October 16, 2021

Project: Quatre Bras II AAR

Jim Owczarski, 23 June 2021

I will not lie.  This one feels like a little bit of a cheat.  I could not, however, let our review of rulesets that take up the Battle of Quatre Bras pass without at least having a couple runs at Kevin Zucker’s classic Napoleon’s Last Battles.  First published by S.P.I. in 1976, it is an acknowledged classic and one of my personal favorite games.

The Ruleset:  This scenario is one of four along with Ligny, Wavre, and something or other than happened on 18th June 1815.  As with all the S.P.I. “quads”, it comes with general and scenario-specific rules including victory conditions.  It also includes a set of campaign rules that add some very light command-and-control as well as supply rules.  Probably most significantly, it includes rules to link all four of the battles into a single experience.  In this system are the seeds of the now-normative set of brigade-level rules sold by the same author as the “Library of Napoleonic Battles”.  

Can I Still Buy a Copy?:  Yes.  It is widely available on the used market for reasonable prices, though the “designer’s edition” can be a bit pricey.

How Many Players?:  Two.

How Long Did It Take?:  S.P.I. rules of this generation are not complex.  Their length has become a standing joke among our players.  Counter density is very low and the mechanisms are simple — some would certainly say simplistic.  The first game was finished so quickly that the decision was made to play a mirror match of the same scenario.  Total teach-and-play time was just over two hours.

How’d It Play?: It is certainly of its time.  The map is clean and clear, if not lovely.  The counter art is serviceable.  Without the campaign game rules, there is little to distinguish the system from, say, one modeling the American Civil War.  Having a much larger map than has been seen using miniatures feels slightly freeing, but, given the turn limits placed on the French, there is not a lot of time to exploit it.

Always notable, though, is the Zucker Combat Results Table that seems remarkably bloodless until one figures out the importance of establishing locking zones of control behind opponents prior to melee.  One also learns to live in fear of rolling the “exchange” result which lurks even in the highest odd ratios on the table and can turn a salutary win into a Pyrrhic one very quickly.  And the scenario sets up well.  The French cannot dally if they hope to achieve their victory conditions prior to the scenario’s end and the Allies must hasten forward if they are not to face the French on terrain not of Wellington’s choosing.

A few images from the game as it was played:

PQBII-ADVANCE
Here come the French.

click images to enlarge

 

PQBII-METATTHERIDGE
Just like history.

 

PQBII-SEEMS-LATE
Wherever has the Duke been?!?

 

PQBII-BUGHUNT
Nothing left now but to count our dead.

 

PQBII-DIFFERENT
From the second game, a far better outcome for the French.

 

Score Now:  Allies 1.5, French .5, and one draw…yes, I am doing these AARs out of order… (ed note: AAAAARGH!)

The video of the event is here

 


Thank you for visiting The Armchair Dragoons and spending some time with the Regiment of Strategy Gaming.
You can find the regiment’s social media on Facebook, Twitter, and YouTube, and occasionally at a convention near you.
We also have our Patreon, where supporter can help us keep The Armchair Dragoons on the web, and on the podcast.
We welcome your feedback either in our discussion forum, or in the comment area below.

5 thoughts on “Project: Quatre Bras II AAR

  1. Hoi Brant, as ‘moi’ recalled playing the same, derivation as this very, exact ‘Scenario’ also, yet using that “Battle Cry”-(‘C and C’-esque sort) ‘Mapboard’, with “Scrabble”-tiles adorned/atop/outfitted with “RISK”-‘minis’ just to bear witness of HOW it all would become envisioned! Their ‘Terrain’ markers weren’t: “up to snuff`ns”; and THUS ‘moi’ got the *Notion* of having entire transparent plastic ‘Overlays’ to apply onto these, with muchly, greatered, betterestesses ‘aesthetics’, and quicker ‘Set Up’ ability capability. You also avoid ‘slippages’/’displacement’ of the ‘Tiles’ being “jarred around” somehow, as was often the ‘case’ WE-alls are too well/unwell familiar with/from doings thus!

    1. Fixed! (and not sure how that slipped thru either Jim’s writing or our editing, b/c we ALL know who Kevin Zucker is!)

Tell us what you think!

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: