Author Topic: Interstellar Space Genesis  (Read 1186 times)

Martok

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Reply #15 on: April 21, 2020, 04:14:52 PM
Actually I've started my first game.  Just getting to grips with it.

Anyone here who's played, can you give me some starting tips?  What do you wish you'd known when you first started playing?

Play the tutorial campaign, as it's pretty useful for showing you the basics.  Barring that, I recommend Easy/Normal difficulty, with only 1-2 opponents, for your first couple games.  The AI in ISG is pretty good, so I would avoid the Hard setting or higher until you've become more familiar/comfortable with the game. 

Focus your homeworld on production in the beginning, as building stuff takes a while at first.  (This is a somewhat common complaint, that I believe will be addressed in a future update.)  Researching a Construction tech like Robotic Factory early helps a great deal with this as well. 

For new colonies, have them focus on developing infrastructure.  This will pay dividends towards improving their industrial production further down the line. 

Not all Leaders are created equal:  Some are more expensive than others, but you shouldn't automatically assume that means they're better than cheaper Leaders in your available "pool"; some are, some aren't, and some are a...mixed bag.  For all Leaders, look at their costs, their stats & abilities, and what your needs/wants are. 


"Evil is easy, and has infinite forms." - Pascal


Huw the Poo

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Reply #16 on: April 22, 2020, 03:29:31 AM
Yeah this game seems particularly slow in the early stages, even compared to other games in the genre.  It was putting me off a bit if I'm honest (also a "medium" sized galaxy seems disappointingly small).  I appreciate the tips, thank you - I'll keep trying for a while and see if it starts to click.



Martok

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Reply #17 on: April 22, 2020, 05:03:10 PM
Yeah this game seems particularly slow in the early stages, even compared to other games in the genre.  It was putting me off a bit if I'm honest (also a "medium" sized galaxy seems disappointingly small).  I appreciate the tips, thank you - I'll keep trying for a while and see if it starts to click.

Yes, I found the galaxy sizes a bit small for my tastes as well.  That was why I was happy the 1.1 update included the new "gigantic" map size, as I found it more to my liking.  I'd still prefer my galaxies to be larger, but I believe there's both some technical limitations to that; plus the developer's game design/philsophy favors relatively smaller maps, which I can respect. 


As for the slower start, I agree it's not ideal; it's probably my biggest single gripe with the game at this point.  I think colonies -- and your homeworld in particular -- need a bigger initial boost to production to improve pacing in the early game. 

Fortunately, that's just a balancing issue, which, while perhaps tricky, at least doesn't require major code-work to be done.  And the developers have been very responsive to player feedback since ISG's release, so I'm confident this issue is one that will be addressed, probably sooner rather than later (given it's a common criticism). 


"Evil is easy, and has infinite forms." - Pascal


Martok

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Reply #18 on: September 16, 2020, 07:02:36 AM
<Casts "Lesser Thread Resurrection">




Not sure how I missed this (it was up last week already), but the devs posted a preview regarding the game's next major update (1.2), along with future plans/progress.  Trying not to get too excited...  :silly:   


Quote




Hello everyone!

We've been working hard to bring you a new free update very soon. This will be version 1.2 and will bring the following:


1.2 Preview

    - New Tactical Auto-Combat feature allows AI to take control of the player's ships. Control can be given and taken back at any time.
    - Faster tactical combat animation options.
    - Improved auto-resolve calculations to better account for ship designs and situations.
    - Random tech trees now allow hiding future technologies until you've unlocked access to them.
    - Tech trees are now easier to manipulate with available reset and reorder options.
    - Notification improvements allow grouping the most frequent and less critical notifications.
    - Graphical improvements to the galaxy map.
    - Numerous quality of life improvements to things such as save/load with double-click, ship rotation enhancements, and unique ability usage verification.
    - Balance changes, bug fixes, and more!

This free update! is almost finished and should be out in the next few weeks.


What's Next After 1.2?

We've been working hard on the new free update, and as we have announced in a previous post the team has also been working hard on the 1st expansion pack for the game! So, expect a major announcement about the expansion very soon.

We truly appreciate our fans. Thank you for buying the game, for playing, and for continuing to provide us with your feedback!

If you have played the game please consider leaving a review on Steam!

The Dev Team
Praxis Games





"Evil is easy, and has infinite forms." - Pascal


Martok

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Reply #19 on: September 16, 2020, 07:12:40 AM
(Could we get this thread moved to 4x Gaming, by the way?) 

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bob48

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Reply #20 on: September 16, 2020, 07:21:06 AM
Moved, as requested :-)

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bbmike

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Reply #21 on: September 16, 2020, 08:09:10 AM
Oooh, nice! The time I spent with ISG when it first came out wasn't a bad experience at all. This kind of polishing could be just the thing it needs.

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Martok

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Reply #22 on: September 16, 2020, 06:23:29 PM
Moved, as requested :-)

Thank you, good sir!  :) 




Oooh, nice! The time I spent with ISG when it first came out wasn't a bad experience at all. This kind of polishing could be just the thing it needs.

Yeah, ISG was already a pretty solid experience, so I'm definitely looking forward to this next update.  There's a lot of usability features and QoL improvements I'm especially pumped for, and the visual upgrades on the galaxy map should help with that all-important immersion. 


And of course, I'm really curious to see what's going to be in the expansion!  I think I read somewhere it's going to include a couple more playable races, which is always welcome.  Would love to see more/improved mechanics as well, however.  (Maybe an end-game threat?) 


"Evil is easy, and has infinite forms." - Pascal