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Other Gaming => AARs => Topic started by: judgedredd on July 27, 2020, 05:57:38 PM

Title: Holland '44
Post by: judgedredd on July 27, 2020, 05:57:38 PM
A wee teaser for you...Holland '44 on the table and looking excellent.

The game starts on The Allied Player Turn (Section B) at The Airlanding Phase  (Phase 3)
(https://live.staticflickr.com/65535/50160637996_54274af86a_o.jpg) (https://flic.kr/p/2jqwo79) (https://flic.kr/p/2jqwo79)

A die roll has to be made for each DZ and LZ. 1-4 and the landing went well. 5 and the troops landing in the area were scattered. 6 The troops were scattered and took a step loss.

More to follow......
Title: Re: Holland '44
Post by: GriffinTwoSix on July 28, 2020, 05:25:18 AM
Cool! Aside from the game itself looking good, the rulebook is one of the best I've personally ever seen in a wargame. Nice and glossy, full color examples of play.
Title: Re: Holland '44
Post by: thecommandtent on July 28, 2020, 06:12:35 AM
Really fun game! I always enjoy the excitement/tension of air landing phase.
Title: Re: Holland '44
Post by: judgedredd on July 28, 2020, 07:30:11 AM
Aye - it went pretty smooth tbh. I'll post the results later
Title: Re: Holland '44
Post by: judgedredd on July 28, 2020, 12:26:00 PM
This is the initial tactical map at the start of Operation Market Garden.

(https://live.staticflickr.com/65535/50163020111_120885750b_o.jpg) (https://flic.kr/p/2jqJAe6) (https://flic.kr/p/2jqJAe6)

30 Corps will have to smash through the German defences on the southern edge of the map. They have a limited number of days to get to the British 1st Airborne in Arnhem.

101st Airborne
The Screaming Eagles landed north of the Wilhelmena Canal and either side of the bridge at Veghel.

3306 - The 1st and 2nd Battalions of the 502nd landed in DZ-B
3207 - The 1st and 3rd Battalions of the 506th landed in DZ-C with the division supply head
3206 - The 2nd Battalion 506th and the 3rd Battalion 502nd landed in DZ-C
3708 - The 3rd and 2nd Battalions of the 501st landed in DZ-A
4008 - The 1st Battalion 501st landed in DZ-A2, scattered and lost a step
(https://live.staticflickr.com/65535/50163067056_b25e08907c_o.jpg) (https://flic.kr/p/2jqJQbu) (https://flic.kr/p/2jqJQbu)

82nd Airborne
The 82nd landed south east and south west of Nijmegen
4715 - The A/82 breakdown unit landed in DZ-01 south of the Grave bridge
4818 - The 2nd and 3rd Battalions of the 504th landed in DZ-0 north east of the Grave Bridge
4819 - The 1st Battalion of the 504th landed in DZ-0 north east of the Grave bridge
5024 - The 1st and 2nd Battalions of the 508th and the divisional supply head landed in DZ-T south east of Nijmegen
4924 - The 2nd Battalion 505th and 3rd Battalion 505th landed in DZ-N south east of Nijmegen
4824 - The 1st and 3rd Battalions of the 505th landed with the 1st Battalion being scattered and losing a step in DZ-N south east of Nijmegen
(https://live.staticflickr.com/65535/50163067111_7cfcb7f627_o.jpg) (https://flic.kr/p/2jqJQcr) (https://flic.kr/p/2jqJQcr)

1st Airborne Brigade
The British 1st Airborne Brigade landed some distance to the west of Arnhem
6217 - The 2nd and 3rd Battalions of 1 Para Regiment along with the 7th KOSB 1A landed in DZ-X
6317 - The Brigade supply head with 7th KOSB 1A, 1st Artillery Battalion and the 1B/1A landed in DZ-Z
6418 - 2SS/1A and 1st Battalion 1 Para Regiment landed in DZ-S with 1 unit (2SS/1A) being scattered
(https://live.staticflickr.com/65535/50163067141_1d4a8a8eea_o.jpg) (https://flic.kr/p/2jqJQcX) (https://flic.kr/p/2jqJQcX)

Scattered units can only use Tactical Movement (move a maximum of 2 hexes) and if they attack, they attack at half strength AND artillery cannot support their attack (because they're scattered).

The next phase is the Movement phase and this is where I have to try and grab the bridges. There's a bonus on the first turn where you have to roll a 1-3 to stop a bridge being blown whereas in subsequent turns, the you only stop a bridge being blown on a 1-2.

Also, 30 Corps have to try and make some progress on the first day. There are a shed load of German reinforcements coming in on turn 3 - that's the AM turn of September 18th.
Title: Re: Holland '44
Post by: Barthheart on July 28, 2020, 12:34:24 PM
Pretty good landings!  :bigthumb:
Title: Re: Holland '44
Post by: bbmike on July 28, 2020, 12:41:01 PM
And a nice looking game.  :applause:
Title: Re: Holland '44
Post by: judgedredd on July 28, 2020, 01:08:49 PM
Yeah - I had it really easy on the landings.
Title: Re: Holland '44
Post by: mirth on July 28, 2020, 01:13:00 PM
And a nice looking game.  :applause:

Should see about acquiring a demo copy  :bigthumb:
Title: Re: Holland '44
Post by: bbmike on July 28, 2020, 01:19:49 PM
Trust me, if I knew how to do that I would.
Title: Re: Holland '44
Post by: bob48 on July 28, 2020, 01:51:35 PM
It is a nice game. Normandy '44 is even better if you can find a copy  ;)
Title: Re: Holland '44
Post by: judgedredd on July 28, 2020, 02:09:43 PM
It is a nice game. Normandy '44 is even better if you can find a copy  ;)
Oh... I've been lookin 😁
Title: Re: Holland '44
Post by: bob48 on July 28, 2020, 02:24:38 PM
I bet you have, nudge, nudge, wink wink  ;D

No kidding, one of the best games I've ever played.
Title: Re: Holland '44
Post by: thecommandtent on July 28, 2020, 03:38:18 PM
Very nice landing results. Lets hope that luck holds over to the capturing of bridges.
Title: Re: Holland '44
Post by: judgedredd on July 28, 2020, 04:15:17 PM
I bet you have, nudge, nudge, wink wink  ;D

No kidding, one of the best games I've ever played.
I did see it for sale about the same time I bought Holland 44 but I didn't buy it because the map was bigger iirc
Title: Re: Holland '44
Post by: judgedredd on July 28, 2020, 04:28:50 PM
Very nice landing results. Lets hope that luck holds over to the capturing of bridges.
Bridges seem to blow very easily in this game. Turn 1 you get a modifier to help - but after that, the Germans blow them like me and money in a model store.
Title: Re: Holland '44
Post by: bob48 on July 28, 2020, 04:44:31 PM
Its only one map, same as Holland '44
Title: Re: Holland '44
Post by: GriffinTwoSix on July 28, 2020, 08:34:50 PM
That's awesome, game just is so nice to look at.
Title: Re: Holland '44
Post by: judgedredd on July 30, 2020, 01:52:50 AM
Its only one map, same as Holland '44
I think I probably saw this on BGG and didn't realise it was a comparison and automatically assumed it was the Normandy '44 map because it was a pic on that games page

(https://live.staticflickr.com/65535/50168311443_b031ed54ae_o.jpg) (https://flic.kr/p/2jrcH9X) (https://flic.kr/p/2jrcH9X)

I should pay more attention  :)
Title: Re: Holland '44
Post by: bob48 on July 30, 2020, 06:25:29 AM
Yes - pay attention, that man!  ;D
Title: Re: Holland '44
Post by: Barthheart on July 30, 2020, 07:16:27 AM
Now I want Battle for Normandy....  :doh:
Title: Re: Holland '44
Post by: bob48 on July 30, 2020, 07:52:22 AM
Its just a passing whim.
Title: Re: Holland '44
Post by: thecommandtent on July 30, 2020, 04:20:42 PM
Now I want Battle for Normandy....  :doh:

+1 .... :whistle:
Title: Re: Holland '44
Post by: judgedredd on July 31, 2020, 12:58:30 AM
Now I want Battle for Normandy....  :doh:
Well - as much as I would very much like it, I do also have Ardennes '44. I do like having games that use the same system.
Title: Re: Holland '44
Post by: judgedredd on July 31, 2020, 01:03:37 AM
I found errata in the box that states that 4 of the 5 bridges across the canal where 30 Corps start are blown - so here they are. One crossing for a Corps!

(https://live.staticflickr.com/65535/50171599868_f77a02df8d_o.jpg) (https://flic.kr/p/2jruyFW) (https://flic.kr/p/2jruyFW)
Title: Re: Holland '44
Post by: bob48 on July 31, 2020, 06:53:10 AM
Get the REME in there with some pontoons :-))
Title: Re: Holland '44
Post by: Sir Slash on July 31, 2020, 11:21:36 AM
"You mean that 'Baily' shit"? ( Eliot Gould from A Bridge Too Far). Couldn't resist.  :hehe:
Title: Re: Holland '44
Post by: bob48 on July 31, 2020, 12:01:10 PM
Pity.
Title: Re: Holland '44
Post by: mirth on July 31, 2020, 12:19:08 PM
At least he got the movie right.
Title: Re: Holland '44
Post by: Sir Slash on July 31, 2020, 03:46:53 PM
Not an exact quote certainly but essentially what he said. And if it's good enough for Michael Caine, who am I to question. Of course, some....people....  ::)
Title: Re: Holland '44
Post by: judgedredd on August 02, 2020, 03:29:46 PM
Allied Movement Phase
You probably won't see much different here to many opening moves...the objectives are the same.

2/1P/1 moves from 6217 to 6221 via Renkum past rail bridge. They can move 5 hexes if they don't enter an Enemy Zone of Control (EZOC). As they pass the rail bridge, the Germans try to destroy it and a 1 is rolled - the bridge is intact.

1/1P/1 moves from 6418 to 6419 so they can pick a fight with the Kraft Battalion

3/1P/1 moves from 6217 to 6219 to help beat up the Kraft Battalion

7 KOSB/1A/1 moves from 6217 to 6115 to protect the road through Renkum to the bridge

2SS/1A/1 moves from 6418 to 6520 to box the Kraft Battalion in place and protect the northern flank. It can only move 2 hexes because it's scattered and if it was to engage in combat, it's attack value would be halved.

1B/1A/1 moves from 6317 to 6315 and with the other 1B/1A/1 moving from 6317 to 6514 this seals the western flank with strong Zone of Control Bonds

7 KOSB/1A/1 moves from 6317 to 6616 and with 2SS/1A/1 moving from 6418 to 6618 the northern flank is sealed

(https://live.staticflickr.com/65535/50180956208_b7f8541580_o.jpg) (https://flic.kr/p/2jsjw19) (https://flic.kr/p/2jsjw19)

Hopefully the landing zones are protected with the northern and western flanks being sealed off.

NB - I did forget to put a Bridge Intact icon on the railway bridge - which I have now remedied
Title: Re: Holland '44
Post by: judgedredd on August 04, 2020, 02:44:55 PM
Allied Movement Phase (cont)
This is the overall situation for the 82nd Airborne Division.
(https://live.staticflickr.com/65535/50188771723_616d6a40f5_o.jpg) (https://flic.kr/p/2jt1zhp) (https://flic.kr/p/2jt1zhp)
They have to grab the bridges at Grave and Nijmegen as well as try and secure a few crossings across the Maas Waal Canal

82nd Airborne Division
3rd Bn 505th moves from 4824 to Mook (4721). The Unknown enemy unit tries to blow the bridge and a roll of 3 means they failed
(on subsequent rounds there's no beneficial -1 modifier to bridge demolition so a 3-6 would've destroyed the bridge)
The Unknown unit turns out to be a Garrison unit and flees the scene...the rail bridge at Mook is captured.
(https://live.staticflickr.com/65535/50189574202_e058372d9f_o.jpg) (https://flic.kr/p/2jt5FQf) (https://flic.kr/p/2jt5FQf)


2nd Bn 505th moves from 4924 to attack the Unknown unit in 4922. It's a Flak unit and the attack odds are 3-1 to the 2nd Bns favour
(https://live.staticflickr.com/65535/50188771658_baedb2e64d_o.jpg) (https://flic.kr/p/2jt1zgh) (https://flic.kr/p/2jt1zgh)
(4 attack divided by 2 defence = 2-1 +1 column shift because the 2nd Bn is Elite)
A roll of 5 on the Combat Results Table (CRT) under the column 3-1 is A1/D1 - so both units lose a step and the defender retreats two hexes or performs a Determined Defence. However, the defender is a one step unit and so is eliminated leaving the way for the 2nd Bn 505th to advance into the hex. They are now marked as Spent
(https://live.staticflickr.com/65535/50189320341_f69fe1039f_o.jpg) (https://flic.kr/p/2jt4onk) (https://flic.kr/p/2jt4onk)

1st Bn 505th moves from 4824 to 4625 to protect the southern flank. As it's scattered, it can only use Tactical Movement (move 2 hexes)
(https://live.staticflickr.com/65535/50189320306_0e0accd224_o.jpg) (https://flic.kr/p/2jt4omJ) (https://flic.kr/p/2jt4omJ)

3rd Bn 508th moves from 4924 to 4623 to help 1st Bn protect the southern flank
(https://live.staticflickr.com/65535/50189320256_68ba1a95a7_o.jpg) (https://flic.kr/p/2jt4okS) (https://flic.kr/p/2jt4okS)

1st Bn 508th and 2nd Bn 508th move to start the attack Nijmegen. They move from 5024 to the southern edge of town and attack the Unknown unit in hex 5222. It's an infantry unit. The attack odds are 3-1
(8 attack divided by 4 defence (2 doubled because it's in a town hex) = 2-1 +1 column shift because the 1st and 2nd Battalions are Elite)
A roll of 3 on the 3-1 column is a DR -  Defender Retreats...the German unit must retreat two hexes or perform a Determined Defence. They choose the former and move to hex 5320 on the west side of the town. The paras occupy the burbs of south east Nijmegen.
(https://live.staticflickr.com/65535/50188771553_82774cdddb_o.jpg) (https://flic.kr/p/2jt1zet) (https://flic.kr/p/2jt1zet)
As they have attacked, they are now marked as Spent so they cannot attack during the Combat Phase.
(https://live.staticflickr.com/65535/50188771503_1e86a5f0a0_o.jpg) (https://flic.kr/p/2jt1zdB) (https://flic.kr/p/2jt1zdB)

Over to the south west of Nijmegen, the 504th has to try and grab the Grave bridge as well as trying to secure some of the others. If they can secure the Grave bridge it would be great because the Germans can't attempt to blow it until the second turn.

3rd Bn 504th moves from 4818 to 4816 and attacks the Unknown Unit protecting the Grave bridge from the east. The unit is a Garrison unit and is eliminated. The bridge at Grave is secured!!
(https://live.staticflickr.com/65535/50189320221_2755d47f8a_o.jpg) (https://flic.kr/p/2jt4okg) (https://flic.kr/p/2jt4okg)

2nd Bn 504th decides to head north east and try for a bridge or two. They move out from 4818 to 5019 and as they pass the bridge over the Mass Waal Canal they hear a huge explosion (a roll of 5 secures the destruction of the bridge). They then head north and try and secure the second bridge...a roll of 1 means the explosion didn't really happen...it's there for the taking though not secured yet.
(https://live.staticflickr.com/65535/50189320196_7b68afc56c_o.jpg) (https://flic.kr/p/2jt4ojQ) (https://flic.kr/p/2jt4ojQ)

1st Bn 504th moves from 4819 to 4820 and tries to grab the two bridges across the Maas Waal Canal to their east. A roll of 5 means the bridge south of Malden is kaput. They then head north to Malden and try to grab the bridge there...a roll of 4 sees the bridge destroyed. Only 1 bridge is secured over the Maas Waal Canal. Disappointing. They continue north to assist the 2nd Bn 504th
(https://live.staticflickr.com/65535/50189573912_6fc5ec1351_o.jpg) (https://flic.kr/p/2jt5FKf) (https://flic.kr/p/2jt5FKf)

This is the situation round the 82nd Airborne Divisions sector
(https://live.staticflickr.com/65535/50189320121_ca32d37a46_o.jpg) (https://flic.kr/p/2jt4oix) (https://flic.kr/p/2jt4oix)

NB A couple of things...

Also - sorry for North South, East and West being "off"...you'll have to imagine the map rotated 90 degrees to the left.
Title: Re: Holland '44
Post by: thecommandtent on August 04, 2020, 08:08:39 PM
Always a sigh of relief when you capture the bridge at Grave on turn 1. Hopefully you can secure another crossing over the canal.
Title: Re: Holland '44
Post by: judgedredd on August 05, 2020, 04:16:46 AM
Yeah - it was a nice easy catch. On Turn 1 the Germans only have Tactical Movement (2 MPs) so they couldn't reinforce teh bridge across the Maas Waal even if they wanted to. So hopefully 1st and 2nd Bns of the 504th can take it - now it hasn't been blown.

I'll try and get the 101st movement done today and post later tonight.
Title: Re: Holland '44
Post by: judgedredd on August 07, 2020, 05:32:39 PM
Sorry this is taking so long - busy with work and family. I promise this weekend I will at least get Turn 1 complete with the 101st and 30 Corps movement/combat etc and then the German turn.
Title: Re: Holland '44
Post by: bob48 on August 07, 2020, 05:44:03 PM
We're all sitting on the edge of our chairs waiting :-)
Title: Re: Holland '44
Post by: Sir Slash on August 07, 2020, 11:00:15 PM
But.... I thought WE were the family.  :-[  No problems JD. Priorities man, priorities.  :bigthumb:
Title: Re: Holland '44
Post by: judgedredd on August 09, 2020, 07:46:55 AM
Allied Movement Phase (cont)
This is the overall situation for the 101st Airborne Division.
(https://live.staticflickr.com/65535/50206034707_1829a98674_o.jpg) (https://flic.kr/p/2jux3Y4) (https://flic.kr/p/2jux3Y4)

1st Bn 501st moves from 4008 to 3909. On getting to the railway bridge, the German unit tries to blow it. A roll 3 and the rail bridge is safe. They then try and blow the Veghel road bridge over the Zuid-Willems Canal. A roll of 2 means it's safe. Excellent news thus far. Although they are scattered, they can help negate the defenders double modifier as one unit isn't attacking across a bridge. That's why the 3rd Bn 501st won't be attacking the unknown unit just now - they'll wait until the combat phase.
(https://live.staticflickr.com/65535/50205229883_e8565d9d30_o.jpg) (https://flic.kr/p/2jusVHM) (https://flic.kr/p/2jusVHM)

3rd Bn 501st moves to make contact with the unit in Veghel and hold off until they've got their shit together.
(https://live.staticflickr.com/65535/50205229853_c43b84c317_o.jpg) (https://flic.kr/p/2jusVHg) (https://flic.kr/p/2jusVHg)

2nd Bn 501st moves south to help elements of the 502nd take the town of St Oedenrode and becaue the German unit is facing an attack from both sides of the river, they will not get the double defence modifier.
(https://live.staticflickr.com/65535/50205758941_b889f171d7_o.jpg) (https://flic.kr/p/2juvCZt) (https://flic.kr/p/2juvCZt)

2nd Bn 506th and 3rd Bn 502nd move to attack the unit at Best
(https://live.staticflickr.com/65535/50205758876_83d389565a_o.jpg) (https://flic.kr/p/2juvCYm) (https://flic.kr/p/2juvCYm)

2nd Bn 502nd moves north to attack St Oedenrode from the south.
(https://live.staticflickr.com/65535/50205229833_9b9bd7f272_o.jpg) (https://flic.kr/p/2jusVGV) (https://flic.kr/p/2jusVGV)

3rd Bn 506th and 1st Bn 506th head east to secure the bridge over the Wilhelmina Canal. A roll of 4 means they hear a huge explosion and the bridge is blown.
(https://live.staticflickr.com/65535/50205758841_8e9f0c2ed0_o.jpg) (https://flic.kr/p/2juvCXK) (https://flic.kr/p/2juvCXK)

They attack the unknown unit which turns out to be a Security unit. I don't think the defender is doubled because of the river in the hex...but they are doubled anyway due to being in a town.

The odds are 5-1 (8 for the allied units and 1 doubled for the defender is 2 and one shift for Elite American troops). A roll of 2 is awful...and is a DRX - both sides lose a step and the defender has to retreat 2 hexes and become disrupted or perform a determined defence. However the German unit is a single step unit and is eliminated. The Americans occupy the town with no bridge and the 1st Bn 506th has lost some troops.
(https://live.staticflickr.com/65535/50205758786_8dd04999b1_o.jpg) (https://flic.kr/p/2juvCWN) (https://flic.kr/p/2juvCWN)

1st Bn 502nd moves next to the canal to cross it next turn.
(https://live.staticflickr.com/65535/50205229783_eabfab5179_o.jpg) (https://flic.kr/p/2jusVG4) (https://flic.kr/p/2jusVG4)

This is the situation for the 101st
(https://live.staticflickr.com/65535/50206034627_f67732e4d5_o.jpg) (https://flic.kr/p/2jux3WF) (https://flic.kr/p/2jux3WF)
Title: Re: Holland '44
Post by: judgedredd on August 09, 2020, 07:51:46 AM
So far it's not gone too bad for the Allies. Very few losses in the Air Landing Phase, very few losses in any combat and some bridges captured.

True to the film, the bridge at Son has gone.  :2funny:
Title: Re: Holland '44
Post by: judgedredd on August 11, 2020, 01:00:44 PM
I'm on holiday at the moment at Roachside Cottage in the Penines...so there will be no gaming for the next week
Title: Re: Holland '44
Post by: bob48 on August 11, 2020, 01:23:46 PM
Lovely part of the country it is too. Hope you enjoy it, JD  :bigthumb:
Title: Re: Holland '44
Post by: Sir Slash on August 11, 2020, 03:28:28 PM
Enjoy JD. We'll keep your seat saved for.  :bigthumb:
Title: Re: Holland '44
Post by: judgedredd on August 13, 2020, 05:31:34 AM
I have a problem with the odds.

I get 12 v 3 is 4-1. I understand the rounding down of 12 v 5 being 2-1. But an example in the book states 11v12 is 1-2. I don't understand that.

It's hard to believe I would attack with lower odds...but i might have to and I don't get 11v12 equating to 1-2. I would've thought that was 1-1 and something like 4-8 would equate to 1-2.

Any help for a guy who always hated fractions?
Title: Re: Holland '44
Post by: trailrunner on August 13, 2020, 06:05:52 AM
I have a problem with the odds.

I get 12 v 3 is 4-1. I understand the rounding down of 12 v 5 being 2-1. But an example in the book states 11v12 is 1-2. I don't understand that.

It's hard to believe I would attack with lower odds...but i might have to and I don't get 11v12 equating to 1-2. I would've thought that was 1-1 and something like 4-8 would equate to 1-2.

Any help for a guy who always hated fractions?

The key thing is that you round down, and that it always favors the defender.  Those are the key things.  Everything else after that is math.

In terms of fractions, 11/12 is less than 1.  To get 1-1, you need to have at least the same strength attacking as defending, and in this case you don't - you have less.  So you round down to the next odds column, which is 1-2.  It would be the same for 10v12, 9v12, and so on until 6v12.  When you get to 5v12,  then it would round down to the next column, which is probably 1-3.

Title: Re: Holland '44
Post by: judgedredd on August 20, 2020, 08:34:45 AM
Sorry but I'm going to have to pack this up. Not only does the wife think it's funny to through her bag on the table and knock everything around (she doesn't find it funny - but does seem to do it) and not only does she want the table back - but the sun coming through the conservatory - and it gets bloody hot in there - is discolouring my board

(https://live.staticflickr.com/65535/50248016317_d997dd40f6_o.jpg)

I'm really sorry - that's twice I've had to pack this one up - but I have to put it in a room that doesn't get direct sunlight next time...I'm afraid the map will get really bad if it sits in the conservatory anymore.
Title: Re: Holland '44
Post by: bbmike on August 20, 2020, 08:41:09 AM
You really, really need your own "study" room.  :whistle:
Title: Re: Holland '44
Post by: bob48 on August 20, 2020, 09:00:00 AM
A wargamers lot is not a happy one. How about a garden shed?
Title: Re: Holland '44
Post by: bbmike on August 20, 2020, 09:03:06 AM
It would have to be a garden shed big enough for a 34x22 map.
Title: Re: Holland '44
Post by: bob48 on August 20, 2020, 09:27:50 AM
Best to be on the safe side, make it big enough fer 2-mappers plus a side order of charts & tables.
Title: Re: Holland '44
Post by: BanzaiCat on August 20, 2020, 10:15:20 AM
If you have a table that can fit a full game of Stalingrad '42, Twilight Imperium 4th, or a full sized reenactment of the battle of Cannae, you should have your bases covered.
Title: Re: Holland '44
Post by: judgedredd on August 20, 2020, 10:19:43 AM
Yeah - a garden shed would be ideal...or kids leaving home  :)

Sheds are up to and over £1000 for a decent size. Then if I get anything "nice" - you know with windows and shit, she'll be like "Why can't we use this as a summer house - can't you pack your game away?"!!

I'm gutted because I had given the rules and videos a thorough going over and whilst there was still some complex elements (armour shifts, attacking over water, attacking towns, doubling defenders, halving attackers) - I was getting right into it.
Title: Re: Holland '44
Post by: bob48 on August 20, 2020, 10:23:38 AM
Have you got a loft with a decent pitched roof?
Title: Re: Holland '44
Post by: bbmike on August 20, 2020, 10:28:31 AM
(http://www.geeknson.co.uk/uk/wp-content/uploads/2020/07/Oscar-001.jpg)
Title: Re: Holland '44
Post by: judgedredd on August 20, 2020, 10:46:30 AM
Have you got a loft with a decent pitched roof?
I do...but - become a "loft dweller"? Hot in summer, cold in winter and dark. Need heater, lights and more flooring. Dusty, dark, horrible.

Not sure - not ruled out - but dubious
Title: Re: Holland '44
Post by: judgedredd on August 20, 2020, 10:47:00 AM
(http://www.geeknson.co.uk/uk/wp-content/uploads/2020/07/Oscar-001.jpg)
Limited game boards then...especially that one which likely costs a few bob anyway
Title: Re: Holland '44
Post by: bayonetbrant on August 20, 2020, 11:15:10 AM
If you have a table that can fit a full game of Stalingrad '42, Twilight Imperium 4th, or a full sized reenactment of the battle of Cannae, you should have your bases covered.

This might hold a 3-player game of TI-4th

Title: Re: Holland '44
Post by: Sir Slash on August 20, 2020, 02:21:27 PM
So the Wife defeated 3 Airborne Divisions, Thirty Corps, and the entire German Army? Sounds about right to me. Mine could do Barbarossa in under 2 weeks.  :biggrin:
Title: Re: Holland '44
Post by: judgedredd on August 20, 2020, 02:47:22 PM
So the Wife defeated 3 Airborne Divisions, Thirty Corps, and the entire German Army? Sounds about right to me. Mine could do Barbarossa in under 2 weeks.  :biggrin:
lol - indeed she did.
Title: Re: Holland '44
Post by: judgedredd on September 17, 2020, 03:27:47 PM
I know I stopped this AAR...but as I got it moved to my new dedicated gaming table,  I decided to play it again - from the start.

I'm not going to do a detailed AAR like previously but here's the situation at the end of the Allied Turn 3

1st Airborne
1st have a foot in Arnhem. I really couldn't provide anymore as I have to protect the LZs
(https://live.staticflickr.com/65535/50353497922_98026c4985_o.jpg)


82nd Airborne
82nd has secured the bridge over Grave and a couple of the bridges over the canal near Nijmegen. They are also on the brink of taking Nijmegen and need to before German support shows up although the Germans could quit happily sit north of it.
(https://live.staticflickr.com/65535/50353497892_4caa9384a8_o.jpg)

101st Airborne
101st has a foothold in Eindhoven and has secured the Son bridge although the bridge at Veghel is destroyed. I do have the rail bridge though.
(https://live.staticflickr.com/65535/50353338651_48ec031634_o.jpg)

30 Corps
30 Corps are being stalled along Hell's Highway. The Germans have been retreating towards Eindhoven but either on the road or to the side, providing a zone of control making them stall...but the weight of 30 Corps is proving too much.
(https://live.staticflickr.com/65535/50353497762_55136d8018_o.jpg)

8 and 12 Corps have to now deploy rapidly and keep the flanks secure before the German reinforcements start to nibble at the supply lines

Overall
(https://live.staticflickr.com/65535/50353497807_4d46a661bc_o.jpg)
Title: Re: Holland '44
Post by: thecommandtent on September 18, 2020, 06:19:47 AM
Good stuff!
Title: Re: Holland '44
Post by: judgedredd on September 18, 2020, 07:20:33 AM
Damn - Arnhem is going to fall soon. Frost took a beating

(https://live.staticflickr.com/65535/50355721897_4a804c17f6_o.jpg)
Title: Re: Holland '44
Post by: BanzaiCat on September 18, 2020, 08:11:12 PM
Red Devils about to get jackhammered, eh?

Title: Re: Holland '44
Post by: Sir Slash on September 18, 2020, 11:43:12 PM
I'm waiting to see how you're going to get them out of this one JD.  :hehe:
Title: Re: Holland '44
Post by: judgedredd on October 03, 2020, 09:24:29 AM
So the Red Devils did survive a brutal onslaught. The fight following the above image was a German attack. The Germans had 3-1 odds and rolled a 1 resulting in the Paras being marked as engaged

However, it didn't last and on turn 5 (a night turn ) on September 18th, they were destroyed.

I'm not doing great and I put it down to me personally - I've played the Germans much better than I have the Allies. I've not really embraced the time scale and difficult job the Allies had. I've not protected by landing zones properly nor have I spaced my units out properly. I hardly used breakdown units which I perhaps should have to protect various areas - drop zones and bridges. Without using breakdown units, it's hard (read impossible) to cover the area you need to.

Here's an example. The turn record says on Turn 6 says 30 Corps reaches Grave.
(https://live.staticflickr.com/65535/50411916872_dc1f3e8134_o.jpg) (https://flic.kr/p/2jNJfyy)

As you can see (though not clearly because the name is covered up), at the start of Turn 6 30 Corps is only at Eindhoven.
(https://live.staticflickr.com/65535/50411064803_9488c81e32_o.jpg) (https://flic.kr/p/2jNDTgH)

They have all this way to go to get to Grave - and that ain't happening on Turn 6...and unlikely to happen on Turn 7 either.
(https://live.staticflickr.com/65535/50411916832_9ef49ea525_o.jpg) (https://flic.kr/p/2jNJfxS)

The 82nd does have a good grip at the moment on Nijmegen. If they can hold onto it, who knows...30 Corps might smash through into Arnhem.
(https://live.staticflickr.com/65535/50411150703_a026ee5366_o.jpg) (https://flic.kr/p/2jNEjNK)

Of course, it'll be too late for the 1st Airborne who are already collapsing into an ever smaller circle.
(https://live.staticflickr.com/65535/50411128578_8b2213fe10_o.jpg) (https://flic.kr/p/2jNEdeh)
Title: Re: Holland '44
Post by: BanzaiCat on October 03, 2020, 10:16:10 AM
That's a lot of SS coming after them...

I don't think I'd be prone to break down units, either. I'd much rather have them whole and at full strength, but that'll be something I should consider when I get my copy to the table.
Title: Re: Holland '44
Post by: bob48 on October 03, 2020, 10:32:39 AM
And neither 9th or 10th SS were at anything like full strength at the time.
Title: Re: Holland '44
Post by: judgedredd on October 03, 2020, 11:51:40 AM
That's a lot of SS coming after them...

I don't think I'd be prone to break down units, either. I'd much rather have them whole and at full strength, but that'll be something I should consider when I get my copy to the table.
Who doesn't want strong defensive units - trouble is you've got a fair amount to do. For example, the 82nd has got a considerable number of bridges to run for  on the first turn to try and get that first turn bonus. You're almost forced to breakdown units to create ZOC Bonds which are impenetrable.

I just know - looking at the map just now - I've got gaps where I shouldn't have and it's because I didn't break down units.

Look at the 101st area between Veghel and Son...the units at Veghel are out of supply because they can't trace a route to their supply depot (which is depleted now anyway) or all the way back to the 30 Corps entry area. I can't help but think if I'd split a unit or two, I could've prevented that road being closed and therefore keep them in supply.

Anyway - it's a bloody cracking game. Lots of little things to think about.

There's a couple of things I've not got - even after reading and re-reading
I have read and re-read and I just don't get it.

The other thing - which I get but have to keep looking up because it's pretty complex - is combat modifiers. Doubling here, halving there, halving some because they're not the same unit, not doubling because it's a vehicle...there's alot to take in. A single combat (depending on the number of units, type of units and mix of forces) can take me some time to work out.

But....................having said all that, it's superb.
Title: Re: Holland '44
Post by: judgedredd on October 03, 2020, 11:52:36 AM
And neither 9th or 10th SS were at anything like full strength at the time.
The armour shift makes up for their lack of strength  :sigh:
Title: Re: Holland '44
Post by: Sir Slash on October 03, 2020, 12:50:50 PM
That looks to be a tough nut to crack alright Dredd. This should be interesting.  :waiting:
Title: Re: Holland '44
Post by: thecommandtent on October 03, 2020, 08:36:08 PM
Granted I've only played my copy once and its been awhile but I remember always feeling the pressure to push my units up the highway and never quite get historical results because I was to busy chasing down German units instead of later my later infantry units mop up.  I also don't remember using breakdown units but I feel like after understanding the ZOC Bond rules better it help me position my airborne units to control more areas or at least stop the German units from cutting through and isolating my units.
Title: Re: Holland '44
Post by: judgedredd on October 27, 2020, 06:22:06 PM
Granted I've only played my copy once and its been awhile but I remember always feeling the pressure to push my units up the highway and never quite get historical results because I was to busy chasing down German units instead of later my later infantry units mop up.  I also don't remember using breakdown units but I feel like after understanding the ZOC Bond rules better it help me position my airborne units to control more areas or at least stop the German units from cutting through and isolating my units.
I fell into exactly that trap. I never made it. 1st Airborne was wiped out and 30 Corps fell way short.