Michael Eckenfels, 14 May 2023
Champions of Krynn AAR: Part 4, Money It ‘Tis
A lock box or chest with plenty of Steel is an intriguing option, though I have a feeling we’re going to face a tough challenge for anything like that.
The party is facing a door at the end of the hallway; the hallway zigs and zags in 10’ x 10’ glory off to the left, but the door is our target for the moment. So, without knocking of course, we waltz in as if we own the place. As you do in D&D.
Hmm. Abomination dragon things speaking of a plan, of someone called Myrtani.
What do we do?
We eavesdrop, of course.
I’m certain this will lead to battle, but let’s see what else we can hear, now.
(Note: I may take a long-form screenshot like this occasionally, moving forward, to give perspective as to where the party is, exactly.)
Double hmm…eggs in a temple somewhere, something about a Death Knight (bad news…bad, bad, bad), something about conversion and…ambushes?
That’s about all we hear, because…
Now that stealth is no longer an option…
Smashen ~ “KILLLLLLL”
Izzie ~ “Awww, wookit da baby Orcs! They’re sooo cuuuute!”
Hobgoblins ~ “GRRRAAAALFFFRRGGFRRR”
The Hobbos are righteously pissed at Izzie, as usual.
Since we’re across the room from them, it’s a Really Bad Idea to charge across the space, so…we just sit and wait for them to move in. Sitting still and entering ‘Guard’ mode is the best tactic as once an enemy enters a space next to a Guarding character (monsters can do this too), the character that’s Guarding gets a free attack on them.
And once they gather up against our lines, a few well-placed Sleep spells ensure that’s the last space they’ll ever inhabit.
The battle is less than threatening, though Smashen lost his Long Sword in one of the Baaz. You see, these Baaz Draconians will turn to stone when they die, and there’s a chance that when they do that, they will take the weapon with them. This lasts for the remainder of battle – at the end, the character automatically regains their weapon, though it is unequipped; you have to remember to equip it again. This can lead to hilariously weak attacks in future battle where you’re all, “why is he only doing 1-2 HP worth of damage? Stupid gam-oh, wait.”
A whole 145 XP. But hey, movin’ on up to the higher levels soon, I think.
Whoa, 10 Steel. That’s what, 30 Steel we’ve plundered so far? That’s almost our pooled life savings at the start of this fracas of a e-Dungeon Module.
And lots and lots of toys. Nothing spectacular, though I’ll grab a few Broad Swords as secondary weapons for the time being. You never know when you’ll run into another Baaz in this game.
Hint: we will. Repeatedly.
The room we just cleared is the corner room, seen in the expanded screenshot above. We’re heading out the other door to the room, heading north.
Stepping out into the corridor, we find…
This is probably the banner of the Knight we’re looking for.
A few squares later and we’re being attacked by another Random Encounter.
This is just a small group of Hobgoblins. Not even worth our time to cast spells on them. We make short work of them quickly, though there’s no money and yet another pile of weapons and armor.
Plus 31 more XP. Wheee!
Moving along through the corridors, we come upon yet another inhospitably closed door. This shall not stand. As heroes, we must invade every space we can find.
Boy howdy, that Cleric just opened OUR chest!
He has a few Skeletons in his closet. A-hahahahaha…ha…ha.
Okay, not all the jokes are good. Or any of them.
However, a well-placed Sleep spell puts the Cleric to z-land, and a few melee attacks make short work of his skeleton posse.
That’s a healthy amount of XP for a single encounter. He went down a lot easier than 500+ XP should have rewarded us for, though.
Okay, 200 Steel. Finally, we’re getting some coinage.
And what have we here? I’m pretty sure at least one of these weapons or armor items is a +1 something. So, we’re taking all of it.
And it looks like a good place to rest. The game wouldn’t lie about that, would it?
End of Part 4
CHAMPIONS OF KRYNN AAR
PART ONE ~ PART TWO ~ PART THREE ~ PART FOUR ~ PART FIVE ~ PART SIX ~ PART SEVEN ~ PART EIGHT ~ PART NINE ~ PART TEN
PART ELEVEN ~ PART TWELVE ~ PART THIRTEEN ~ PART FOURTEEN ~ PART FIFTEEN ~ PART SIXTEEN ~ PART SEVENTEEN ~ PART EIGHTEEN ~ PART NINETEEN ~ PART TWENTY
PART 21 ~ PART 22 ~ PART 23 ~ PART 24 ~ PART 25 ~ PART 26 ~ PART 27 ~ PART 28 ~ PART 29 ~ PART 30
Thank you for visiting The Armchair Dragoons and saddling up with the Regiment of Strategy Gaming.
You can find our regiment’s social media on Mastodon, Facebook, Twitter, and YouTube. (We have an Instagram page and we never use it.)
You can support The Armchair Dragoons through our Patreon, also, and find us at a variety of conventions and other events.
Feel free to talk back to us either in our discussion forum, or in the comments below.
There once was a game called Krynn,
With warriors, mages, and dragons within,
In Champions of might,
They battled all night,
For glory, for honor, to win.
The heroes were brave and true,
Fighting foes, both old and new,
With spells and with swords,
They faced their rewards,
To vanquish the dark and break through.
From the streets of Solace they roamed,
To the lairs where dragons called home,
With quests to fulfill,
And battles to thrill,
Champions of Krynn, on they’d roam.