Author Topic: How far "backwards"?  (Read 962 times)

bayonetbrant

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on: September 18, 2018, 01:20:00 PM
One of the challenges of sci-fi RPGs is that there's no real limit on backwards compatibility of individual weapons.


In addition to all manner of laser guns and interplanetary nukes, some dude can still carry around a broadsword.


How granular should you try to make your future-forward RPG when there's always some dude with a crossbow lurking out there, and you need to stat them out, too?

Random acts of genius and other inspirations of applied violence.


BanzaiCat

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Reply #1 on: September 18, 2018, 07:14:19 PM
GURPS!



bbmike

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Reply #2 on: September 19, 2018, 10:05:02 AM
It would really depend on what type of game you are running. If it's exploration (something like Star Trek) then you would need to spend a little time on creating stats for archaic weapons. If most of the action takes place in an advanced setting then I wouldn't worry too much about it. Of course, you still have to worry about improvised weapons. Some dude might pick up a holo lamp and take a swing at someone.  :nerd:

GURPS!

That might be too granular.  :buck2:

"My life is spent in one long effort to escape from the commonplace of existence."
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bayonetbrant

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Reply #3 on: September 19, 2018, 10:37:15 AM

Random acts of genius and other inspirations of applied violence.


BanzaiCat

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Reply #4 on: September 19, 2018, 07:53:35 PM
The HERO system!



bbmike

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Reply #5 on: September 19, 2018, 07:54:15 PM
We don't need another hero

"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

"Retreat, hell! We're not retreating, we're just advancing in a different direction."
-General Oliver P. Smith


BanzaiCat

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Reply #6 on: September 19, 2018, 07:55:05 PM
Don't we need to know the way home?