One of these days I might get Combat!, i've heard divergent opinions which is usually a sign of an interesting system.
It definitely throws a loop in there now and again that makes you wonder.
Example - I had a German soldier pull an Aimed Fire order - and the order had a G next to it meaning if there was an Allied unit within 4 hexes and the German unit passed a Troop Quality Check, it got a Grenade command instead of an Aimed Fire command. There was an Allied unit within 4 hexes and he did pass his TQC - so he got a grenade order.
Good right?
Only the Allied unit within 4 hexes of it had a Sprint order meaning the German's grenade was going to be ineffective - the Allied unit would be 7 hexes away by the time the grenade went off. It didn't make sense to me since I knew the Allied unit was going to Sprint and knew the better option was the Aimed Fire order for the German unit.
But then I thought - he doesn't know the Allied unit is going to sprint out the area...he just knows there's an Allied unit there. So because I have all the information, I think the order makes no sense - but it does actually make total sense.
I had another order assigned to a Sniper in a building - it was Hide. Again...not particularly sensible...but he could be a bit of a yellow belly...or maybe he was hiding to try and lure the Allied unit closer.
All these things that "make no sense" actually often can be explained away by just forgetting what the Allies are doing and think about the order purely from the German perspective and also just thinking real world...
Honestly, I think it's a superb system. Yes, for the cost the components aren't great (the maps creases really show (white) and I've not had it out for ages) and the rules are pretty poor and you definitely need the latest set - from BGG, not Compass Games (though I've even heard there's an issue or two with them). Also the designer is very active on the BGG forums...even for this system...not just on the Volume II forums.