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 12, 2019, 05:57:57 PM
Where, when............why?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 13, 2019, 06:27:23 AM
Question; What is the best way to take screen shots of a Vassal game?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on October 13, 2019, 06:43:42 AM
Question; What is the best way to take screen shots of a Vassal game?

According to the user guide, there's a built-in screen capture tool.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 13, 2019, 06:51:10 AM
Maybe it depends on the module and if or not the creator included it? I shall investigate further.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on October 13, 2019, 08:07:42 AM
Question; What is the best way to take screen shots of a Vassal game?

Are you on Windows or Mac? Windows has some built in stuff nowadays:


Quote
On Windows 10 and Windows 8, you can just press Windows+PrtScn on your keyboard to instantly save a full-screen screenshot in PNG form to your Pictures folder.

You can also press the PrtScn key on any version of Windows to save a copy of your screen (or Alt+PrtScn for just the active window) to your clipboard. You can then paste it into any application. And, on Windows 10, you can even press Windows+Shift+S to capture a region of your screen and copy it to your clipboard.

RELATED: How to Take Screenshots in Windows 10 (https://www.howtogeek.com/226280/how-to-take-screenshots-in-windows-10/)

If you want something a little more powerful, you can launch the Snipping Tool included with Windows 7, 8, and 10. It can you take screenshots of your full screen, a single window, or an area of your screen. You can set a delay of up to five seconds if you need time to set up a screenshot after clicking the button.

Other screenshot utilities are more packed with features, but Windows includes surprisingly capable tools you can use on any computer, without installing anything extra.

It’s also worth mentioning that many of the online storage tools feature their own screenshot key combinations. For example, if you have the feature turned on in OneDrive (OneDrive Settings > Auto Save > Screenshots), pressing the PrtScn key captures the full screen (Alt+PrtScn for the active window) and saves it as a PNG file to the Pictures folder in OneDrive. The same holds true for Dropbox (Dropbox Preferences > Import > Screenshots).

MAC:
https://www.howtogeek.com/278615/the-best-screenshot-apps-for-macos/

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bayonetbrant on October 13, 2019, 08:57:42 AM
MAC:
https://www.howtogeek.com/278615/the-best-screenshot-apps-for-macos/ (https://www.howtogeek.com/278615/the-best-screenshot-apps-for-macos/)

⌘-Shift-3 = the entire screen to a PNG file
⌘-Shift-4 = a selection of the screen to a PNG file
⌘-Shift-CTRL-4 = a selection of the screen to the clipboard
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bbmike on October 13, 2019, 09:00:56 AM
Question; What is the best way to take screen shots of a Vassal game?

According to the user guide, there's a built-in screen capture tool.

There is a built in capture tool. I believe you can disable it when you build the module. It is very easy to add it back.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on October 13, 2019, 09:33:54 AM
MAC:
https://www.howtogeek.com/278615/the-best-screenshot-apps-for-macos/ (https://www.howtogeek.com/278615/the-best-screenshot-apps-for-macos/)

⌘-Shift-3 = the entire screen to a PNG file
⌘-Shift-4 = a selection of the screen to a PNG file
⌘-Shift-CTRL-4 = a selection of the screen to the clipboard

there's also (aka 'command') +Shift+4, then Spacebar, to give you a camera icon that lets you pick a particular window and grab that. Useful when the window you want is partially obscured by others. It opens the image in a small thumbnail that you can right-click on to send to Preview or save to desktop, PDF, etc.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on October 13, 2019, 09:37:37 AM
You can also just take a picture of the screen with your phone.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on October 13, 2019, 09:46:18 AM
You can also just take a picture of the screen with your phone.

Unless you're Barth...
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bbmike on October 13, 2019, 09:48:28 AM
You can also just take a picture of the screen with your phone.

Or play a proper, actual board game?  :whistle:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 13, 2019, 10:22:59 AM
...well, thank you chaps......I'm very glad I asked.....................
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 14, 2019, 11:23:42 AM
SORTIE 10

After our Light Wound recuperations, the crew of this Do-217 are back at it again, and Adler no doubt is getting crap for having broken up TWO aircraft now on landing, even though the last one really wasn’t his fault.

The next raid we scramble to intercept is Bochum in the Ruhr region, again. The weather is Good and the electronics are holding up. The RAF once again fails to spoof our crew, so we are on track to intercept some British bombers and are helped a bit by the bright Moon (+1 to Intercept rolls).

We get through a fair distance before we find a British bomber (rolled, with the +2 modifier - +1 for the Moon and +1 for our Radar, a 5, 6, then 10). We find a Stirling, and the hunt is on!

We’re doing the standard Adler approach – Medium Range, Starboard Wing. Our Combat Card is:

(https://i.imgur.com/lsJVVGX.jpg)

We get five hits – very good – but we’re also spotted by the bomber, which not only fires first and applies its damage, it also starts corkscrewing, so we’re going to lose one of our hits! Here’s the Bomber’s Combat Card draw:

(https://i.imgur.com/sH96Kts.jpg)

Three hits. Adler and crew are surprised momentarily by the winking flashes of the Stirling’s tail guns, and they feel the meaty thuds as their shells hit home on or Dornier. The damage rolls are:

56 = Rear Guns
45 = Starboard Wing
23 = Starboard Engine

A loud schrannng and spark and our rear guns are useless now…which is a mixed blessing I suppose as we’ve not yet had to fire them in anger. The two hits on the Starboard side, to the Wing and Engine, are troubling but not going to stop us any time soon.

(https://i.imgur.com/1HSTvfK.jpg)

Now we get our revenge, rolling our four hits:

6 = Engine (in)
10 = Fuel Tanks
3 = Wing
5 = Controls

A very spread-out amount of damage done to the Stirling…nothing that makes Adler terribly confident about pressing home his attack, and yet I feel like they must do so. The Do-217 closes to Close Range; the bomber will continue to corkscrew causing =1 hit, but Close Range, as you know, mitigates that with +1 hit. So, we’re even now…

(https://i.imgur.com/qvHCKZY.jpg)

The GP result is not the greatest but maybe we’ll get lucky. Now, to see how the bomber retaliates…

(https://i.imgur.com/l3D4Naa.jpg)

Three hits – AGAIN.

I’ll apply our damage, first…the GP means one hit each to their Controls and Starboard Wing, plus another hit to the inboard Starboard Engine and one hit to the outboard Starboard Engine. The inboard Starboard Engine is now destroyed. There’s also one hit to the Controls.

(https://i.imgur.com/cXKh8h1.jpg)

There’s still one random hit to roll for, and I get a 10 – which is a Fuel Tank hit. The Stirling is destroyed! Chalk up another kill.

I’m wondering if we should continue – the damage isn’t so bad that we have to abort, but the idea of landing with an engine out is disturbing. The Funker, Mirth, says sarcastically that Adler managed to crack up two planes on landing already, so what’s a third? And there’s a certain amount of logic to that statement. We will proceed, moving the Do-217 to the next Endurance Box.

(https://i.imgur.com/dMjbIij.jpg)

And we find another British bomber in the night (rolled an 8, +2 = 10), a Wellington. We’re coming at it in our usual style.

(https://i.imgur.com/9jcwtnj.jpg)

A GP result, which is hard to get excited about. But, it’s a start. It’s especially better that we are not spotted.

Now for the bomber’s defensive fire…

(https://i.imgur.com/mY7Xap2.jpg)

Three hits, which seems to be their usual! At least we get to apply our damage first.

The GP hit is the same as the one we made earlier; the random hit from the GP turns out to be another Controls hit. The Wellington has taken some damage, but isn’t quite out of the fight yet. Now it’s time to see what they do to us…

12 = Port Wing
52 = Airframe
31 = Starboard Engine

Another spread-out result…but this makes us weaker all the way around. Our Starboard Engine is now out!

(https://i.imgur.com/LkLdvBC.jpg)

The engine being out/damaged reduces our Speed by 3. As the Do-217 has a Speed of 16, it was reduced earlier (which I failed to mention) to 13. The Wellington, though, only has a Speed of 12, so we’re able to intercept it (albeit barely!).

The real question now is, do we press home the attack?

Of course we do! What’s one little burned-out engine?

(https://i.imgur.com/Cr3JhtS.jpg)

Another GP result means one of the hits is against the Controls, which shoots the bomber down. Out of control, the Wellington begins a slow corkscrew-like glide to the ground below…another kill!

We are, however, in a sad state. Our speed is greatly reduced, which in game means we would only be able to intercept a Wellington or a Stirling; the other bombers would be too fast for us.

But would this stop me now?

How's this for your answer?



Heck no! Adler can taste the blood of his victories and he’s a madman, so he’s continuing the patrol!

In the next Endurance Box, we find another British bomber…it’s a Wellington! We can keep up with it and overtake it, so we can engage it. Why not? We’re not out here to tour the countryside.

Just to be even bolder, we’re going in at Close Range for that +1 hit!

(https://i.imgur.com/U2tFzll.jpg)

Five hits, upped to six total…and we’re not spotted! But we still must draw a Combat Card for the bomber’s defensive fire just in case he is not shot down.

(https://i.imgur.com/Gz5ai06.jpg)

Only two hits…well, one well-placed one and we’ll be done for.

Let’s see how my rolls for hits go…

4 = Airframe
1 = Starboard Wing
1 = Starboard Wing
10 = Fuel Tanks
3 = Starboard Wing
6 = Starboard Engine

Fire lashing out from our forward guns, the Wellington shudders under the impact; Adler’s aim is spot on, walking the hits, and with a flash, the Wellington’s wing comes clean off. A third kill for this Sortie!

Flushed with success, Adler is not going to press his luck; he instead nudges the wounded nightfighter back to their Dutch base.

Our Landing is decent enough (rolled an 8, minus 1 for Adler’s Landing skill, plus 1 for an engine out – need a 9 or less to land safely). With nine total kills, we’re no doubt starting to be noticed by the Luftwaffe’s leadership.

(https://i.imgur.com/k2dnZ3I.jpg)

We'll also have to deal with our damaged Do-217 too, but that'll be next time.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 14, 2019, 07:55:05 PM
WOW!  :bitenails:  Ballsy call to continue the mission with one engine out. Guess that's why I fly a lounge chair.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 15, 2019, 06:22:29 AM
Yeah - awesome indeed!
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 15, 2019, 09:52:42 AM
I wanted to see how far I could push my luck. Admittedly that was not a smart choice. But I figured as long as we found one of those slower bombers, we could intercept one.

Also you gotta admit the word-of-mouth that might get around in a real nightfighter group about the guy that had an engine knocked out, but he kept hunting. Not a bad bit of PR internally even if it's not represented in the game system.  ;D
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 15, 2019, 10:04:54 AM
 :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 15, 2019, 12:10:08 PM
What did Mirth, the Funker think about it?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 15, 2019, 12:56:28 PM
He clearly taunted Adler into continuing the hunt.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on October 15, 2019, 07:30:08 PM
He clearly taunted Adler into continuing the hunt.

Probably needed a new story to impress the bier garden freuleinen
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 15, 2019, 11:25:26 PM
His Weiner-Schneitzel isn't enough?  ::)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 16, 2019, 04:40:15 PM
Given the year in which the AAR is set, I'm surprised that the Wellington still appears as a night bomber as by now it had been pretty much superseded by the 4 engine heavies and relegated to other roles.

Not trying to be a 'rivet-counter' - just saying out of interest in the subject.

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 16, 2019, 05:53:03 PM
I think the Wellingtons disappear after a certain period of time. Mosquitoes will be on the rise soon enough. If we stay at this Dutch base, later in the war, there's a chance we'll have to deal with a Mosquito incursion upon landing.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 16, 2019, 06:05:02 PM
That should be fun :-)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 21, 2019, 10:07:39 AM
SORTIE 11

It is late September, 1943. Germany has formed a puppet state in northern Italy after the Italian surrender, and the Soviets re-capture Smolensk. Daylight raids against Germany have been intensifying, even despite the horrific losses incurred during the second Schweinfurt raid last month. The only place Germany seems to be holding her own is in the air, at night.

Our eleventh sortie scrambles – another RAF raid on Bochum in the Ruhr area. The weather continues to be good, and we roll a Warning Device failure for our Random Electronics Failure. Fortunately, we do not have one of these, so nothing happens. We’re also not affected by any Spoof raid shenanigans, so we slide into that first Endurance Box on our track, ready to start hunting.

(https://i.imgur.com/vqFgIOE.jpg)

There is no Moon modifier, neither positive nor negative, so we have a 1 in 5 chance of locating an enemy bomber (9 or 10 on 1d10).

This is not the greatest testimony to our navigation skills. In the first Endurance Box, I roll a 7 -  not enough to get an interception. In the next Endurance Box I roll a 1, which means nothing is found there and we have to skip an Endurance Box as we are lost. The next roll is – guess what? Yep. Another 1. So we skip ANOTHER Endurance Box and very quickly find ourselves in the last one on the track.

(https://i.imgur.com/s5Q4zQY.jpg)

Finally, we catch a break – a natural 10 is rolled. We find a Stirling making its way through our beloved airspace. Adler moves the Do-217 in, intent on lining up the RAF bomber in his gunsights – the usual aim point of the Starboard Wing, at Medium Range.

(https://i.imgur.com/XN3n1k2.jpg)

We then draw our Combat Card…

(https://i.imgur.com/8nv9Zv8.jpg)

And there’s the best possible result – DE, Defender Eliminated. The Stirling is blown out of the sky.

Since that was the last Endurance Box, I feel a bit better after getting two ‘Lost’ results in a row. That’s ten total kills now. Not too bad.

(https://i.imgur.com/C4MJcpg.jpg)

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 21, 2019, 10:38:12 AM
Nice shooting BC. A 'Sterling' performance.  :applause:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 21, 2019, 10:46:20 AM
Yep, good stuff, BC.

Sir S, will you stop shootin' them pun things off - y'all know how these things escalate.............
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 21, 2019, 04:14:21 PM
Sorry. I thought this crew would be so hung-over this morning, no one would notice.  :sick:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 21, 2019, 04:22:11 PM
This lot can hear a pun drop at fifty paces...................
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 22, 2019, 02:28:07 PM
SORTIE 12

This time, the RAF deigns it necessary to go after Mannheim, in the area of Munich.

Note that while Mannheim is not technically in the area of Munich, according to the game it is, at least in terms of Endurance. It’s a fair distance away from our Dutch airbases. The game designer took some liberties with geography to ensure the rules didn’t get too complex or overbearing when it comes to fuel usage/endurance in the air. If anything has seemed odd to you in this way throughout this AAR, just keep this in mind.

We have yet more good weather and no electronic failures on take-off. No spoof raid successes for the RAF, either, thankfully! Unfortunately, though, the Moon is hiding fairly well, meaning we’re going to get a -1 to Interception rolls and therefore will not actually intercept anything except on a natural 10 on 1d10. And we only have three Endurance Boxes to explore for potential prey.

(https://i.imgur.com/u44CNT9.jpg)

Once again, we are stymied from finding anything – a roll of 2 and then 3 for the first two Endurance boxes means Adler and crew are searching for naught in the night sky over Germany. Their Do-217 is on its final leg when finally, in the darkness, the shape of a bomber appears (rolled a natural 10 in that last Endurance box). Turns out it’s a Lancaster.

I’m going to have Adler and crew line up on its Starboard Wing again, but this time, I’m going to have them come in at Close Range and will also expend two Ammo to do an Extended Burst in the hopes of getting even more hits against this monster bomber.

(https://i.imgur.com/Weq4sJv.jpg)

For the Extended Burst, I roll a 6 on 2d6. That’s 2 extra hits! But unfortunately, our forward cannons jam unexpectedly after unleashing that rapid torrent of shells.

(https://i.imgur.com/OaW7elg.jpg)

Hopefully this attack will hurt the Lancaster and we won’t have to make another pass.

(https://i.imgur.com/Ll7zcPL.jpg)

Turns out the Extended Burst wasn’t even necessary; we drew another DE result, destroying the Lancaster with no retaliation. The jammed gun doesn’t matter now as we’re in the last Endurance Box, and move back to our Dutch airbase, making a safe landing, and thankful for yet another victory – our 11th kill.

(https://i.imgur.com/yyGLjjt.jpg)

This 12th sortie also gives each of our crew +1 Experience. Adler and his rear gunner are now at 3 Experience each, while our Funker (good ol’ mirth) is at 2 Experience. For Adler, I’m going to hold out for either the Gunnery skill (giving +1 random hit each time any other hits are scored) or the Aim skill (giving +1 bonus hit to whatever point at which he aims). Situational Awareness (S.A.) will be good to have, but not until later. As for the Funker, the Electronics Maintenance skill would mitigate any Electronics failure rolled, except for a Random Event; this sounds pretty good. However, I’m going to have him hold off for the Radar Operation skill, which costs 5 Experience, and gives a +1 to Interception rolls. The rear gunner, whom for now remains unnamed (though I’m leaning to Sir Slash thanks to his punnery skills), I’m thinking Weapons Maintenance would be a good one. This would mitigate any ‘jammed’ result on the gunnery chart, instead making it a ‘miss,’ which is much preferred to a jammed weapon. That only costs 2 Experience. That, and Parachute, would cost 3, but again I’m going to hold off for now. If I give one crew a Parachute skill, it would be nice to give the other one this as well. Maybe I’ll change my mind after the next sortie, who knows.

(https://i.imgur.com/BqMJbxU.jpg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 22, 2019, 02:49:31 PM
BC, have you noticed much difference in the individual aircraft you have 'flown' so far, and have you any preference?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 22, 2019, 02:59:27 PM
Being able to use a parachute would be a handy skill to have when sitting in the rear of a crashing aircraft. Hopefully the Captain does not expect us to go down with the ship.  :notme:  Weapons Maintenance  probably makes more sense tactically.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 22, 2019, 03:00:41 PM
I'm sure others that have played more might make note of nuances that matter to them, but for me, it's all about the firepower rating. The Do-217 gets us in the 16 column of the Combat Cards and it can be, as you've seen, downright deadly. I can't recall offhand which one(s) has Firepower that puts their shots in the 24+ column, but those would be ideal.

I'll note too that I'm not a fan of Schrage Musik - it doesn't appeal to me but I might try it out for the purposes of this AAR, later.

Next important is radar. As the war progresses, other models will become available with better equipment. Not having a radar early on means an immediate -1 to the Interception roll, on top of whatever other modifiers there are. (The initial nightfighters you have access to mostly includes the Bf-110, which I do not like as they have nothing on board radar-wise). Some radars grant no bonuses, but simply having it on board means no -1 penalty. You might have noticed that rolling on the Electronics Failure Table can be hit or miss, but mostly miss (I think a 5-9 result on 2d6 is No Effect), but the more electronic gadgets you have on your aircraft, the more chance there is something might be impacted by that check each sortie. That can be mitigated if you have a Funker with an Electronics skill, I believe, but that skill might take some time to get to.

After that it's really a toss-up for me, at least right now. Speed isn't all that important as most night fighters can intercept enemy bombers; it's only when one of your engines is damaged that it might become an issue. Structure is nice, in having more 'hit points' before something goes kablooey meaning greater survivability. Crew really doesn't matter too much but it does add a lot of flavor to the game.

Keep in mind too that I've not yet played it long enough to mix it up with Mosquitoes. Once that starts happening, my opinions might shift.  ;D
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 22, 2019, 03:04:05 PM
Thanks, BC. This is proving to be a very interesting game indeed.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 22, 2019, 03:09:02 PM
It makes me want to get Interceptor Ace more and more, to be honest. I like Gregory M. Smith's designs and am intrigued as heck by the dogfight system he developed for that one.

But yes, this is a great game and it's opened my eyes to an aspect of World War 2 that I've never explored.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 22, 2019, 03:12:44 PM
Being able to use a parachute would be a handy skill to have when sitting in the rear of a crashing aircraft. Hopefully the Captain does not expect us to go down with the ship.  :notme:  Weapons Maintenance  probably makes more sense tactically.

Ha! The Parachute skill does not guarantee success, but it gives a die roll modifier to help in case these guys do have to bail out. Right now only Adler has it (since the start of the game, in fact), and I know the more I put it off the more likely it will happen and then I'll be all "dammit I wish I'd gotten Parachute for these guys."

It also, to an extent, is buy-in for the characters. Investing in skills gives them a life of their own, which would make losing them that much harder (especially because their replacement would be a no-experience-having noob, lol).
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on October 30, 2019, 08:33:54 AM
SORTIE 13

Now for our final sortie of September 1943. This time, an RAF raid has targeted Berlin. We scramble for our Do-217. Word had filtered around of our one-engined exploits a few missions ago, and the nickname Schlägertrupp (aka “goon squad”) has stuck. This is now painted on the side of our aircraft. The crew chief decided forgiveness was a better route to take, rather than permission.

We start up the Dornier’s engines, and prepare for takeoff. The weather continues to be good (though just barely; rolled a 7 on 1d10, and ‘Good’ weather occurs on a roll range of 1-7). The Random Electronics Failure roll results in the Secondary Radar being out, but as our Do-217 does not have that, we pass that test. The RAF continues to fail at spoofing us, so we move to the Berlin Endurance box, ready to hunt.

(https://i.imgur.com/iAJUx6f.jpg)

The Moon is especially uncooperative, making for the darkest skies that occur every month; we’ll only intercept on a natural 10. In our first Endurance box I roll a 10, so we’re in for some action! This time, it’s a Halifax. They go in with their normal approach – Medium Range, Starboard Wing. It’s funny how easily a routine will be made in this game; so far we’ve had great luck in shooting down 11 enemy aircraft in two months.

(https://i.imgur.com/mA5FJvA.jpg)

We draw our Combat Card and…

(https://i.imgur.com/wigs04a.jpg)

Another DE result! The Halifax goes down in flames, and we’ve just had our 12th kill. We’ve been very lucky with these DE results and I know that won’t keep up, but still, it’s nice to savor these victories while they last!

Moving on to the next Endurance boxes, I roll a 5, 4, and then an 8 – so close yet so far. The dice taunt us a second time in the final Endurance box, with another 8. Another sortie in the books and another air victory – not too bad.

We make a safe landing back at our Dutch base, ready for our next sortie.

(https://i.imgur.com/wH2coug.jpg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 30, 2019, 11:02:10 AM
Wa-Hoo! Schnapps all around!  :applause:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on October 30, 2019, 02:40:55 PM
Outstanding stuff!

Obviously, when you get your Uhu, there's only room for you and one crew member.  I assume the NF version had a crew of 3?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on October 30, 2019, 07:34:14 PM
I would take that set of dice to Vegas if I was you BC.  :biggrin:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 04, 2019, 11:33:31 AM
SORTIE 14

October, 1943 begins. The air begins to chill, following the fortunes of the Wehrmacht on the ground; we remain focused on our little corner of it for the time being.

This first sortie in October 1943 is against an RAF raid on Bremen. The weather is bad (rolled a 9 on the Weather Table), which will make for a more interesting landing later. No electronic failure hijinks nor any spoof raid misdirection affects our mission, and we are off, starting with the Bremen Endurance box.

(https://i.imgur.com/8gL5xl7.jpg)

The Moon gives us a -1 to Interception rolls this sortie, which is balanced out by our +1 from our radar. A natural 9 or 10 will get us an interception.

Unfortunately I roll a 2, 5, 3, and 5 in each of the four Endurance boxes. No intercepts for us this sortie, which is unusual – we’ve gotten used to finding at least one target.

Despite the bad weather, Adler is able to put the aircraft down on the ground at their Dutch base safely. Another sortie is in the books, and we must wait to see if we get lucky next time.

(https://i.imgur.com/MYG7fLa.jpg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 04, 2019, 01:21:58 PM
Ah well, at least you're back home in one piece. Its all experience I guess.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on November 04, 2019, 03:53:48 PM
You've certainly had bad luck with Bremen, no kills there yet. Maybe you have scared them away from everywhere else.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 07, 2019, 08:11:16 AM
SORTIE 15

Our crew is alerted to an RAF raid on Hagen (Ruhr area). Fortunately, the weather has been good, if a bit crisp and cool outside. We go through a quick briefing and then do the pre-flight checks on our Do-219; when everything looks good (and ONLY when everything looks good), everyone climbs in to the cockpit. The ground crews assist with engine start-up, and everything rumbles to life. The familiar vibration through the hull of the aircraft is like a warm blanket on a cool night.

As we take off into the ink-dark sky, the Funker, Mirth, reports no electronic failures. These new-fangled devices are all so new, you never know when they might get fidgety enough to stop working. A cross look could set the radar to not being functional, but thus far, we’ve been very blessed by whatever radar gods there are.

(https://i.imgur.com/DJaOuuT.jpg)

We set our aircraft at the prescribed altitude. Fortunately, the Tommys across the channel have had very little success in sending us off course using our own wavelengths, and this sortie is no different from any other. We’ll have quite a bit of time to hunt.

Our Do-219 gets to just over half its endurance, and our eyes strain from seeking targets out in the darkness. There is only average visibility (the moon does not shine quite enough to give us a good spotting ability, but at least it’s not gone completely). Finally, a cry over the radio – we’ve spotted our first target of the evening, a Lancaster.

(https://i.imgur.com/6efkgbW.jpg)

Adler and crew take their ‘standard’ approach by creeping up on the unsuspecting Lancaster on its starboard side. Adler means to aim for the wing as it’s a target-rich area – one can knock out engines, hit fuel tanks, destroy controls, or even just ‘saw’ the wing right off with the right guidance for the forward guns.

Giving a silent thanks to the bomber not spotting them yet, Adler lines up his crosshairs, and prepares to fire. He hesitates, taking a deep breath or two, before pressing down on the triggers.

(https://i.imgur.com/obalyvs.jpg)

Fire blisters the night air, flashing guns and thumping they can feel in their chests, with an occasional tracer showing they are right on the mark.

(https://i.imgur.com/YImKqie.jpg)

Adler grits his teeth, hoping to take the aircraft down before they ‘wake up’ too much and return fire.

In the dimness, the crew sees sparks and flashes indicating hits on the Lancaster’s starboard wing. Flashes turn into shredding, streaky fire on the outboard starboard engine. Adler slightly and quickly adjusts the nose of the Do-217 to ‘walk’ the hits across the wing, shredding the inboard engine as well. Fire is now engulfing the wing, in intense amounts, more so than would happen normally if it were just the engines. Adler smiles behind his oxygen mask; surely these are fuel tank hits.

Orange fire blossoms along the wing, silent in confirming Adler’s thoughts. Fuel tank hits! The Lancaster’s wing becomes awash in greasy, oily, orange flames, and it lurches to its wounded side. Adler expertly turns the stick to port, throttling up and diving away, just as the fireball flowers in the night sky, silent over the buzz of the whipped engines. Tiny smacks litter the cockpit as debris from the exploding Lancaster pepper the Do-217; the crew holds their collective breath, but none of the shrapnel from the dying beast of a bomber prove to be dangerous to the night fighter.

Another victory for Adler and crew!

Elated, though much more subdued in celebration than they were with their first collective kill, the crew gets back on course, with plenty of endurance remaining. They search the night skies over western Germany as well as Holland, but find no further RAF bombers to hunt. As their endurance dwindles to the safe return point, Adler heads back to their Dutch airfield at Melsbroek, finding it easily and landing nearly perfectly, with dawn still lingering just over the horizon.

Adler wonders briefly if that dawn is bringing success to their brethren on the Eastern Front, but something nags at the back of his mind that it is not so. A creeping chill snakes its way up his spine, and he ignores it as he maneuvers the Do-217 to its revetment. Soon, it will be time for another sortie.

(https://i.imgur.com/B0nfJjJ.jpg)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on November 07, 2019, 11:29:54 AM
And in appreciation, Hagen is re-named, "Adler-burg" and Goring pops a bottle of champagne telling everyone it was all his doing.  ::)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 07, 2019, 11:32:02 AM
^Ha! Sounds about right  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on November 07, 2019, 11:34:40 AM
And in appreciation, Hagen is re-named, "Adler-burg" and Goring pops a bottle of champagne fistful of pills telling everyone it was all his doing.  ::)

ftfy
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 07, 2019, 11:38:31 AM
And in appreciation, Hagen is re-named, "Adler-burg" and Goring pops a bottle of champagne and a fistful of pills telling everyone it was all his doing.  ::)

ftfy

ftftfy
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: mirth on November 07, 2019, 11:41:26 AM
And in appreciation, Hagen is re-named, "Adler-burg" and Goring pops a bottle of champagne and a fistful of pills telling everyone it was all his doing.  ::)

ftfy

ftftfy

 :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 07, 2019, 12:52:03 PM
Y'all worry me and entertain me greatly at the same time.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 07, 2019, 01:16:17 PM
We aim to please.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on November 07, 2019, 03:41:57 PM
Whoa. Wait, that's two things. I can only do one thing at a time. At least until after a nap.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 12, 2019, 07:31:17 AM
FYI to all, it's going to be a few more days before I can post another sortie; things at work are ramping up significantly and I have six projects on my plate (which was standard fare at my last company but this is a first, here).

I will continue though as soon as possible. Thank you for reading this, I really appreciate it.  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 12, 2019, 07:54:02 AM
A guess he deserves some leave after such a successful run.  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 12, 2019, 07:54:45 AM
Sp far so good (knocks on head).
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on November 12, 2019, 10:37:14 AM
Taking a break is NOT going to make us go away. We will be.... :waiting:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: JasonPratt on November 12, 2019, 12:11:42 PM
Just remember, if you have to evacuate, leave your plane parked in the middle of a runway with your kills marked on the tail!  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on November 12, 2019, 03:26:33 PM
And don't leave the keys where Mirth the Funker can get them. He'll probably try to take some of the local girls up for peek at his, 'Short-Wave'.  :notme:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 12, 2019, 03:48:20 PM
If we live long enough to go for a Ta-154 the crew goes from three to two. I don't have the game in front of me so I don't recall if that's the pilot and a Funker or pilot and rear gunner. I'd guess it's the former.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 12, 2019, 04:04:22 PM
The only reference I have found so far says that the 2nd crewman was a 'radio operator', but it seems more likely that he operated the radar.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 12, 2019, 04:13:34 PM
It might have been a dual role. In the book The Other Battle, it's all about the Funker and Pilot.

We've not yet gotten to a point where a rear gunner is needed, though I think that kicks in whenever you're dealing with Mosquitoes.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 12, 2019, 04:24:47 PM
I found a picture of the inside of a cockpit (admittedly its a model) and it definitely shows the rear crewman has a radar with its distinctive viewing hood. This may not have applied to all versions, obviously, but certainly those with the nose mounted radar array, such as the Liechtenstein.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 12, 2019, 04:48:17 PM
Yeah, the N-1 cockpit is a little odd. I've seen a few images of one layout and then another entirely different layout. What's odd is the pilot seat is on the left side, but right next to him is another crewman, facing forward. In game the pilot fires the weapons but maybe this other crewman did that, in real life? The rear radar operator must have doubled as a rear gunner. It's an odd set of responsibilities - the guy in the back has a lot to worry about but that right-seater at the front, not so much.

That's just my ignorance of the subject. I haven't taken the leap yet to buying books on these particular aircraft to see for sure, but that'll come eventually I think.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 12, 2019, 04:52:11 PM
This is interesting;
https://www.google.com/search?q=ta+154+cockpit&rlz=1C1CHBF_en-GBGB812GB812&sxsrf=ACYBGNS0LEmm4t55709knJu4wmMRaxdWyw:1573595493492&tbm=isch&source=iu&ictx=1&fir=kmAkHMjX_quBAM%253A%252COlob2g-559XI7M%252C_&vet=1&usg=AI4_-kSCMAKFQEk9mCsRYIJzcW8dFNrhDg&sa=X&ved=2ahUKEwiYpqOD1OXlAhW0VBUIHSr7AMYQ9QEwAnoECAQQCA#imgdii=-d__MLdI_b9NGM:&imgrc=kmAkHMjX_quBAM:&vet=1
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 12, 2019, 05:00:08 PM
Yep! I'm very interested in the Ta-154.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 12, 2019, 05:13:01 PM
Aye, me too, like the He 219, its a fascinating aircraft.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on November 12, 2019, 07:27:19 PM
Yep! I'm very interested in the Ta-154.

Just make sure you get one with the first gen plywood glue. After the original glue plant was bombed into oblivion Moskito production switched to a much crappier kind and some of the Ta-154s literally delaminated mid-flight. A Very Bad Thing for those aircrews...
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 13, 2019, 05:52:57 AM
I can't remember if its included in the game, but having the Me 262 night fighter variant would be interesting.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on November 13, 2019, 06:42:39 AM
There were Do-335 night fighter variants as well.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 13, 2019, 06:58:15 AM
Oh yes, I had forgotten about that one  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 13, 2019, 10:01:09 AM
The 262 is not, unfortunately, in the game. Though I wouldn't put it past the BGG fans to create one.

Yep, just looked, and sure enough there's a few of them there.

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 13, 2019, 10:04:00 AM
Woot! All you have to do is survive until it becomes available :-)

BC, can you start a campaign at different points in the war?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 13, 2019, 10:06:13 AM
BC, can you start a campaign at different points in the war?

I believe you can, yes. You can choose one of the Ace pilots included in the game and start with different aircraft or at later points in the campaign - sort of gives you a head start, using an Ace, but it also reduces the time in the game that you have.

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on November 13, 2019, 10:07:18 AM
Also, just from looking at this card - it says "Available 3/45" which is outside the scope of the normal game. I believe there's some fan-made work there on BGG that lets you continue the war so that obviously would be necessary to play that one.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on November 13, 2019, 10:08:27 AM
Interesting, thanks  :bigthumb:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on February 09, 2020, 03:28:32 PM
Can we hope to see some more of this? I've missed it, as I'm sure other people have.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: judgedredd on February 09, 2020, 03:30:55 PM
Yeah...I've been eyeing some of these air games.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on February 09, 2020, 03:50:04 PM
Aye, was getting quite gripping at times  ;)
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on February 09, 2020, 05:53:19 PM
Can we hope to see some more of this? I've missed it, as I'm sure other people have.

I had been doing this on my work laptop, with Photoshop. In the past few months, I've had zero time to work on it thanks to work; there were days, unfortunately, where I had nothing to work on, and my boss would not be in, so I'd sit there and write these up. I've had project after project come in that's had insanely tight deadlines and that's pretty much been the story of my life since November.

I do want to get back to this! Especially because you guys like it so much, which I greatly appreciate. I'm hoping things will quiet down here soon. Things have not been quieting down lately because my workplace recently acquired another company and all my projects for this were fast tracked from months to days. And when I get home after 10-12 hour days and 3 hours' worth of commute, I just don't have the motivation to open my work laptop.

But, like I said, I really want to get back to this. Especially because Interceptor Ace, Zeppelin Raider, and now Amerika Bomber are all..."waiting in the wings."  ;D
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on February 09, 2020, 05:56:05 PM
OK, we do understand - that's one heck of a working day, BC.

......................waiting in the wings?

If I didn't know you better I say that was a weak attempt at one of the punne thingies.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Sir Slash on February 09, 2020, 11:25:40 PM
Who do we need to straighten-out for you BC? Horse's head in the bed next to them when they wake-up? I know a couple of Voo Doo Queens looking for extra work. Just say the word man.  :bringit:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on February 10, 2020, 05:40:04 AM
Yeah, we can send Spiney Norman in if we have to.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: judgedredd on February 10, 2020, 05:48:26 AM
Isn't Amerika Bomber like Queen of the Skies?
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: bob48 on February 10, 2020, 05:54:46 AM
Not sure if it uses the same basic system or if its completely new. I remember playing B-17 with some buddies a long time ago. Great game.
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: judgedredd on February 10, 2020, 06:39:21 AM
I think I might have jumped to that conclusion from the title - Amerika Bomber:Evil Queen of the Skies.  :Loser:
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: Staggerwing on February 10, 2020, 06:40:21 AM
Amerika Bomber:EQotS is indeed based on B-17:QotS. The game designer tales about it in the game notes. he's added a slight RPG element and adjusted the rules a little but make's no bones about the link between the two games. It's also got a few elements of B-29:SF as well though not nearly so many charts (from what I hear of B-29:SF).
Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on February 10, 2020, 07:33:27 AM
What Stags said.

I'd add that it also has elements from Interceptor Ace and Nightfighter Ace (both also Gregory Smith designs), with promotions and awards and such. I think Zeppelin Raiders does the same, though I've not yet gotten that one to the table.

I played a single mission yesterday just to get a feel for it, and it very much is B-17 at its heart. Nothing wrong with that. I posted some minor issues to the Solitaire Wargames group on FB yesterday and think Gregory wasn't entirely happy with my post, LOL. Didn't mean to make him mad, I was just making some observations as to how vague the manual was in places. (That's what they get for not asking me to proof it, ha.)

My mission was not great - rolled up the shipyards at Newport News, Virginia, as my first target, in Zone 6 (which is the furthest Zone). Got all the way to Zone 5 before we finally were intercepted by a pair of P-80s. One, my top turret gunner destroyed, but the second one was missed; that second one ended up killing my top turret gunner (our flight engineer) and destroying our bomb sight (which automatically makes any bombing result 'Off Target'), not to mention damaging the hell out of our starboard wing and getting a hit on the fuselage to boot. There are three ranges - Long, Medium, and Close, at which enemy interceptors come at your bomber, and they start at Long. They then move to Medium, and you exchange fire, then Close, and you exchange fire, and then if the interceptor is still 'alive,' it breaks off. The bad thing is, this second interceptor came in from 9:00 high and my top turret was the only gun that could attack it. With the Flight Engineer dead, there would be no way for me to fight him off, and unlike B-17 I don't think you can move crew to replace others on the plane, so I gave up at that point. The interceptor would have gotten two free attacks on us with no chance of retaliation on my part (the Me-264 I was flying only has four gun emplacements, and none of the other three could target it), and I didn't see the point in pushing to the next Zone, having to go through another interception round, then AA fire, then an off target bomb run, then more AA fire, and then more interception chances. I figured we'd be dead meat. But I got a feel for the game - lousy luck losing a gunner AND the bloody bomb sight on our first ever interceptor attack.

In any case it's quite fun despite me having my Schnitzel handed to me. :)

Title: Re: IN THE AIR TONIGHT: A Nighfighter Ace AAR
Post by: BanzaiCat on February 10, 2020, 07:37:49 AM
My other option is to set up this game (taken from VASSAL images and done entirely in Photoshop) in real life and continue to play it that way, but the issue with that is space. I have Space Infantry: Resurgence up on my game table right now as I try to learn its ins and outs (there's a LOT to it, and I also have the expansion to the game, so...). That would be ideal but I don't know when I could get to it because it would need to be set up for a while.