Author Topic: Combat! A Meeting of Patrols - The Hedgerows Map  (Read 3578 times)

judgedredd

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Reply #90 on: February 29, 2020, 11:31:39 AM
Turn 7 - Impulse 3

Charlie Squad
Cpl Thomas  is hiding

Pvt Stubbs has a Run & Gun order and moves into the rocks in 28.12


Pvt Temple is hiding and guarding Soldat Horn


Baker Squad
Pvt Johnson goes from Duck Back to Hide


Pvt Donahue has an Evade order and moves to 25.04



Blue Team
Soldat Hahn has an Evade 3 order and moves to 27.03


Soldat Abbas has a Run & Gun 4/5 order and moves to 29.11




Alba gu' brath


judgedredd

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Reply #91 on: February 29, 2020, 11:57:40 AM
Turn 7 - Impulse 4

Charlie Squad
Cpl Thomas  is hiding

Pvt Stubbs has a Run & Gun order and fires at Soldat Abbas
D2=+1, Run & Gun = -1, Enemy in the open with Run & Gun =-1. WS5+1-2-1 = 3 or less
A roll of 6 is a miss


Pvt Temple is hiding and guarding Soldat Horn

Baker Squad
Pvt Johnson is hiding


Pvt Donahue has an Evade order and moves to 26.03 and captures the onjective



Blue Team
Soldat Hahn has an Evade 3 order and moves to 28.02


Soldat Abbas has a Run & Gun 4/5 order and opens fire on Pvt Stubbs
D2=+1, Run & Gun is -2, target is Run & Gun in rocks and so -2. With a WS of 4+1-2-2, he needs to roll a 1 or less
He rolls a 4 and misses



And it's over...

These are the victory parameters


The Allied player had points assigned thus
  • 3 Objective hexes at 4 points each = 12 points
  • 1 Enemy NCO killed at 2 points each = 2 points
  • 5 Enemy soldiers killed at 1 point each = 5 points
  • 1 Captured enemy soldier at 3 points each = 3 points
  • 1 Enemy soldier left a friendly edge = -2 pints
  • 1 Friendly soldier killed = -3 points

That's 12+2+5+3=22-2-3=17

The victory parameters are


So I have a Superb Victory - commendation placed in 201 file

Noice.

Thanks for watching. I'll be honest, it's unlikely I'll ever do another one of these. I liked showing you guys the mechanics and I thought it was super important to do so given the cost of the game - but what should've taken me a night (and no more than 2 nights) turned out to be more than a month.

Also the one of the beautiful aspects of the game is the speed you can play it. The AAR has sapped that right out of it.

I don't resent doing it - but I'm done in  :2funny:

Adios...and bring on Battle Hymn  ;D

Alba gu' brath


bayonetbrant

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Reply #92 on: February 29, 2020, 12:26:13 PM
I get that it was a laborious activity, but I really enjoyed reading along with it and I appreciate you taking the time to go through it all with us.

if it does hit the table again another time, feel free to take a bunch of pictures of the action and just give us a general sense of what's happening in the turn without going through character by character.

It's always fun to watch everyone else's games going on 😀

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Barthheart

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Reply #93 on: February 29, 2020, 01:09:06 PM
...
The Allied player had points assigned thus
  • ...
  • 1 Enemy soldier left a friendly edge = -2 pints
  • ...

 -2 pints! That's a harsh penalty!!  :o  ;)

Quote
...
Thanks for watching. I'll be honest, it's unlikely I'll ever do another one of these. I liked showing you guys the mechanics and I thought it was super important to do so given the cost of the game - but what should've taken me a night (and no more than 2 nights) turned out to be more than a month.

Also the one of the beautiful aspects of the game is the speed you can play it. The AAR has sapped that right out of it.

I don't resent doing it - but I'm done in  :2funny:

Adios...and bring on Battle Hymn  ;D

Well done JD. Very fun to read and find out about the game. Thanks for all the work you put into this.
If I can ever find one fer cheap I'd definitely buy it.

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bob48

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Reply #94 on: February 29, 2020, 02:18:47 PM
Agreed, thanks for doing that JD, it was very entertaining. Great AAR.

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'We few, we happy few, we band of brothers'


bbmike

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Reply #95 on: February 29, 2020, 08:02:24 PM
Agree with the above, excellent AAR.  :applause:

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-Sherlock Holmes


judgedredd

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Reply #96 on: March 01, 2020, 02:22:27 AM
I'm glad you all enjoyed it. It really is a very good system.

The Combat!2 "expansion" is introducing quite a bit including vehicles, elite enemies with new traits like dodge, deadly, sniper etc (oddly there's snipers in this game but no special rules for them). New weather conditions, fire conditions from explosions.

Unsurprisingly, vehicles take up the majority of the new rules (page 10 to 35!) as the "base" has already been set from an infantry and terrain perspective.


Alba gu' brath


BanzaiCat

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Reply #97 on: March 01, 2020, 05:34:05 PM
I'll echo everyone else and say, fantastic work, JD.

I'd be tempted by this, but I have Fields of Fire Vol 1 to get into, which is supposed to be the penultimate solo system for WW2 combat. Maybe some day. :)