I'm still not clear on the defensive bonus from terrain. Does it apply to armoured units or not? Section 10.4 seems to say that it doesn't but later on, it mentions armoured vehicles getting the extra defence dice. If they do get the dice, do they still roll against their armour value or is it only 5-6 like soft targets?
Concealment says it offers a +1 bonus. Does that mean units get +1 to their defensive die rolls or do they get an extra 1d6?
Transport rules 9.8.1 have a contradiction in the first two paragraphs. The first paragraph says that if the transport and the passenger unit start in the same hex, the passengers can load and the transport can move 1/2 its MP. The next paragraph says that a transport is marked Ops Complete the moment a passenger boards it. I'm assuming that this refers to towed units only but it's not as clear as it could be.
Just re-read 10.4 and I can now see how you might think that. My first run through, I read it as for sure that ALL units got to add terrain defensive bonuses... but it could be read the other way I guess.
Concealment - I read it as +1d6 because you need to be in terrain with a Defensive Bonus, which when you look at the TEC, there's a column that's called Defence Bonus and they are all +1d6.
My question for concealment is do you get when being shot at from a lower elevation even in you're in open terrain on a hill...?
Yeah that last statement in the second paragraph of 9.8.1 is just wrong. I think it was only meant to be at the end of the third paragraph.