As a European it often seems this kind of online debate are trying to impose US thinking on all of us, sometimes in absurd ways.
I think there's a lot of people that absolutely agree with you (incl me) and moreover, there's a lot of people in the US that think that the absurdity is getting out of hand.
But in this specific context, you had a US company making a game that was primarily for the US market reacting to public feedback from an audience that was primarily in the US.
That's not to say GMT doesn't sell a lot of games overseas, or that overseas customers don't get a chance to weigh in, but when you're weighing sales figures, you're focused on the dollars, not pounds, euros, yen, kroner, rubles, or anything else.
I think you are totally missing some important points about this whole issue. So many in fact that it's hard to enumerate all of them here.
Agreed, but we ran 1:40 for our longest podcast ever, and still missed a whole lot of points.
Cyrano and I were just discussing a follow-up podcast last night, and we'll look to get it scheduled soon(-ish) before the start of our third season of the regular podcast.
Thank you for listening, and for the feedback