Academic Analyses of Hobby Games Players

Brant Guillory, May 2006

This is a presentation that combined 2 different survey-based studies of hobby games players.

The first focused on informal learning and academic achievement, the second was the fresh-off-the-presses factor analyses of the big GAMA gamer motivation study in 2006.  I combined the two into one presentation because, well, frankly because a bunch of the Comm School faculty (yes, you Chip, and Dan, and Andrew) didn’t think I had any actual research I was doing because I wasn’t following their wagging tails down the “political communication” primrose path.

Instead, I stuffed their faces with 2 different surveys that partnered with audiences well beyond the typical “bunch undergrads borrowed from a giant auditorium course” and though the methodology I used needed some refinement, the point was that I was already thinking well beyond their paradigms, and that just added to their dislike of me. (No really, I don’t hold grudges.  Why do you ask?)

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