May 22, 2024

The Giant Civ 6 AAR: Nubia, Part XXIX

Making new friends, finding new lands, and cursing new droughts…


civ6-Nubia

click images to enlarge

You Could Be A King.

If you’ve got the right government

 

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Huzzah!

Progress waits for no one, and we get a bonus for getting there first

 

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More policies.

With the new government, we’ve got the ability to adopt some new policies, and right now they’re leaning a little more military as I’ve (1) got some imminent fights, and (2) trying to save a few shekels.

 

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Eureka?

Hey, it accelerates another tech, so I’ll take it.

 

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Damn Barbarinos

I just want to land my scout!

 

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Delegating to the delegates in the delegated delegation.

Sure, we’ll let your dudes hang around town for a bit.

 

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Sheesh.

How many of these red bastards are out there?1

 

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What to Build.

Faras is ready for it’s next project, and some faith-based purchasing…

 

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New Build.

We won’t get much out of siting a campus around this town, but we will get a bonus out of wedging it in adjacent to a set of Nubian pyramids.

 

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Apostle!

Meanwhile, we do want an apostle, purchased with our growing faith

 

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Get in! We’re Going Evangelizing!

We’re going to expand our beliefs a bit.

 

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%#@$&%#*!

Somewhere we gotta find a clear beach to land this dude.

 

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Like, uh, this guy.

Our “backup” chariot is now about 20 hexes north, and out of the water.

 

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Reinforcing the Waterfront.

We’ve got our quadrireme in the water, so let’s look at a harbor next.

 

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Not A Lot of Bonuses.

Gotta take what we can get.

 

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One Tile At A Time.

We’re going to slowly expand our footprint to seal it against the waterfront on the other end, which lets us tie in our borders from sea to shining sea.

 

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Land Ho!

Our quad is barely out of port and there’s already another landmass over there.

 

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Scoot!

So let’s get our swordsman onto it and see what’s there.

 

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Finally!

We found somewhere for our scout to land.  And watch, there’s probably 2934857203948572 barbarian units in those hills just off to the east.

 

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Uh.  Oh.

 

Can our quad survive?  What’s this mean for our swordsman?  What does our scout find?

 


CIVILIZATION 6 NUBIA AAR
links will only work as each episode goes live, but yes, we’re going to tease you with them all in the meantime
PART ONE ~ PART TWO ~ PART THREE ~ PART FOUR ~ PART FIVE ~ PART SIX ~ PART SEVEN ~ PART EIGHT ~ PART NINE ~ PART TEN
PART XI ~ PART XII ~ PART XIII ~ PART XIV ~ PART XV ~ PART XVI ~ PART XVII ~ PART XVIII ~ PART XIX ~ PART XX ~ PART XI
PART XI ~ PART XXII ~ PART XXIII ~ PART XXIV ~ PART XXV ~ PART XXVI ~ PART XXVII ~ PART XXVIII ~ PART XXIX ~ PART XXX


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WELL YOU SEE, SIR… IT STARTED OUT AS A GOAT-SCREW
AND THEN WE KEPT ADDING MORE GOATS

Footnotes

  1. don’t answer that

Brant G

Editor-in-chief at Armchair Dragoons

View all posts by Brant G →

4 thoughts on “The Giant Civ 6 AAR: Nubia, Part XXIX

  1. Question: I never progressed past Civ III, which I’m still playing, reason being that in Civ IV, mountains were impassable to all units for the duration of the game – which is is a game breaker for me. I learned that Civ V has this same “feature”.
    What about Civ VI? Are mountains still totally impassable to all units for the duration of the game?

    1. There are ways to get through the mountains in Civ 6. You can build tunnels thru them, and some civs, like the Inca, have special abilities to get through them with some construction

      1. So, what you’re saying is that units cannot move OVER mountains (perhaps at a reduced movement rate), but CAN BUILD TUNNELS through them. This makes about as much sense as prying a pimple off a gnat’s ass with a crowbar.
        I tried Civ IV for a couple of months a couple of years ago, and there were MANY games I started where I ran up against a single mountain on a narrow, 1-square isthmus, that blocked my way toward more land beyond, which is just silly in the extreme.
        And, yes, I know about the ability to enter the editor, change the mountain to a hill, and then continue. Sorry, I don’t play that way.

        Sorry, Brant, I’m not looking for an argument or trying to diss your game, but I would love to play these newer Civ games, if only it weren’t for these hopelessly dumb things that break the games, in my opinion. Very irritating.

      2. In the laundry list of things I’d like to see change in the Civ series, impassable mountains isn’t all that high on my personal list.

        I can understand the frustration of it, especially since Civ 3 let you run through them a bunch.

        But there are other benefits the mountains provide in Civ 6 – mostly in terms of adjacency bonuses for certain city districts – that make them more valuable than just a physical movement impediment.

        This is not me trying to convince you to like something you don’t like; everyone’s got their own preferences! It’s just trying to offer context and greater explanation for a fuller understanding of how the game works 🙂

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