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Other Gaming => AARs => Topic started by: Undercovergeek on March 09, 2020, 07:51:46 AM

Title: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 09, 2020, 07:51:46 AM
It begins

(https://i.imgur.com/eolhnJn.jpg)

I have to read up on a few things, the Bretonnians have a few unique dynamics i havent looked at before, namely Chivalry and Peasants

(https://i.imgur.com/ARO1y26.jpg)

The opening map, to the south the richest city in the game and my enemy - this will probably be my first goal
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on March 09, 2020, 08:11:28 AM
<grabs comfy chair, nabs bag of cashew nuts and bottle of brown ale>

Carry on, 'geek - let the fun commence!
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 09, 2020, 09:14:06 PM
Standing between us and Marienburg itself is a small detachment of their troops - we can take the Bretonnian army out for a spin and see what happens

First up, Pegasus Knights, flying troops that rush to the ground for melee and back up in the air again - perfect I imagine for dealing with back line artillery and undefended missile troops

(https://i.imgur.com/4vMUKyZ.jpg)

Knights of the realm - as long as your not a spearman this is coming for you

(https://i.imgur.com/f7ljhvo.jpg)

The man himself - very much like the table top game, this guys job is to get in the action, none of that sneaking around the back and pointing and shouting

(https://i.imgur.com/gSqvlCL.jpg)

This is my only major worry, one or two of these on top my lovely knights will make me sad - the pegasus knights will be straight in for these

(https://i.imgur.com/Ht0nY5B.jpg)

The aforementioned missile troops - the knights and the pegasus guys will be after these next

(https://i.imgur.com/B64MCxV.jpg)

The Pegasus Knights arrive with quite a bang, mortar troops are all over the place

(https://i.imgur.com/E5baFV7.jpg)

The trebuchets are quite effective too, big ass rocks from the sky helps to break up the swordsmen advance

(https://i.imgur.com/TFxEIyh.jpg)

The Knights crash into the crossbowmen and cut out that threat

(https://i.imgur.com/AZw7h7e.jpg)

The swordsmen break without reaching our front line and the stragglers are mopped up - first job done, onto Marienburg

(https://i.imgur.com/HUwUOVw.jpg)
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on March 09, 2020, 10:56:54 PM
I started that same campaign UCG. Didn't get too far though, Marienburg is tough. And there's Orks off to the west. Between the two, one always clobbered me.
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 10, 2020, 05:58:36 AM
I see the orcs -  it’s the spawn point for the raids that Bretonnia suffer - there is a school of thought that says leave it and farm the rebellions for chivalry - we won’t be doing that!!
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 10, 2020, 10:34:55 AM
Sunny Marienburg, big walls, shooty towers and crossbowmen - we'll see what we can do

(https://i.imgur.com/rsjGDah.jpg)

Firstly we need to get the crossbowmen off the walls and at the same time destroy the towers - the artillery sets to work on the towers and the Pegasus attack the crossbowmen

(https://i.imgur.com/DReKwJy.jpg)

Lovely job

(https://i.imgur.com/I9IWJC6.jpg)

With the fall of the towers we make a big hole in the wall for the archers to shoot through

(https://i.imgur.com/XrTxGem.jpg)

With the walls and towers down the enemy head to the town square to defend in numbers

(https://i.imgur.com/v7NwuCJ.jpg)

They all bunch up and get ready for a big fight..........

(https://i.imgur.com/Cn9wrW3.jpg)

So we fire massive boulders at them

(https://i.imgur.com/yAfvngx.jpg)

Without their crossbowmen or artillery to reply, we put our own archers on the walls to further pepper the town square

(https://i.imgur.com/7DAOAsc.jpg)

Jobs finished and it costs us 15 men, more were lost at the sergeants stag night last week

(https://i.imgur.com/XOnQcTm.jpg)

The latest addition to our property portfolio

(https://i.imgur.com/zaBBzX0.jpg)
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on March 10, 2020, 10:44:10 AM
Smashing stuff  :)
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on March 10, 2020, 12:35:57 PM
WOW! I never came close to doing that well against Marienburg.  :bigthumb:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 10, 2020, 12:39:34 PM
The big stack is over the river - yet to fight that
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Martok on March 12, 2020, 04:03:18 PM
Awesome!  I've yet to take Marienburg in any of my campaigns so far, not even as Brettonia or the Empire.  Well done, sir.  :notworthy: 
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 12, 2020, 09:57:26 PM
Thanks chaps - I’m on very hard very hard in case you guys are on legendary

All the guides I’ve read must be before a balance update as the marienburg province now has 3 towns - one very far to the north which is begging for Norsca invasions so the second town over the river is getting reinforcements from the north and has a much greater force than I thought - we’ll see what can be done 
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on March 13, 2020, 06:32:34 AM
 :bigthumb:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Martok on March 13, 2020, 07:31:50 PM
Thanks chaps - I’m on very hard very hard in case you guys are on legendary

All the guides I’ve read must be before a balance update as the marienburg province now has 3 towns - one very far to the north which is begging for Norsca invasions so the second town over the river is getting reinforcements from the north and has a much greater force than I thought - we’ll see what can be done

The Empire did receive a major overhaul back in September (the "Empire Undivided" update), although I'm not sure whether Marienburg was covered as part of it. 

Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 17, 2020, 04:26:44 PM
Right next to Marienburg is the source of multiple greenskin incursions into Bretonnian lands - theres 2 choices, take the land and stop the incursions or let the greenskins come for the next 20 turns and level up the army as the attacks arent that strong. Im too OCD to leave an Orc city in my territory and things are going to be busy enough soon anyway - we attack

Man thats a lot of Orcs

(https://i.imgur.com/JHWmtWy.jpg)

The knights are sent after the wolf riders - with only 3 units of spearmen to protect the archers and trebuchets I can do without goblins coming round the flanks and eating the artillery

(https://i.imgur.com/JyBd5h1.jpg)

The spearmen ready themselves for the green charge

(https://i.imgur.com/j3gqoV2.jpg)

The Orcs meet us in the middle so the archers gradually moving round the side so we can start shooting them in the flanks

(https://i.imgur.com/ezSJGfa.jpg)

With their backs to the knights its easy to flank the Orcs and starting causing them to route

(https://i.imgur.com/fNsemLL.jpg)

With that done, and our own flanks secure we can march into Marienburg and try and take the other two provinces over the river - Gorssel and Aarnau

The battle of Gorssel is on a lovely open plain, we start by throwing big rocks at the massed infantry

(https://i.imgur.com/2c8QkrJ.jpg)

Then we pick off individual melee units as they advance - i have 6 units of bowmen - in 2 groups of 3 they can pick 2 targets at a time and whittle them down pretty good before they reach the skirmish line

(https://i.imgur.com/OrRARBm.jpg)

Once the melee units meet in the middle the enemy missile troops are left abandoned at the back of the field, the knights are sent round the back to sort them out

(https://i.imgur.com/w1dvzny.jpg)

and once thats done they can charge into the back of the defenceless Marienburgers and finish them off

(https://i.imgur.com/a299qvj.jpg)

and after Gorsell comes Aarnau -

Well, this is a pain in the arse - this things between me and the enemy taking away the advantage of the big open plain that the trebuchets can use, by the time ive marched them round this the enemy will have moved

(https://i.imgur.com/mD1z1k6.jpg)

So we march up the old Damsel and fry them instead

(https://i.imgur.com/3sF6UGg.jpg)

Aarnau falls, i consolidate the province and can now concentrate on the Bretonnian mainland, and look at enemies closer to home.

Until marauders come out of the north and turn Aarnau into a car park

(https://i.imgur.com/Yf2slRk.jpg)



Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on March 17, 2020, 04:33:53 PM
 :bigthumb:

They don't like it up 'em, y'know.

Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Martok on March 17, 2020, 10:10:24 PM
Ya gotta love Damsels.  :bigthumb: 
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on March 18, 2020, 06:08:25 AM
Especially one in distress  ;)
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 18, 2020, 03:28:09 PM
I don’t think this one will ever be in distress - she’s now level 9 and brings down doom from the sky
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Martok on March 18, 2020, 03:30:29 PM
Especially one in distress  ;)

True.  Although my experience thus far is that these ladies are just fine with taking care of themselves, and are in fact quite good at getting the men in their lives out of a tight spot.  :D 

(EDIT:  Heh, ninja'ed by ucg!) 


Do you own either of the Warhammer TW games, by the way?  It seems like you ought to, since I know you're a fan of both franchises, but I don't ever recall you mention playing them. 

Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on March 24, 2020, 11:03:04 AM
That is some damned-fine Warhammering there UCG. Damned-fine.  :applause:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 26, 2020, 04:56:07 AM
Thanks Sir Slash -

A very weird, confusing and frustrating couple of turns but ill take the outcome

We confederate with Artois and gain these two big boys - the AI has hopelessly overspent on peasants and has 2 decent sized armies - i cut down the armies, boot out the unwanted lords and cherry pick the remainder of the troops - we end up with a decent sized force of spearmen and archers and these will be sent north to retake Arnau

(https://i.imgur.com/xDOHwUz.jpg)

After quelling a Vampire uprising to the North at Grung Zint our army come south to rid our lands of the undead scourge at Moussilon - heres the problem, because i dont really want to invest in the infrastructure at Grung Zint, coupled with the amount of Vampiric corruption in the area the base happiness score is -80, a rebellion occurs at -100 and the unhappiness penalty is -5 per turn, so i have 4 turns to quell the uprising, get to Moussilon, win the battle and get back to Marienburg before a ton of vampires turn up, aaaaaaaaaand everytime i step away from the Marienburg coast at least 2 Norscan fleets come south to raid and disembark on our soil. Not so bad in itself but the Norscans will flatten any city they take - the glory of Courrone or Marienburg could be reduced to rubble if i get this wrong

(https://i.imgur.com/ChfdBKX.jpg)

Sure enough we have to head back to divert the Norscans - who as soon as they see me, retreat to the boats and head home, leaving me too far from Mousillon and needing to put down another rebellion - rather cleverly they know exactly how far to move to be just on the edge of my movement allocation denying me an attack - the mod that improves your campaign range when in your own territory would seem handy right now but seems a bit cheesy.

Some good news, we upgrade far enough to get Battle Pilgrims, grim faced swordsmen who never break in battle - i can only have 3 for now due to the peasant restrictions brought on by the extra Artois army but theyll do

(https://i.imgur.com/hnZ0qf8.jpg)

We retake Arnau and recolonise it, i forgot the colonists come from the army itself so our numbers are reduced by 50% but standing still here for a few turns should replenish the guys soon enough. The 2 orange skulled fleets to the North are the Norscans coming round again - it may be prudent to head up here and raid their lands for a change. I wanted Arnau back to act as a bastion against these raids but the fleets are going further south than i imagined

(https://i.imgur.com/aIQpceA.jpg)

We manage to confederate with Lyonesse next, it has 2 provinces - the capital and Mousillon, our next target. Again the AI has abused the peasant limitation values and throws us 21 over our max score - basically shutting the farms down. The size of the Lyonesse army also sends us 3000 over budget - time to do some hiring and firing - again we cherry pick the troops, sack the heroes and lords and hope we havent reduced the forces too much as to invite an attack from Mousillon.

(https://i.imgur.com/VGWzRg0.jpg)

........and they declare war on us! Arse - I need to get the King over here ASAP, ignoring the Norscans and the Vampires. On the way i strike up an alliance with Bordeleaux and give them Mousillon as a war target hoping we all get there at the same time

(https://i.imgur.com/CvTCt6i.jpg)

So we get ready to advance and it would appear the main Mousillon force has gone, dont know if thats the Bordeleauxans, a tricky move by the Mousillons or crazy AI

(https://i.imgur.com/i5kbpfV.jpg)

We move in for an easy take and motherf.......... he was hiding, this actually made me smile - great move by the AI. Coupled with the garrison forces and the reinforcements this battle is a bit too juicy for us and we back off

(https://i.imgur.com/ZNoVyjy.jpg)

In the meantime we confederate Parravon and get this beast - a level 5 castle capable of pumping some high end knightly goodness that doesnt affect the peasant limits. The bad news is they were at war with the Wood Elves and now so am i - we research a tech improving our relations with them by 50% - the friendly scores are heading upwards but it may not be quick enough to hold off the vengeful trees.

(https://i.imgur.com/cBEF60U.jpg)

Forces reorganised and ready for action we head back to Mousillon - cue Magnificent 7 music

(https://i.imgur.com/97zBG9H.jpg)

Two weird things happen next, when i get to Mousillon the main Red Duke's army has gone, and properly this time, no ambush - hes just not there. All thats present is a poorly formed garrison, we attack - what happens next is awesome and disappointing at the same time, probably due to the evil nature of the castle its a night fight, everything is black, well.... gloomy, its really hard to see whos where and whats happening so the screenshots are pretty pointless - needless to say the garrison collapses and we take Castle Mousillon - job done. I hang around for a turn or 2 waiting for the return of the Red Duke but after 2 turns get the message 'Faction Destroyed' for Mousillon, i never find out what happens to him

There is much magic items and banners of doom to be shared out amongst the lords but for now we have to head home to catch the Norscans before they flatten our prize cities
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on March 26, 2020, 07:06:00 AM
Great stuff, 'geek - keep 'em coming  :bigthumb:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on March 26, 2020, 12:56:04 PM
I was frustrated too that everybody you confederate with seems to be in shit-shape. The Wood Elves are tough opponents.  :worried:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Martok on March 26, 2020, 03:14:28 PM
Very cool, geek! 

Interesting turn of events.  A pity we shall never know what became of the Red Duke, but nice job taking Mousillon.  Did you decide to actually occupy the city, by the way (and deal with the subsequent rebellions), or just raze the place and be done with it for now? 




I was frustrated too that everybody you confederate with seems to be in shit-shape.

Yeah, I've long since learned that in pretty much any/all Total War games, it's a good idea to make sure your own faction is ship-shape (including having at least a modest cash reserve) when confederating with someone else, as you never know what problems of theirs you're going to inherit -- and you *will* inherit some, guaranteed... 



The Wood Elves are tough opponents.  :worried:

Brother, you're not kidding.  Their tree units in particular are frickin' scary. 

Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 26, 2020, 03:22:51 PM
I sacked it first for 12000 which was irresistible and took the chivalry hit because this is very unBretonnian and then went straight back and occupied as it’s part of Bretonnian territory and isn’t actually vampiric land

I also got access to the green knight so I’ll see how handy he is
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on March 26, 2020, 10:49:01 PM
Ohhh. The Green Knight.... He's supposed to be the Bad Ass of all Bad Asses. And he hides real good in the trees.  :applause:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on March 27, 2020, 07:01:05 AM
Never trust people who hide behind trees.
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on March 27, 2020, 11:53:15 AM
Good point! I should have added the Green Knight hiding in the trees doesn't work at all in Fall and Winter. Now the Camo Knight is pretty much year-round.  :go-on:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on March 27, 2020, 12:32:17 PM
He must have turned over a new leaf.
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 29, 2020, 02:42:10 PM
Lots of game played but not a lot of shots, they will come on next update as a lot of housekeeping needs to be done -

We manage to confederate with Bastonne - another big castle joins the cause, again peasants all over the place and a whole slew of heroes that were not required - they're all sent to the job centre

(https://i.imgur.com/7NhyDpb.jpg)

I decide with the borders fairly secure we can do some Empire pounding, minor factions first to whittle down Karl's strength, and we set off East. Just as i mass the troops on the border 6 Norscan raiding parties come out of the North and land next to our capital and Marienburg, chief maker of money.

(https://i.imgur.com/4sqVtkN.jpg)

Back we come then with war undeclared to fight off this lot. After a few turns and some sneaky use of control zones to stop him escaping we manage to wedge all the armies between 2 Bretonian forces and we destroy everything - its Norscan slaughter, all the heroes die, the shamans, the werewolves - i almost feel sorry for them. In the heart of our lands now is the last bastion of Vampire power in this region - Blackstone Pass, huge castle filled with a full stack of scary stuff and a huge garrison - we cant manage this as a siege, so declare war on the Barrow Legion in the hope to prise them out. They dont budge, I head back towards the Empires borders. Just after this the full stack and a little army leave Blackstone and head to Artois. This is perfect, theyve left the garrison behind and i can meet them on the open plain - we turn around, again. Then a thought occurs to me, i can either meet them on the battlefield and probably win and theyll retreat back to the fortress and the safety of the garrison OR can i go around them and take the fortress myself - leaving them out in the field without a home territory and withering due to the attrition this causes - i take Blackstone Pass right under their noses and they start to panic and head for various castles of mine desperately seeking a new home - im like some kind of Bretonnian Napoleon, oh.... wait

(https://i.imgur.com/XjcaImU.jpg)

Here they are, running around like headless chickens trying to capture anything to stop the attrition

(https://i.imgur.com/FYteScS.jpg)

And then the s**t hits the fan, not Norscans but proper dirty Chaos land 2 full stacks at Aarnau our northern most city - im miles away, i never saw these guys coming, and they might be able to win here and take the next city south with Marienburg on the horizon from there - we polish off the Vampires, the Green Knight goes home and we head North as fast as possible

(https://i.imgur.com/vQ6c8oZ.jpg)
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Martok on March 31, 2020, 02:54:20 AM
Damn, Chaos is starting trouble already??  Seems a bit early in the game for them to show up in force like that.  ??? 
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 31, 2020, 03:42:13 PM
turns out it was the Norscans but a proper army - not just a raiding party

ive had to submit and download the speed mod - im losing turn after turn chasing these guys who just sit on the outer edge of my attack range and then move again
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on March 31, 2020, 05:26:23 PM
Ok, im upto turn 89 now - ive lost a lot to running in circles chasing norscans but i think we're all good

From the North on down then, this is Marienburg/Gorssel and the destroyed Aarnau - its a tier 5 castle and in 1 more turn will be able to output Grail Guardians - our most elite foot unit, our highest infantry unit is tier 4, but the guardians are accessed through the Grail buildings not barracks

(https://i.imgur.com/PyCT0Sr.jpg)

This is Couronne and L' Anguille our capital, again a tier 5 castle with a tier 4 barracks so we can build our best non grail foot unit here - the Foot Squires

(https://i.imgur.com/SQN4Eeu.jpg)

South to Mousillon and Lyonesse, tier 5 castle with a tier 4 stable - here we can get grail knights and questing knights - the second best cavalry, tier 5 is the Royal Hippogryphs - scary boys causing terror as they land and eating everything

(https://i.imgur.com/t5XSsKa.jpg)

East to Artois, getting set up for tier 5 grail units but probably the poorest of the provinces in terms of advancement

(https://i.imgur.com/GGqu0d4.jpg)

The two mountain provinces, Blackstone Post and Fort Bergbres, not really for units, there to guard the passes through the mountains - if you dont have a military access agreement with me, youre not coming through here

(https://i.imgur.com/AjOjgNY.jpg)

more to tomorrow

Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on March 31, 2020, 11:24:20 PM
Damn fine work. This game can be brutally hard and unforgiving.  :applause:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on April 01, 2020, 07:35:44 AM
Yep, it looks a lot tougher than other TW games that I have played.
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on April 01, 2020, 10:37:11 AM
All those big stacks wandering around scares the crap outta me.  :worried:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Martok on April 01, 2020, 07:54:21 PM
Damn fine work. This game can be brutally hard and unforgiving.  :applause:

Yep, it looks a lot tougher than other TW games that I have played.

It is indeed.  I don't imagine I'll ever play WH2 on anything higher than Normal difficulty; I've found that's already plenty tough enough for me! 

It's a hell of a lot of fun, though.  8) 

Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on April 02, 2020, 08:42:39 AM
I may play it if there was a 'wimp' level.
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on April 02, 2020, 10:33:36 AM
I'm waiting for a, 'Nuke Da Orks' mod.  :bigthumb:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on April 02, 2020, 10:41:50 AM
From orbit, obviously.
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on April 02, 2020, 02:28:44 PM
It's the only way to be sure.
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Undercovergeek on April 07, 2020, 02:40:38 PM
Ok, sorry for late update.....

the rest of our land -

Bastonne, high tier infantry, grail units and cavalry - the wall i hope the dwarves will never break if they come this way

(https://i.imgur.com/f8pT8Jk.jpg)

Bordeleaux and Aquitaine - high level everything, this will be the replenishment area for any battle further south

(https://i.imgur.com/4UTLWXs.jpg)

Aaaah - a previously unseen battle site - its location and combatants look like this was the battle that may have seen off the disappearing Red Duke of Mousillon

(https://i.imgur.com/funNsXr.jpg)

Parravonne and Quenelles guard the gates to the Wood Elves kingdom - currently theyve begged for a non aggression pact, until ive sorted Norsca ive accepted to secure the borders down here

(https://i.imgur.com/erZdEFR.jpg)

Carcassonne and Brionne to the far south - i didnt realise as the other realms of Bretonnia came on board i would inherit the famous characters too, with Carcassonne came the Fey Enchantress who is a decent level 13 wizard, nothing compared to Leoncouers enchantress rocking in at level 28 and immortal!

(https://i.imgur.com/7RgCepB.jpg)

Our first real incursion apart from the vampires, inherited from the Fey Enchantress, shes attacked Estalia, cousins of the Empire - to the north Bilbali, to the east Tobaro, the capital Magritta is yet to be taken, the Fey has arrived but has no artillery so a minion is sent east to Tobaro to recruit trebuchets

(https://i.imgur.com/xJQLEiy.jpg)

This then unites Bretonnia apart from the outlying island colonies - and heres a fancy map of our territory. Phase 2 of the campaign starts now really, with unification comes a search for the next targets - the Empire itself is as big as me and is wrapped in non aggression pacts across all its states - it would be a disaster to go to war with them now, there is Estalia and Tilea to the South, then on through the pirate islands and into the Tomb King lands, or go east, through the border princes and into the Orcs, or west to face the High Elves and the lizardmen - apart from the Orcs ive not faced any of those foes

(https://i.imgur.com/2Yd6FWG.jpg)

Norscans land again at Aarnau and reduce it to rubble

(https://i.imgur.com/Le4mmHt.jpg)

and immediately march south to Gorsell

(https://i.imgur.com/59AOQ9q.jpg)

All the boys are sent in to end this..... each of the four knights behind the King is a single, solitary guy but after battling the vampires around Grug Zint for so long they are all at least level 10 heroes capable of fighting a full unit of 120 on the battlefield, so its like carrying arouund 4 extra infantry units for free

(https://i.imgur.com/by8b1XR.jpg)

After the fight, the Norscans ask for peace - not a chance.

(https://i.imgur.com/w8OwfyI.jpg)

With enough money and a small window of opprtunity we head north and take the fight to them. After a couple of turns weve managed to purge the fringes of their territory, to the north west.....

(https://i.imgur.com/HhT8Mpq.jpg)

and to the north - the attrition in the chaos wastelands is harsh, one or 2 close territories can be destroyed before we have to retreat and regroup - on the return trip from the fight at Pack Ice Bay the 4 knightly heroes are ambushed and killed by a Chaos fleet - 1 was attacked which would have been ok, but they were all close enough to each other to act as reinforcements for each other, hence 4 knights took on 750 Chaos and went to Bretonnian heaven - there will be vengeance

(https://i.imgur.com/Is4g3LR.jpg)

Look at this guy!!!!!

(https://i.imgur.com/aNXdZ45.jpg)

In the north, just past Aarnau is Nordland/Empire held Wreckers Point, the ideal jump off point for attacking Norsca - it falls to Beastmen, who eradicate nordland but then abandon the place for me to take and annoy Norsca without upsetting the Empire

(https://i.imgur.com/1OAuCTn.jpg)

(https://i.imgur.com/Ycu0Kbu.jpg)

Throughout the game huge fleets of undead, skaven, chaos dwarves and chaos sail past on a regular basis, the most famous been the Dread Fleet - well this turn, and the first time ive seen it happen, they make landfall and head into Bretonnia

(https://i.imgur.com/u8F1rTu.jpg)
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on April 07, 2020, 03:34:26 PM
 :bigthumb:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on April 07, 2020, 11:42:07 PM
Damn! That's a lot of work done there. I'm for anything that results in more Norsecans in the ground.   :applause:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Martok on April 08, 2020, 07:40:58 PM
Congrats on uniting the kingdom.  :2thumbs: 
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on April 09, 2020, 06:44:44 AM
The Iron Throne may be yours'.
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: Sir Slash on April 09, 2020, 10:35:10 AM
Just don't spend too much time on the Porcelain Throne.  :time:
Title: Re: Total Warhammer 2 Bretonnia Mortal Empires Campaign
Post by: bob48 on April 09, 2020, 11:01:40 AM
 :o