Archive For The “Analysis” Category

Comparing Mobile Civ-Style 4x Games

Comparing Mobile Civ-Style 4x Games

Brant Guillory, 22 October 2020

With the ginormous increases in computing power available in the palm of your hand these days, there’s finally a capability of playing a real 4X game on a mobile device. There are a bunch of options, each with different reasons to pick them up. (more…)

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Battle Lab: Team COIN Wargaming – A “How To” Primer

Battle Lab: Team COIN Wargaming – A “How To” Primer

Brant Guillory, 12 September 2020

It’s hard to overstate the influence that the COIN series of games has had on the wargaming world over the past decade.  Heck, its influence has gone beyond just wargaming (Root!), unless you write for Meeple Mountain.  They’ve been covered in the Washington Post, and used by the military for training exercises.  Volko Ruhnke, the godfather of the COIN series games, even spent a few hours with GUWS explaining how to design one. (more…)

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Learn to Play Et Sans Résultat!

Learn to Play Et Sans Résultat!

Jim Owczarski, 7 June 2020

David Ensteness of The Wargaming Company joins Jim & Doug to teach how to play their flagship Napoleonic title Et Sans Résultat!
Join us for a detailed look at how the game is played and don’t forget to pop into our forums to see if you can scare up a game online with the Regiment.

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Shattering Operations in Fury at Midway by Revolution Games

Shattering Operations in Fury at Midway by Revolution Games

RockyMountainNavy, 4 June 2020

BLUF: 

A Battle of Midway wargame/historical conflict simulation focused on air operations. Fury At Midway (Revolution Games, 2020) employs some hidden information and cards portraying impactful events to help you explore this one narrow aspect of the battle. Ignoring several real strategic conditions, the outcome of the game can be very ahistorical but not unrealistic. By no means a ground-breaking design, the narrow focus leads to a tight, easy-to-learn, quick-playing battle that enables one to explore some of the most wondered about ‘what ifs’ of the Battle of Midway.

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Coral Sea to Wing Leader: Wargaming Lessons Learned

Coral Sea to Wing Leader: Wargaming Lessons Learned

Once history hits the tabletop, how well does it match, and what can we learn?

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Games in the Classroom – From Concept to Execution

Games in the Classroom – From Concept to Execution

Brant Guillory, 13 May 2020

Based on an older academic professional development seminar, here’s a recording of Brant’s discussion of uses of games & sims in the classroom, for training & learning purposes.

We’ve previously discussed some different facets of the games & sims discussion with both Brant and Dr Sterrett chiming in.  We’d love to hear what you have to say, too.


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