The fog limits your visión to a few meters. It drowns out all the sounds, enveloping the Heights of Pratzen in a tomblike silence. You fear that the fog will hide a n assaulting French army avancing towards your position. Perhaps the worst is happening right now..
In the game game Austerlitz 1805, we could not forget the fog that covered the battlefield during the beginning of the battle. This fog, Napoleon's ally, made it impossible to see the enemy clearly.
Our game incorporates fog during the first few turns, with a variable duration, so you can plan your strategy in advance knowing that it will last between 3 and 7 turns before it begins to dissipate.
During fog, the units detection capacity is reduced and you won't be able to tell if the chits in front of you are decoys or real units until you get very close to them.
The true composition of each formation will be hidden on each player's strategic map, in numbered boxes, to place on the map when the unit is revealed.
In this way, with a minimum number of rules, great tactical depth is added to the map, as you have to adapt your battle plans to troops you don't know the exact composition of.