In episode seven, we were mostly focused on expanding the map, but we did stop to found a pantheon.
click images to enlarge
I’m trying to figure out the terrain between me and the Georgians, so I can figure out where the best places to part some natural defenses might be.
Based on the surrounding territory, I’m looking to plant a city near the top of this lake. I’m going to move my warrior (that’s hit another mountain cul-de-sac) up there to mark the spot, and fend off any would-be squatters.
One of the local villages I met with help me in my development of another civic.
I’ve developed astrology, which will help me build my faith a bit more rapidly with some of the districts/buildings it enables.
My scout has found the tundra down at the southern end of the continent, indicating we’re likely getting to the bottom of the map.
I’m still on just 2 cities, but looking to rapidly branch out as soon as I get my settlers moving.
Our workers will start to get more productive. Well, once we get some.
Mysticism will get me building some more faith quickly.
That barbarian scout was just there, and now he’s disappeared into the ether.
I’m going to move this scout across the continent to get 2 guys over on the same coastline to start charting it.
This guy will continue to hug the east coast and fill in the map on this side.
My scout has covered enough ground that he’s eligible for a promotion.
We’re going to send him to ranger school, since we’re running into more woods/jungle than hills/mountains over here.
That volcano just blew, and because I’m in the impact zone, I’m taking a health hit.
There’s that barbarian scout again, and I need to be somewhere else since I’m down on health.
My ranger scout has found a damaged barbarian scout, so let’s put him out of our misery.
I’m going to check out their turf while they still don’t have their borders enforced.
We’ve developed mysticism, and that gives us a bunch of stuff we can build, plus some social policies.
Rather than manage one-by-one, I’m going to aim for political philosophy, which unlocks a our next level of government, and grants some additional policies.
Next time we clear out some reds, and get a scout stuck.
CIVILIZATION 6 NUBIA AAR
links will only work as each episode goes live, but yes, we’re going to tease you with them all in the meantime
PART ONE ~ PART TWO ~ PART THREE ~ PART FOUR ~ PART FIVE ~ PART SIX ~ PART SEVEN ~ PART EIGHT ~ PART NINE ~ PART TEN
PART XI ~ PART XII ~ PART XIII ~ PART XIV ~ PART XV ~ PART XVI ~ PART XVII ~ PART XVIII ~ PART XIX ~ PART XX
PART XXI ~ PART XXII ~ PART XXIII ~ PART XXIV ~ PART XXV ~ PART XXVI ~ PART XXVII ~ PART XXVIII ~ PART XXIX ~ PART XXX
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WELL YOU SEE, SIR… IT STARTED OUT AS A GOAT-SCREW
AND THEN WE KEPT ADDING MORE GOATS