Hoi y`alls also, as 'moi' "Games Groupies" had delved/dwelled upon THESE at the concerned times for their releases. The ONLY other 'Modern/Contemporary' Naval Series sort of 'Games' we engaged 'into' was: "Modern Naval Battles". We were reminded for such due to either having 'Vennish Diagrammatical' sequence of "Combats" allocations, if 'moi' recollections ARE: "Correctiveiffimentally" purported? That 'Combo'-type 'Game' took well over 2-3--hours per 'Turn' because you have to complete 2-of-ONE and still proceed unto the other ONE! Mostly whenever we got into some 'Naval Engagement Encounters' then, we'd break out the combined "Victory at Sea"-("War at Sea-II and V.i.t.P."), or "Jutland", and perhaps several copies for "North Cape"-( based on "G.Q. I & II) with copious 'Ships'-(just NO 'Carriers'!). They were omitted/avoided since almost everyone desired devoutly 'purest purist puerile' tendencies, so, yes their "Toys Factoring-in" with 'Ship-to-Ship' battles! Certainly, we also had 'P.B.'--"Conflict", or them 'American Heritage' assortment, and once "Axis & Allies" arrived, then there were plenty of others; nee 'TSR'--"Buck Rogers etc.", 'XENO'-"A&A"--series, "Mid-East Combat"-(more modernized "A&A" set up circa 1950/1960?), or much more recently for "Superpowers"-(up to 8-Players). The last there even features 'National Special Abilities' of which provide extra specific capabilities/builds each 'Faction' shall employ.