Author Topic: Cruel Seas  (Read 41 times)

Silent Disapproval Robot

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on: May 16, 2019, 01:46:00 AM
I've had this for quite a while but haven't actually got my copy on the table until now as I've been very slow in painting my ships (Still only got about 20% done).  First time playing for my opponent so we set up a simple scenario between the Royal Navy and the Kriegsmarine.  One side would be assigned escort duty and try to get an armed merchantman across the map while the other side would try to sink her.  My friend took the Germans and I got the Brits.  We rolled to see who would be the attacker and it ended up being the Brits.

Brits went in with 3 Vosper Is, two Vosper II torpedo boats and a Blenheim bomber against two German S-38 E-Boats, a Stuka, and the merchant.

The Germans were quite aggressive and surged forward with the S-38s.  They landed a long range hit with a 37mm on one of the Vospers.  The Royal Navy answered back with some very lucky 20mm hits on the E-Boat which managed to take out her 20mm gun mount and kill her bridge crew.









Two Vosper Is were sent forward at full speed to draw fire from the E-boats while the Vosper IIs maneuvered around to get torpedo attack angles against the merchantman.







Luck was with the RN today as the German gunners just could not land a hit while the Brits manning the 20mms found the mark repeatedly.  The first S-38 went down to repeated 20mm hits with barely a whimper.


The RAF wasn't as lucky.  Our Blenheim mid-identified his target and dropped his torpedo against one of the Vospers.  Fortunately, the shallow draft of the MTBs meant that the fish passed right under and steamed towards the merchantman anyway (but ended up missing).  The E-boats took a few potshots at the bomber as it made its attack run but never managed to hit it.






The Luftwaffe fared much better and was the only bright spot for the Germans.  The Stuka managed to hit two MTBs, sinking one and heavily damaging the second.






The remaining E-boat closed in for the kill against the damaged MTB but a lucky hit from the 20mm on the Vospers took out the S-38's steering.  Sadly, led to the E-Boat slamming into the MTB at full speed and slicing her in two.  The collision further damaged rudder controls on the S-38 and she careened off away from the fight (and off the map).

The merchantman's 3" gun gamely banged away at the 3 remaining MTBs but the inexperienced gunners had trouble finding the range.  In return, she was hit repeatedly by torpedoes but all failed to detonate.  She finally surrendered after her engines were knocked out from concentrated fire from the 20mm guns on the Vospers.




mirth

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Reply #1 on: May 16, 2019, 08:16:33 AM
Looks fun  :bigthumb:

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airboy

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Reply #2 on: May 16, 2019, 10:28:46 AM
That was a strange, but enjoyable outcome.


mirth

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Reply #3 on: May 16, 2019, 10:31:27 AM
That was a strange, but enjoyable outcome.




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Silent Disapproval Robot

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Reply #4 on: May 16, 2019, 05:28:37 PM
Looks fun  :bigthumb:

It's fun but quite light.  It's also got some glaring omissions in the rules as well as some truly odd mechanics that don't make a lot of sense.

There are rules for spotting using flares, radar, and searchlights but no information on how spotting is supposed to work without these.  For instance, you can spot a ship up to 120cm away when using a searchlight.  No info on what range a ship can be spotted without one.

There are rules for deliberate ramming and accidental collisions but no information on where the ships end up after a collision.

Movement is kind of odd.  You have 3 movement speeds; slow, combat, and full.  The distance moved is different for each ship.  For example, a tanker moves 5cm for each speed increment whereas an E-boat moves 15cm per increment.  After each increment, you can turn your ship (45 degrees for smaller ships, 30 degrees for larger ones).  This leads to odd situations.  In the case of the two ships mentioned above, if the tanker goes full speed and the E-boat goes slow speed, they'll both move a total of 15cm but the tanker will be able to turn 3 times for a total of 90 degrees whereas the E-boat will only be able to turn once for 45 degrees.  Doesn't seem right that a wallowing tanker ploughing ahead at full steam can out-turn a sleek fighting ship moving at slow speed.

There's also no provision for moving less than your stated slow speed distance other than to come to a full stop.  Going to make docking an E-boat difficult if it has to move 15cm and no less each time it's activated.




mirth

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Reply #5 on: May 16, 2019, 05:59:41 PM
I had heard the rules have problems which is a shame because there is a lot of potential for a tactical naval game using small craft.

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