Hi all
Just wanted to ask people's views on my first encounter with the Argies in Heroes of the Falklands. I haven't played LnL Tactical for a very, very long time, so I'm just asking if you can check to make sure my workings are correct. I will probably post more here - so if you could please check now and again, I'd appreciate it.
So the status is the Argies can land on any one of 8 beach hexes (marked with a red dot). I randomly selected the hex by a die roll. They landed in hex I7. It costs 2 MPs to move on the beach. The beach is classed as open terrain but even though the British units in F3 have the range normally to spot and fire, range is reduced to 4 for the first turn.
So the Argies have 4 MPs and have used 2 to enter the beach hex. Next best thing is to jump into the wooden building in I6.
On moving in, the British units in hex J4 (upper level of a level 2 building) perform Opportunity Fire. As they are British, they roll an 8 sided die. They roll an 8. They have 1 for their IFP (inherent firepower) and 2 for their SW (support Weapon) but they are firing through degrading terrain (hex I5) which is a -1 modifier totalling a firepower rating of 10.
The Argies are in a wooden building with a DM (defensive modifier) of +3. They roll a 2 for the DC (defense check) giving a total of 5. The result is 10 (attacking FP) - 5 (defensive bonus) = 5.
I first roll against the Argie leader. His LM (leadership modifier) of 1 cannot be applied to him. I roll a 5 giving an attack value of 10. On the DFT (Direct Fire Table) that's greater than the leaders morale of 6 but less than twice his morale, so he's shaken.
I then roll against the two squads getting 3 and 2 respectively giving attack values of 8 and 7, making both those units shaken.
So questions are...
- Firstly were my calculations correct?
- Secondly, should I have done something different with the Argies? I knew they would be fired on, but I'm conscious that they were not to know that the British were there and that in their mind, they'd like to get into cover...so I headed for the building. I could've left them as moved on the beach and then low crawled into the building the next turn, but I won't make enough progress that way (7 turns) and again - they were not to know the British were where they are
I was looking at the solo expansion (I was planning on using the solo expansion for both sides - but I'm not going to or I may in part - to teach myself what decisions I should make) and wondering if I should've low crawled them onto the beach. Again, I couldn't see them making any progress over 7 turns...that's why I walked them onto the beach and moved them into the building.