Author Topic: Classic Arcade Games  (Read 2346 times)

mirth

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Reply #15 on: November 01, 2018, 09:20:35 AM

Being able to Google shit better than your clients is a legit career skill.


bbmike

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Reply #16 on: November 01, 2018, 09:24:00 AM
Written for the unwashed masses. Us geeks have known that stuff for years.  :D

"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

"Retreat, hell! We're not retreating, we're just advancing in a different direction."
-General Oliver P. Smith


mirth

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Reply #17 on: November 01, 2018, 09:25:08 AM
It's always nice to see the hobby getting some love from the MSM.

Being able to Google shit better than your clients is a legit career skill.


bbmike

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Reply #18 on: November 01, 2018, 09:34:31 AM
That's true.

"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

"Retreat, hell! We're not retreating, we're just advancing in a different direction."
-General Oliver P. Smith


Cyrano

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Reply #19 on: November 01, 2018, 10:07:25 AM
1:  Omega Race was awesome.  The one I played was controlled by a weird, stubby, metal joystick that I always felt was remaindered from some other thing.

2:  My son and I have talked a lot about how my understanding of games was shaped by the design decisions of the quarter-eaters.  All of them -- all of them -- ultimately came down to "F*ck You - Pay Me" and were built, after allowing a certain teensy adrenaline rush for success, to drive out anyone but the savant.  So many fine examples exist, but can anything match the cruelty of "Dragon''s Lair", "Cliff Hanger", or "Asteroids" once that little beepy ship showed up?  As the arcades faded and the consoles took over, the latter at first embraced this cruelty of design, in no small part because they were porting arcade games.  As time went on, though, they seem to have realized they already had the player's money and didn't need to create the next cyber sodomy machine.  In fact, they found players might like not playing a game that made them want to melt their controllers.


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bayonetbrant

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Reply #20 on: November 01, 2018, 10:09:38 AM
yep, arcade games just always reinforce the idea that death was inevitable, even if the computer had to run at hyperspeed just to beat you

Random acts of genius and other inspirations of applied violence.


Metaldog

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Reply #21 on: November 01, 2018, 10:34:53 PM
+1 for Rampage and Gauntlet!  Played lots of Galaga.  Hated it when they went scorpion!  Dig dug.  Pinball machines.

Lots of maps is a good thing - Panzerde


72z

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Reply #22 on: November 03, 2018, 06:45:18 AM
  • Battlezone  (I once got asked to write down my goal in life for a course - since I couldn't take something like that too seriously - I put down scoring 1000000 at this game ... I never really got close before I wrote it -- maybe a couple hundred thousand...  I got my mil at the end of the week that I wrote that -- so I guess I accomplished my goal in life already and all the rest of this is just gravy).
  • Robotron
  • Zaxxon
  • Nintendo's coin op boxing game
  • vs Baseball - which was a head to head game and for whatever reason when they cued up Centerfield by John Fogerty I turned into Roy Hobbs
  • Bosconian
  • Time Pilot  (I think this had two versions -so both)
  • Wizard of Wor
  • Some baseball game where you could play home run derby by pulling back on some sort of lever and letting go -- it would keep your stats if you entered initials ...  I think it was before the juicing era .... but I passed Hank Aaron on that thing ... and Bonds -- and -well... ok, I guess the more you played it the more liberal it got with how well you had to connect to knock it out of the park...

And anything at pizza parlors ...
« Last Edit: November 03, 2018, 06:48:21 AM by S_Trauth »