Author Topic: JTS: Musket and Pike series - Seven Years War - the 3D project  (Read 1307 times)

S_Trauth

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I will have to flesh this topic out a little later (day job going to intervene in my doing it all in one go).  Anyways as an introduction...

A fair amount of the feedback (that I saw, anyway) -was that release without 3D art was something that was commented on.  To be honest, releasing it without the 3D wasn't something that was planned, but was just one of those things. My part in this project (started out as playtester -with some early beta work back in 2012 -but then later on got asked if I was interested in trying out being a graphics coordinator).

Graphics coordinator is largely a research based role, but also means that you get what material that comes in and fit it in to the game; you also have to pay attention to the game play, to ensure that the graphics make sense with how the title works -I'll probably explain that more a bit later). There will be more samples than I got time to add right now, but at this point there are a lot of place holders ... however, consider this, most things in development are not fair game to post previews - but this one is.  I expect it to happen - there will at the very least be a set of map graphics created. The units are also being done -by a couple of guys that contacted Rich  (I'll be a bit more formal later - yes I do know their names, and will use them - and will give them full credit)... and things are coming along pretty nicely, but there are a lot of units to go through

I guess one thing that I will put out there - something that I thought was public knowledge - and that is SDC is pretty much just me. There is no team behind it -although I have had guys help out off and on over the 9 years or so that I have had it ... far more off than on, really.

The image above - I decided that the rectangle had to go. It didn't make it to the JTS website- that one there is the original one that I replaced. I did it as a 32 bit png ... ok and did the background as the same colour as the load screen (black).  I guess that counts as a preview ... sorta...




panzerde

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Reply #1 on: October 29, 2018, 02:10:26 PM
I've always had reservations about the 3D views in these games. Mostly, they've been unusable for me.

I like the improvements I'm seeing for SYW and the rest of the games using the new Renaissance engine, though. Thanks for the preview of what's going on, Steve!

No peace without Lutha!

Castellan -  La Fraternite des Boutons Carres


Cyrano

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Reply #2 on: October 31, 2018, 09:55:37 AM
Like Doug I'm a 2D kid exclusively -- unless I'm really confused about a road's course -- but anything that draws em in!!

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Negotiator of the fragile peace between Ruritania and Strakenz


S_Trauth

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Reply #3 on: November 01, 2018, 09:12:57 AM
I better own that I don't generally play these in 3d either -- about all I might use it for would be a screenshot for the website  *but* this is really more about a challenge on if I can put something together to get a presentable map. 

The REN update is pretty close to being ready (or I think I read that from Rich) - and I worked out after posting an image of some context on the FB site (since I don't presume everyone makes it over there ....  and I want to be close to the last person that spruiks FB anyways... I will post it here).



There's a problem here though...  :whistle:   the last version on the left ... I don't know if I actually added that to the mod I have on the SDC site - so have to go in and add it -- really the main difference is that I played around with a light tan to khaki filter .... and got the lower elevations toned way down from the one 2nd left.  Also the one on the far right --- I think that was the original stock plus I had to have messed around with the full water hexes ... those would have been more blue in the original stock...

Anyways I got nothing really to report on the 3d map front --- I still need to do some deciding on some buildings/chateaux/town hex graphics so that the 3 types of terrain are distinguishable --- and frankly, too, there are a lot of units to be assembled --so that part of the process will take awhile -- the map will probably be ready to go well before that.

I also want to acknowledge that Doug is a big promoter of 2mm scale looks -- and that is really an interesting prospect to see what can be put together at about that relative sort of scale -- I do totally agree within his statements about sweep and scope of the scale of a battlefield that he has been talking to me about on email ... usually like about 6 AM my time locally on a work day ... so I mean I have to pry myself away from the conversation and go and get ready for work ... :D   yeh, that's life in sunny Australia ... it isn't all prawns on the barbie, roos and beaches ... apparently it is me, messenger, and an awaiting work day ... they seriously need to put that on the travel ads  :biggrin:



Cyrano

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Reply #4 on: November 01, 2018, 09:59:14 AM
1:  Those are really great and are going to give Doug a fit of the vapours.

2:  Yes, my friend has gone all Caratacus Potts on me, venturing into his laboratory from which odd bangings, whistlings, and Prussian martial airs are heard.

Sergeant-at-Arms - Fraternite des Boutons Carres

Negotiator of the fragile peace between Ruritania and Strakenz


panzerde

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Reply #5 on: November 01, 2018, 11:40:37 AM
1:  Those are really great and are going to give Doug a fit of the vapours.

2:  Yes, my friend has gone all Caratacus Potts on me, venturing into his laboratory from which odd bangings, whistlings, and Prussian martial airs are heard.


No peace without Lutha!

Castellan -  La Fraternite des Boutons Carres


S_Trauth

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Reply #6 on: November 05, 2018, 06:54:09 AM
An elevation key for Musket and Pike series.  Yes I know it is probably the longest image I am ever going to link to ... ::)  There are also some hexside graphic cues as well -although it is pretty easy to add in darker or lighter effects.

*Note: that the texture used looks a little different than here. I was going more for the range of colours and not the exact thing.

« Last Edit: November 05, 2018, 06:58:14 AM by S_Trauth »



S_Trauth

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Reply #7 on: November 05, 2018, 07:30:50 AM
Ok, so there has been a very little about 3d as of yet.... I have to change that.

Been working on a 2d zoom in mode map image for Kursk 43 (big map .... takes time ...) - but the process I think is going to involve also developing a new 3D map for Renaissance... need to do a building review -but at the moment the review is on Seven Years War.
« Last Edit: November 08, 2018, 04:56:47 PM by S_Trauth »



Lancier

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Reply #8 on: November 28, 2018, 03:57:55 AM
Hello gents.
Have JTS's some Napoleonic and Civil War titles but couldnt decide if i should have The Seven Years War or not, graphic based there is not much of an improvement i guess?WDS is doing a great job with some panzer battles and panzer campaigns for JTS i know but they dont touch the other titles probably. (Tho they released Petersburg yes which i got and it looks pretty nice and put on makeup to come civil war games lately )

(I use Philippe mods for Leipzig and Austerlitz and also JA Barredo 2DMap for Pennisular)

« Last Edit: November 28, 2018, 04:01:34 AM by Lancier »

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Cyrano

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Reply #9 on: November 28, 2018, 07:52:40 AM
Those very ambitious lads at WDS will be making their way through all the ACW games — God willing and the creek don’t rise.  Doug and I were SYW playtesters so we’re certainly not unbiased but there’s much there to like and the fresh coat of paint is nice enough.

Sergeant-at-Arms - Fraternite des Boutons Carres

Negotiator of the fragile peace between Ruritania and Strakenz


panzerde

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Reply #10 on: November 28, 2018, 08:39:35 AM
If you're at all interested in the period, SYW is a must. There isn't a more comprehensive treatment of the war available, and the REN engine adds some much appreciated game-play improvements.

No peace without Lutha!

Castellan -  La Fraternite des Boutons Carres


Lancier

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Reply #11 on: November 29, 2018, 11:25:12 AM
Wow, that is a must then. Btw any graphic mods you know of for 7YW? I found one from Philippe tho but if some others on, i would be glad to grab ^^

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panzerde

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Reply #12 on: November 29, 2018, 11:26:55 AM
Wow, that is a must then. Btw any graphic mods you know of for 7YW? I found one from Philippe tho but if some others on, i would be glad to grab ^^

Steve (above) did a couple that are available from the SDC site. Those are the ones I use.

No peace without Lutha!

Castellan -  La Fraternite des Boutons Carres


Lancier

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Reply #13 on: November 30, 2018, 06:33:56 AM
panzerde, i couldnt find the link for Steve's mod on SDC, can you give me the link please? http://hist-sdc.com/mdc/index.htm# ?
...and everyone use the default 7YW options?

« Last Edit: November 30, 2018, 07:33:42 AM by Lancier »

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panzerde

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Reply #14 on: November 30, 2018, 08:52:24 AM
panzerde, i couldnt find the link for Steve's mod on SDC, can you give me the link please? http://hist-sdc.com/mdc/index.htm# ?
...and everyone use the default 7YW options?


Here's the counter mod:
http://hist-sdc.blogspot.com/2018/09/bevel-and-counter-clip-mod.html

Steve has a terrain mod, too, but I can't find the link right now. I've asked him to share it.

Definitely play with the defaults. All the scenarios were playtested that way, and they were selected provide the most period accurate rules.


No peace without Lutha!

Castellan -  La Fraternite des Boutons Carres