Since the first release the devs have added an extra town to the start up province and moved one to a much harder place - this is the extra one, not a problem in itself........
......except its just around the corner from this one - the enemy lord here can reach Obersreik in one turn, sack it, steal all the gold and retreat behind these walls in the mountain again. His army plus the garrison in the mountain hold is too much for my forces to take so we need a cunning plan, as cunning as a fox who's just been appointed Professor of Cunning at Oxford University.
It took a while but i finally remembered the ambush stance - hide in the woods outside Ubersreik and wait for the Mountain Lord to come by, he avoided the ambush for 3 turns but on the fourth I caught him, slaughtered him and his personal army in the forest and then rode into the mountains and took his keep - a very satisfying 'pour a whiskey and smile slyly' moment
Just before the end of the turn we get a notation that Nuln and Wissenland may be ripe for revolt and civil war - have to keep an eye on them
Heres the last of the towns needed to secure the province - theres some good news and bad news here - as we attacked a solitary cessationist lord ran out of the back of the territory and disappeared - a victory here will not destroy the faction and in all likelihood hell return with an army to cause trouble later on - but on the positive side we took the place against the odds with some thanks to the wizards spell - something Pendulum, it produces a huge swinging axe and you can steer the direction of the swing - perfect for lines of infantry that have engaged my front line, it appears in the sky and hacks through everything in the direction youve lined it up, in one swing 147 enemy were destroyed as it chopped through 2 lines of swordsmen and a spearman unit who routed and took the majoirty of the army with them