Archive For The “Design” Category

Design x Dragoons: Military Doctrine on the Tabletop

Design x Dragoons: Military Doctrine on the Tabletop

Each week, our #DesignXDragoons panel will offer their thoughts on a talk about game design, game development, or gameplay.
You’ll see what they have to say, and get a chance to chime in yourself, either in the comments below, or in our forums

This week’s question:
Should games enforce historically accurate battle tactics and doctrine, or should they allow players to use ahistorical methods in the name of game-play and “what if” theories? Do you allow the French and Spanish fleet to turn into and meet the British at the Battle of Trafalgar (thereby preventing the Brits from “cutting the line”)? Must Napoleon’s Infantry close on the enemy in an assault column formation, or can they deploy into firing lines?

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Battle Lab: Team COIN Wargaming – A “How To” Primer

Battle Lab: Team COIN Wargaming – A “How To” Primer

Brant Guillory, 12 September 2020

It’s hard to overstate the influence that the COIN series of games has had on the wargaming world over the past decade.  Heck, its influence has gone beyond just wargaming (Root!), unless you write for Meeple Mountain.  They’ve been covered in the Washington Post, and used by the military for training exercises.  Volko Ruhnke, the godfather of the COIN series games, even spent a few hours with GUWS explaining how to design one. (more…)

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Design x Dragoons: Fantasy Wargaming?

Design x Dragoons: Fantasy Wargaming?

Each week, our #DesignXDragoons panel will offer their thoughts on a talk about game design, game development, or gameplay.
You’ll see what they have to say, and get a chance to chime in yourself, either in the comments below, or in our forums

This week’s question:

How do you get your RPG buddies to play a ‘wargame’ with you? Make it a fantasy wargame! Bust out Battlelore, or a Warhammer title, or, well, darn near anything from Fantasy Flight Games. Heck, even Columbia Games’ Wizard Kings looks an awful lot like any of their block wargames. What fantasy wargames do you enjoy for their tactical nuance? What fantasy wargames give you nice strategic depth? Absent the magical wonder-weapons, what fantasy wargames give you the best cross-over experience with ‘real’ wargames?

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Design x Dragoons: Co-op Wargaming?

Design x Dragoons: Co-op Wargaming?

Each week, our #DesignXDragoons panel will offer their thoughts on a talk about game design, game development, or gameplay.
You’ll see what they have to say, and get a chance to chime in yourself, either in the comments below, or in our forums

This week’s question:

Cooperative games, such as Arkham Horror or Shadows Over Camelot, are becoming more popular with (euro)gamers. Can the cooperative game mechanism work for wargames? Any examples?
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Design x Dragoons: Details, details, details!

Design x Dragoons: Details, details, details!

Each week, our #DesignXDragoons panel will offer their thoughts on a talk about game design, game development, or gameplay.
You’ll see what they have to say, and get a chance to chime in yourself, either in the comments below, or in our forums

This week’s question:

How important are the ‘details’ to you? Do you want/need the historical designations of the units that hit the beach at D-Day, or do you just want to know that there’s a crapload of joes unloading into Normandy? Do you want unit symbols, icons, or portraits? Leader names, or just leader counters?
How many details are too many details? Do your players lose ‘immersion’ if you leave too many out?
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Design x Dragoons: Engineers! (no, not those kind)

Design x Dragoons: Engineers! (no, not those kind)

Each week, our #DesignXDragoons panel will offer their thoughts on a talk about game design, game development, or gameplay.
You’ll see what they have to say, and get a chance to chime in yourself, either in the comments below, or in our forums

This week’s question:

How can you best portray what engineers are truly capable of on the battlefield in a wargame? What do engineers do well that hasn’t been accurately captured on the tabletop? What do they do poorly that’s yet to manifest as an actual penalty in a game?
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