Great looking game and sounds like alot of fun.
Do you tend to make generic terrain that can be utilized in different games or do yo like making game/era specific terrain?
It’s a great game system for young and old. Plus just use what you have for minis and with a figure count of 5-8 a side it’s not a huge cost of time or money. And the recommended game area for 2-player is 3x3 feet with 28mm models less if using smaller scale. So it’s also friendly that way too. We played on 6x4 with 4 players and honestly it felt a little too big. I think a game with more ranged attacks it would work great with all the room to maneuver.
Hard question. I like generic terrain. A tree, hill, stone wall, etc…can be used in any setting. Also using felt like I have is great because it’s so abstract but clearly defines the area. For example, Green felt = forested . Difficult terrain, light cover, limited line of sight. Throw a model tree or two and it looks the part well enough for our table. The setting is irrelevant. Fantasy, historical, sci-fi, post-apocalyptic it’s a forest or woods. Maybe there’s radiation in the woods or something but that’s a rules or setting condition.
Buildings get a little more tricky because of associations of architecture with historical and geographic eras. I use our warhammer terrain for everything requiring a wall or ruin right now. No one notices but I don’t play at a club either. I have plans for buildings but yeah it’s harder to do generic and frankly buildings are used much less than good scatter terrain.