Archive For The “After-Action Reports” Category

Pearl Harbor – An Order of Battle: WW2 AAR part 2

Avery Abernethy, 22 January 2019

Pearl Harbor represented the single worst defeat in US Navy history.  The debacle of December 7, 1941 was so horrible that every wargame I’ve played covering the entire War in the Pacific has “special rules” to replicate the disaster.  The Japanese attacked without declaring war catching the US forces in Hawaii completely by surprise.  The US Army Air Corps was caught on the ground.  Only a couple of US Navy Ships managed to raise anchor. Many anti-aircraft guns did not fire early in the battle because their ammunition was locked away and could not be loaded into the guns.  The Order of Battle WW2: US Pacific Campaign is highly scripted in order to simulate the total surprise of Pearl Harbor.

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Pearl Harbor – An Order of Battle: WW2 AAR part 1

Avery Abernethy, 21 January 2019

Pearl Harbor represented the single worst defeat in US Navy history.  The debacle of December 7, 1941 was so horrible that every wargame I’ve played covering the entire War in the Pacific has “special rules” to replicate the disaster.  The Japanese attacked without declaring war catching the US forces in Hawaii completely by surprise.  The US Army Air Corps was caught on the ground.  Only a couple of US Navy Ships managed to raise anchor. Many anti-aircraft guns did not fire early in the battle because their ammunition was locked away and could not be loaded into the guns.  The Order of Battle WW2: US Pacific Campaign is highly scripted in order to simulate the total surprise of Pearl Harbor.

1 Pearl Harbor Start

Pearl Harbor Start

Pearl Harbor is the first scenario in the US Pacific Campaign.  I’m playing the campaign on the Lieutenant level of difficulty.

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Fortune & Glory: An AAR – Part 4

Fortune & Glory: An AAR – Part 4

Michael Eckenfels, 5 January 2018

PART 4: TURN 1 ADVENTURE PHASE (ZHUKOV); TURN 1 VILLAIN PHASE

When we last left off, our Soviet Hero Doctor Zhukov was about to partake of the dangers of the Mine of Lost Souls, an 8 Fortune Temple located in Greece. He’s just finished off the last Nazi Henchman, though the evil Herr Teufel has disappeared into the ruins, spitting Teutonic witticisms in his wake. Zhukov has little choice but to proceed, as leaving the Mine to Herr Teufel is out of the question!

Doctor Zhukov has to pass a Danger, and for each Danger, he gets one Fortune – that means there’s eight Dangers to pass to clear the Temple. If he draws the last Fortune, he gets the Temple piece, which counts as a 3 Fortune Artifact in and of itself. There’s a lot of moolah to be made here, but a lot of Danger to overcome. And oh yes, did I not mention that Temples can collapse, too? Fun!

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Saturday Night Fights!

Cyrano & The Guys, 12 January 2019

It’s What A Tanker! on the Tabletop Simulator, streaming live on YouTube.  You can also watch the recording once the game is over…

 


Thanks for watching!  We’d love to have your feedback either in the comment area below, or in our discussion forum.  You can also find us on Facebook, Twitter, and YouTube

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Fortune & Glory: An AAR – Part 3

Fortune & Glory: An AAR – Part 3

Michael Eckenfels, 5 January 2018

PART 3: TURN 1 ADVENTURE PHASE

When we last left our Heroes, two of them were bound to slow-moving transports taking them basically nowhere for the turn. Unfortunately, this is both Grant and Nigel, whom spend this Phase doing nothing but waiting for time to pass.

We have Doctor Zhukov (MASSTEERRRR OF SCIIIIIENNNCEE) who’s about to go toe-to-toe with some dirty Nazi scum in an ancient Greek Temple, and in Siberia, Li Mei is about to dive into a dangerous adventure to find The Jar of Hades. We’ll start with Li Mei, as the combat in Greece might get a little messy for our Bolshevik scientist.

FANG3 001

The Jar of Hades has a Danger of 4, which means Li Mei has to pass four Dangers in order to claim the Artifact.

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Fortune & Glory: An AAR – Part 2

Fortune & Glory: An AAR – Part 2

Michael Eckenfels, 12 December 2018

One other element of setting up the game involves placing the first Active Villain on the board, in the space with an Artifact with the highest Fortune value. The Mine of Lost Souls in Greece is that by a landslide, so we place Herr Teufel and two Nazi goon stormtroopers in the space with him.

 

Teufel

If left unchecked, he might very well carry off a great deal of Fortune. Since the Villain Track goes up by 1 for every 3 Fortune gathered, that’s a potential +2 on the Track, and then some.

TURN ONE INITIATIVE

Normally, we roll initiative here to see who the First Player is. I’ve arbitrarily decided that Grant Jackson will go first, followed by Nigel, then Li Mei, and finally, the good Doctor.

TURN ONE MOVE PHASE

During this Phase, each player rolls a die and moves that many spaces. Some sea spaces require more than one movement point. We’re going to start with Grant Jackson, in Cape Town, South Africa.

FANG 2 001

Jackson in action

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