Author Topic: Selling a game design to a publisher, from a publisher  (Read 244 times)

bayonetbrant

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Includes a line-by-line look a a publishing contract

https://twitter.com/SebastianBae/status/1273798869839732736


Random acts of genius and other inspirations of applied violence.


Hethwill

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Reply #1 on: September 20, 2020, 07:40:36 AM
Need to listen to this. Have no clue how things work.



bayonetbrant

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Reply #2 on: September 20, 2020, 08:17:58 AM
There can be more to it than what he describes, but he does give you a very good overall end-to-end view of the process and the specific ways in which he has been involved with it.

Random acts of genius and other inspirations of applied violence.


Hethwill

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Reply #3 on: September 21, 2020, 03:28:33 AM
There can be more to it than what he describes, but he does give you a very good overall end-to-end view of the process and the specific ways in which he has been involved with it.

Of course. As I have no clue how the editorial business works ( me being from IT and management background ) all information is good.

Funnily enough i'm more interested on how rights are managed from the ground up, given EU property copyrights laws are definitely different from the US.

Post-view:

- interesting and pretty clear, but...
- the middle ground, production could be touched more in depth other than the production costs considerations.
- a default overview scenario of the entire cycle for the design, production, delivery and support of a title in regards of financial & human resources.   
« Last Edit: September 21, 2020, 07:23:00 AM by Hethwill »