Archive For The “Analysis” Category

Wargaming Evolved: We’ll Always Have Hexes

Wargaming Evolved: We’ll Always Have Hexes

by Gary Mengle, 8 October 2018

Around 1998 I declared wargaming as a hobby finished, washed my hands of it and sold off most of my games.

Yeah. That was dumb.

I mean, it seemed logical at the time. The wargame-as-simulation designs that the hobby was then still in the grip of could clearly be better accomplished on computers. Non-CCG tabletop gaming was getting crowded out of retail spaces and conventions. Gamers’ time was increasingly being devoured by computer games. And wargaming, by then a niche for the better part of two decades, was the first to vanish from the major convention scene.

Digital wargaming

Digital wargaming

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Field of Glory vs C&C: Ancients – A Comparison of Digital Wargames

Field of Glory vs C&C: Ancients – A Comparison of Digital Wargames

by Jim Owczarski, 2 October 2018

Given what is about to happen here, I really ought to establish my bona fides.  I am a huge fan of Richard Borg’s Commands and Colors series. I own the entirety of the Ancients series and have taught it as an introductory wargame at Origins.  I think its clean design and relative simplicity make it one of the the best gateways to this hobby of which I am so fond.

Despite this, when GMT Games announced that it had partnered with Hexwar to bring C&C:A to the PC, I was skeptical.  For me, C&C in all its flavors is the perfect game for face-to-face play.  The learning curve is reasonable, the time commitment is modest, and it still brings a decent amount of historical flavor.  As much as I love more complicated games, my ratio of C&C played to any other system these days is very high.  As a result, I felt no particular need for a digital version.

And then there is the fact that Field of Glory 2 exists. (more…)

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