It really is very good. Counter count is low and the rules are short. Managing your resources as a British player is crucial. Determining when you use the Royal Navy, what assets to assign, how many aircraft to commit to a sector and which sectors.
I just went into Turn 7 hoping to land but had fair weather - and they can't land in fair weather because they want cloud cover. So I haven't actually landed until Turn 9!
In order to land, you need both escorts - so if one of those is moved to the TRALA box due to diplomacy roll, then you can't land next turn. Once you do land you have to make sure you keep your escorts handy for supplies. It's also very important to try and keep your aircraft so you can try and gain some air superiority to help your ground troops.
Then there's the superb SAS mechanic. Deciding whether to use them for reducing Exocets (a difficult one because it only works on a roll of 1), or removing Pucarra ground support aircraft to help keep the Argentine grouns combat less favourable - or removing Grupos so they don't send aircraft to East Falkland. Keeping them to help Ground forces engaged in combat. And when you do use them, you have a "saving roll" - which means the SAS unit comes back on that many turns ahead...which could be 6!
It's all quite nail biting and things turn so quickly. For example the weather not allowing my landing. The escort being sent to the Trala box so you can't land or supply...I've just had a Carrier sent to TRALA because of a diplomatic roll.
Really simple and very cool.
One thing you really have to keep in mind is the rules. These rules really do require you to read through from start to finish and remember...for example, the Royal Navy phase where you assign escorts to sea zones to reduce Grupos....if you do so, you wouldn't be able to land that turn...so if you're planning to land, you need to keep your escorts handy. That of course means you either use the Carriers to reduce Grupos or leave Grupos as they are - resulting in more aircraft over East Falkland. Of course attacking Grupos with just a Carrier is risky if the Argentines still have exocets...because if there's a hit from an exocet and there are no escorts with the carrier, then the carrier and her aircraft are lost
All very tense stuff. Such a great wee game.
I would say I think I've ben very lucky with the rolls. Exocets are down to 1, SAS have been having save rolls of 1, 2 or 3 allowing me to use them more.