Archive For The “Conventions” Category
Narrative by Avery Abernethy; Sidebars & Photos by Brant Guillory, 17 December 2018
MACE 2018 was run November 9-11, 2018 at the Hilton close to UNC-Charlotte. MACE is a game convention. A well run game convention that sticks to games. There were only four panels – meet the guests (mostly gamer people) and three workshops on building terrain and painting. No costume contest, art show, or author panels. MACE is games, games and more games.
MACE leans strongly towards role playing games (RPGs) and board games. Two widely established RPG groups which run at many conventions are the D&D Adventurers League and the Pathfinder Society. These groups had their own large room. D&D Adventurers League ran 41 scheduled sessions and Pathfinder Society ran 44. (more…)
by Gary Mengle, 29 September 2018
For the wargamer the annual Buckeye Game Fest, held each September in Columbus, Ohio, offers a rare opportunity. While the main event, a general boardgaming extravaganza, starts on Thursday and runs through Sunday, the hallowed War Room opens on Monday, and the wargaming diehards can start setting up their monster games.
This year we had three: two playtests of the in-development Third Winter for Multi-Man Publishing’s Operational Combat Series and the battle of Zorndorf from Clash of Arms’ Battles from the Age of Reason.
Third Winter is four years into its playtest and while it may not be the next OCS product made available for preorder, it’s pretty far along – basically ready to go aside from some tuning. The situation is the southern USSR in late 1943 and early 1944. Here the German forces are primarily on the defensive, unable to hold ground – but still strong enough to land some heavy counterblows, perhaps enough to draw the campaign to a stalemate. (more…)